RimWorld

RimWorld

733 ratings
Tab-sorting
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
893.038 KB
Jun 22, 2020 @ 11:54am
Nov 21 @ 1:29pm
91 Change Notes ( view )

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Tab-sorting

In 3 collections by Mlie
My Current ModList
263 items
Developed by me
111 items
Sorting-mods
5 items
Description


Sort your stuff!

This mod can sort furniture/structures into appropriate tabs.
It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to maintain.

Instead this mod uses C#-code to sort things after they have loaded, removing the need for specific patch-files for each mod/item. The downside is that it requires a rescan of the changed tabs at startup but this should add no more than at most a few seconds depending on how many tabs has been changed.

Currently the mod supports the following sorting:

- All lights to a separate Lights-tab
- All walls and doors to the Structure-tab
- All floors to the Floors-tab
- All beds and linkable furniture to a separate Bedroom-tab
- All hospitalbeds and linkable medical furniture to a separate Hospital-tab
- All tables and sittable furniture to a separate Tables/Chairs-tab
- All decorative items to a separate Decorations-tab
- All kitchen furniture and linkables to a separate Kitchen-tab
- All research furniture to a separate Research-tab
- All Ideology ritual-furniture to a separate Ideology-tab

Special case
- All storage-containers to the Storage-tab
If Extended Storage or LWM's Deep Storage is loaded their Storage-tab will be used instead.

Options dependent of other mods:
- All garden-tools to the Garden Tools-tab of VGP Garden Tools
- All fences the Fences-tab of Fences and Floors

Other options:
- If a tab is empty after the sorting the mod can remove it
- If a tab does not currently show anything due to research missing, it can be hidden
- You can sort all tabs alphabetically, the Zones and Orders-tab can be skipped
- You can also sort the tabs manually
- Items that use the same button can be moved all at once, for example stuffed floors
- Manual sorting - if some items gets in the wrong place, move them around.
- Create new tabs to sort to
- Added support for marcin212's Architect Icons
- Sort the main buttons
- Sort the order of buildable items
- Sort buildable items alphabetically

If you find any item that don't get sorted or gets sorted in the wrong tab, please leave a report of what item and from what mod it comes from. Either here in the comments or at the support-channel via the Discord-link below.
Also, if you have any ideas on more stuff that can be categorized, just let me know and Ill look into it.

- Added Korean translation, thanks isty2e
- Added Russian translation, thanks Reiquard
- Thanks to some performace updates and the "Move all"-feature by Taranchuk
- Kitchen room role worker fix by slippycheeze

[discord.gg]
[github.com]

Big thanks to SmashPhil for the help and coding examples when I made a better (good) version of the settings menu!
Also thanks to AUTOMATIC for the well structured code for the miniature icons from the Recipe Icons mod!


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: sorting, categories
Popular Discussions View All (5)
4
Jun 25, 2020 @ 12:19am
Great mod. it saves obsessive-compulsive disorder.
北极路人熊
1
Jul 19, 2024 @ 1:47pm
Feedback, too long for a comment
Meanie
0
Apr 26, 2024 @ 12:01am
Startup error without Ideology
lol
682 Comments
Mlie  [author] Dec 6 @ 9:05am 
@DespairGirl There is a reset-button in the settings
DespairGirl Dec 6 @ 3:06am 
How to reset btw?
Mlie  [author] Nov 27 @ 1:01am 
@pzqaks Please see the Reporting Issues section described above
pzqaks Nov 27 @ 12:33am 
Error in static constructor of TabSorting.TabSorting: System.TypeInitializationException: The type initializer for 'TabSorting.TabSorting' threw an exception. ---> System.ArgumentException: Field parentCategory defined on type BetterArchitect.NestedCategoryExtension is not a field on the target object which is of type VanillaGravshipExpanded.NestedCategoryExtension.
Parameter name: obj
Mlie  [author] Nov 24 @ 1:27am 
@Pertominus Well yes, that was my point. Different mods can add the buttons in their own way. Them having support to hide their own button makes sense as they are the ones that control how its added in the first place.
Pertominus Nov 24 @ 1:17am 
i think the facial animation has a mod option to hide its pawn edit button from the bottom menu. no clue how to find out the specifics
Mlie  [author] Nov 24 @ 12:33am 
@Pertominus Im not sure there is a generic way to hide them as there are mulitple way to add them in
Pertominus Nov 24 @ 12:04am 
any chance to get the ability to hide menu (at bottom) buttons? i got a "research(vanilla)" button i dont want. i think its from research pal and im not sure how to dissable it otherwise
Mlie  [author] Nov 13 @ 2:17am 
@Tox I think the easiest way to help you is if you share the log of when you get this issue. If the config cannot be backed out of, the reason is most probably listed in your log.
Tox Nov 13 @ 1:05am 
clicking on the "none(hidden)" label in the tab list takes me to a broken empty menu that i can't back out of, rendering me unable to do anything with that mod's options until i restart the entire game. i was just wondering if there was an alternate way of accessing it. i circumvented the issue for now by adding a mod that makes a beer recipe at the brewing table, removing the need for the barrel in the first place. i have a large modlist so it's not really possible for me to troubleshoot conflicts that might be causing the problem, and i'm also not sure where in my modding history the fermenting barrel disappeared as i haven't needed to make one for a while. since i circumvented the issue though, it's settled enough for me. thank you for responding! you do a lot of good work with all these mods, it must be like a full time job