Arma 3
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RR Immersive Maps by LAxemann
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
0.441 MB
Sep 7, 2020 @ 3:43pm
Jan 3 @ 9:13am
21 Change Notes ( view )

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RR Immersive Maps by LAxemann

In 1 collection by LAxemann
LAxemann's immersion essentials
5 items
Description
Re-Uploading the mod is NOT permitted!

Bug reports: https://github.com/LAxemann/RR_mapStuff/issues

What does it do?
Someone in my community (RosenRudel, or short: RR) jokingly said "we have ACRE animations, now all we need are map animations, haha". And the mod was born, though it reaches way beyond animations now.
Immersive maps (Also called: RR_mapStuff) generally revolves around the ACE interaction menu(s) and does the following:
  • When opening their maps, player characters will actually hold up a map in front of them.
  • Players are able to put down their map on the ground via ACE-Selfinteract->Equipment
  • Maps held by players or on the ground can be accessed by other players even if they themselves don't own a map
  • When looking at someone else's map, you'll be able to see their markers
  • You can copy the markers of someone's map onto your own
  • You can look at or pull maps from dead bodies
  • Map objects will try to visually adapt to the terrain which is being played on
  • When using compasses, players will actually hold a compass in front of them
  • Individual features of the mod can be disabled via the CBA addon options
  • The mod features custom animations.
  • The mod is mp-compatible, why else should you use stuff like this?



Noteworthy things
  • Only the "owner" of a map can draw persistent new markers onto a map which is lying on the ground (or held in their hands).
  • Maps put on the ground are larger than handheld maps for the sake of accessibility.
  • 3d models of compasses won't show up in first person in order to avoid visual glitches. You'll see them in 3rd person or on other players, though.
  • The left hand may glitch a bit into the weapon when using a compass while running. No way to fix this without overcomplicating things.



Credits
InstantMuffin for the custom handheld map model!
JR, Adama, Pfleger, Paddyy and Alius for testing! :)
Spacture for the idea!
Leopard20 and Untelo for some brainstorming in the A3 discord
Chinese Translation by mihuan-0! :)
Popular Discussions View All (1)
0
May 13, 2021 @ 5:10pm
permission to repackage
Ñato
< >
107 Comments
Buzztr0n Nov 18 @ 6:36am 
So basically there would need to be a check if the player is in the process of boarding a vehicle before your map & animation fires.
Buzztr0n Nov 18 @ 6:33am 
Hey there! Found a bug - tested with RHS M1A2 tank:
When opening the map while boarding the vehicle (= player is doing the mount vehicle animation), the player holds the map in front while inside the vehicle seat. In this case, I was the driver of the tank, so the map was blocking the tank driver optics and obviously the driver was doing the "holding map" animation so he was visible thru the tank.
kelly Aug 7 @ 1:22pm 
Yeah, echoing what Laura said. You can't change settings in the editor and when you do them in game they change back. It's quite annoying, especially since we can't fix it ourselves and reupload.
Small update, even when trying to force settings in the server it just resets to default as soon as the server restart thus you cannot change the settings at all.
Hey, is there a reason why you cant change the settings in the editor inside the mission directly?
For example I want to disable the option that allows interacting with maps, this setting only shows up in the server tab while in a server though, not in the mission settings directly?
Cpt Shadowlorn [519th] Jun 27 @ 2:18pm 
how do i get the map in my hands, I just uses the normal map
?
Valmont May 23 @ 3:52pm 
Ohhh that is great to know! You deserve a good position and respect indeed! I guess we will see your content now being officially added which is always better for the vanilla gamer and for that first Arma experience. Arma 3 required your mod + too many other mods to really shine. Hopefully BI with a revamped team can remove that over dependency on mods. Which you the best!
LAxemann  [author] May 23 @ 12:51am 
@Valmont
You're super kind, dude!
However, I was put into Veterans... and now work for BI, so I'm VERY good, no worries :))
Valmont May 22 @ 11:00am 
This is Reforger features but done years prior. You never cease to amaze LAxemann. If I was BI I would have rewarded you with the "Legendary Status" among the likes of KK, Leopard, R3vo, Haleks, Grumpy, Alias, Dedmen and now also Webknight. A3 wouldn't been the same without you! PS: Why isn't this on ACE 3 by default by now?
LAxemann  [author] Apr 5 @ 6:27am 
=7Cav=Black.A the mod doesn't (yet) change what you see on your map, it just adds functionality for interacting with it.