RimWorld

RimWorld

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Fences And Floors (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.274 MB
Mar 2, 2020 @ 11:33am
Sep 29 @ 11:04am
25 Change Notes ( view )

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Fences And Floors (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
995 items
My Current ModList
263 items
Description

Update of Captain Stakys mod
https://steamcommunity.com/sharedfiles/filedetails/?id=784370602

- Chinese translation: 神殇丶听聆
- Updated Chinese translation: 地上的苦难是吾等的食粮丶

- Fixed the Sensor Panels not giving speedup.
- Added support for the pen-system in 1.3
- NOTICE: Sensory panels can cause issues for pawns that are very fast (over 15 c/s)



[discord.gg]
[github.com]



***Updated to v1.21! Balance pass initiated in response to community feedback!***

This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied where appropriate. Plywood paneling and the simple wood fence are available from the beginning and are relatively simple to construct. Upon completing the Machining research requirement access to chainlink fencing, high security fencing, the security barrier, steel grate flooring, and metal panel flooring is made available. The last addition, sensor panel flooring, becomes constructable upon completing a new research project: "Reactive Flooring."

Some additions exhibit special qualities. Steel grating has an inherent bonus to cleanliness due to most dust and detritus falling cleanly through the grate. Wood and chainlink fences can be fired through while providing a small amount of cover. The security barrier can be walked over (though with some difficulty), much like vanilla sandbags, but still provide good cover from incoming fire. Lastly, sensor panels include advanced electronics, sensors, and networking components within their design. They are expensive and difficult to construct but react to the presence of pedestrians moving overhead by optimizing their surface to the users stride resulting in a net increase in walking speed!

New in v1.21: Material and work investments have been rebalanced to better fit in with vanilla RimWorld assets across the board! Fences and gates have also had their HP totals rebalanced to better mesh with core structure HP totals and to ensure proper situational usefulness!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| chainlink fencing, reactive flooring
Popular Discussions View All (1)
0
Jul 5, 2022 @ 9:26am
Spanish translation
Crusader
169 Comments
Apr 23 @ 10:15am 
Thank you bro, I need a perimeter fence for my zombieland playthrough and i've been missing the steel grating since way back in like 1.2-1.3 when I had a floor mod that never got updated. Perfect addition to my list. :VBCOOL:
Apr 6 @ 12:15pm 
I really hope the smart floors can be colored, they look real cool and imagine them in dark red (saying this before actually playing with the mod cause rimworld takes about 10 minutes to start up...)
Mlie  [author]
Jan 7 @ 1:18pm 
@Tommy Gray x Land Raider Sounds reasonable, should be added now
@Mlie is it possible for you to change the filth multiplier of Steel Grating? Basically since the refuse slips though the holes, it should make sense that filth multiplier is less than 100%. Perhaps a 50% filth multiplier sounds fine as it's not a true barn floor composed of straw matting.
Aug 13, 2025 @ 5:55pm 
oh somehow I entirely missed that image thanks
Mlie  [author]
Aug 11, 2025 @ 10:05pm 
@NightTalon65 The description has that information
Aug 11, 2025 @ 3:02pm 
is this safe to add mid save?
Jul 22, 2025 @ 10:18am 
Alright.
Again many thanks for your effort. :steamthumbsup:
Mlie  [author]
Jul 22, 2025 @ 8:39am 
@Monkey No, but it requires machining research
Jul 22, 2025 @ 8:12am 
Thank you for putting in the work for us Mlie. :D
On a side note: could it be the "chainlink fence gate" is missing in the 1.6 update somehow?