RimWorld

RimWorld

Fences And Floors (Continued)
156 Comments
TheBronzeWarrior Sep 1, 2024 @ 1:48pm 
@Sirbakat you could also just edit those values yourself in the files
sirbakat Aug 7, 2024 @ 3:28am 
Ah ok, thanks. I just thought you knew something I might be missing coz I'm a complete rim baby. Greatly apreciate your efforts with these mod updates.
Mlie  [author] Aug 6, 2024 @ 11:16pm 
@sirbakat I cant really answer for the design decisions of the original author
sirbakat Aug 6, 2024 @ 8:56pm 
I don't understand the benefit of the steel grate. It has filth and cleaning time maxet at 100%. How is a .4 cleanliness score better than a paved tile with 80% cleaning time and no -1 beauty? Shouldn't grate have fith of 30% or less like straw matting to simulate dirt falling through?
Tsunatus Jun 4, 2024 @ 10:17pm 
I am using clean pathfinding but none of the values i can modify will make them use the panels
Tsunatus Jun 4, 2024 @ 10:16pm 
Is there a recommended mod to force my pawns to actually use these floors.
I have a 3x3 corridor with the middle being entirely sensor panels but none of the pawns wish to use this and would rather use my hex steel tiles. It is somewhat driving me insane as they would rather take a longer path to reach the destination.

I made the sensor panels be like freeways in my colony and they would rather circumnavigate my entire colony then walk on the panels.
Mlie  [author] May 21, 2024 @ 2:10pm 
@The Mercenary No, all fences in the mod are impassable
The Mercenary May 21, 2024 @ 12:58pm 
Quick question, can you cross chainlink fences or the High Security ones?
Sakujo May 19, 2024 @ 12:03pm 
@Angel Soulstar, Vanilla Furniture Expanded - Architect, has Cell Walls and doors. They can't be attacked by prisoners.
Mlie  [author] May 11, 2024 @ 10:59pm 
@ozfresh Nothing has been changed in the mod, you may be thinking of another mod
ozfresh May 11, 2024 @ 4:44pm 
Didn't the steel grating floors used to be stuffable? i really need to find where I got the stuffable steel grating floors. This is the only mod I can find with them, but they aren't stuffable. Please HelP!
Mlie  [author] Apr 29, 2024 @ 3:32am 
@Angel Soulstar Please post links to mods that need updating on the Discord server
Angel Soulstar Apr 29, 2024 @ 2:17am 
Hi @Mlie, I don't know if it's the best way to ask for it but I've been looking for something fitting for my prisons layout, I used this mod back in days but it's not supported anymore : https://steamcommunity.com/sharedfiles/filedetails/?id=2566693272&searchtext=Prison+Walls

Do you know if you could something similar or make a continuation for it ? Do you take comission for this ?
Mlie  [author] Apr 26, 2024 @ 11:18pm 
@Yoko Yes
Yoko Apr 26, 2024 @ 3:30pm 
are you able to shoot through the chainlink fence?
Korvon Apr 21, 2024 @ 12:11pm 
FUUUUUDDDggge just saw the note about fast pawns.... was wondering why my speed demon was stuck..... well crap can't really use this mod now.... are there any other floor options that can speed up the rest of my pawns without screwing up my speed demon?
CheifCommissar Apr 21, 2024 @ 2:15am 
i agree, i just use tons of security gates to shoot through, but i hate seeing the red X's when i forbid them from use and that also stops them from being repaired.
place3786 Apr 8, 2024 @ 7:10am 
Is it possible to make security fences able to be shot through? maybe on a mod option toggle so that if some want them to be able to shot through they can turn it on and for the people who do not want to shot through they can leave it off? I just love the look and feel of security fences as my outer defensive wall but not being able to shot through it means i cant use if in my builds that way. I imagine the wall having shooting holes built into it or a scaffolding to allow pawns to stand near the top and shot over. Thanks for the mod and the consideration.
Mlie  [author] Mar 13, 2024 @ 3:27am 
@Kriegsbestie Yes, see the note above regarding fast pawns
Mlie  [author] Sep 2, 2023 @ 11:04pm 
@leaningoakranch The high security fence cannot be shot through, the others can.
Aetherlock Sep 2, 2023 @ 4:43pm 
Excuse me if this has been asked before, but can you shoot/stab through the chain link and security fences. I was thinking these would make a good quick option for a murderhole kind of thing. Let raiders pour into fenced in area. Have colonist lock gate behind them. Shoot everyone inside. Like a killbox setup, but without having to build actual walls.
ShyGuySpirit Jul 10, 2023 @ 4:52pm 
Thanks
Mlie  [author] Jul 10, 2023 @ 2:59pm 
@ShyGuySpirit They should
ShyGuySpirit Jul 10, 2023 @ 11:25am 
Can this hold prisoners? Chainlink and High Security Fence? I figure the other two don't already.
Sebastian Cigar Mar 21, 2023 @ 5:46am 
oh
okay then. well, thanks for the tip
Mlie  [author] Mar 20, 2023 @ 11:07pm 
@Don Sebastian Afaik that issue is a vanilla pathing issue and not something I can fix. Thats is why I mention it in the description
Sebastian Cigar Mar 20, 2023 @ 4:57pm 
Sebastian Cigar Mar 20, 2023 @ 4:49pm 
here's the log I sometimes get when my pawns are stuck 'Standing'
https://controlc.com/918faea4

annnd I can't seem to be getting the same issue with robots for now.

also, afaic, it's not savefile-corrupting as some people say. you can even avoid the crash by pausing the game and recalling the bots when you realize your game is lagged out.
the freeze will pass after that, but the game will remain laggy until you restart it

also, I'm not 100% sure this issue with robots has to do with sensor panels. it might be a separate issue altogether
Sebastian Cigar Mar 20, 2023 @ 4:39pm 
the issue with robots that was reported last july is still relevant
it has do with these sensor panel things from this mod and their walkspeed bonus, I think

if you have a lot of sensor panels, multiple entrances to a room and/or a pawn that is too fast, you'll get an issue where the pawn is stuck 'Standing' indefinitely. sometimes they'll get unstuck, plot a crazy detour path for themselves and then follow it. the game won't crash tho

the robots from robots++ mod won't plot anything. if they get this error, this will cause a crash too.

will post logs later
Mlie  [author] Mar 18, 2023 @ 1:07am 
@Zandala They are considered cleaner in the same way as sterile tiles only at a lower value. They still take filth.
Zell Mar 17, 2023 @ 11:46pm 
Do the grated floor panels actually do anything? Dirt and animal filth still seem to fall on them, and the details of it show it having no lowered filth amount.
Gunseeker Nov 6, 2022 @ 12:42pm 
@Mlie oh wow, thank you, I was about to try find out how to make a personal patch for this mod to do that, but that is alot easier and more convenient
Mlie  [author] Nov 6, 2022 @ 12:39pm 
@Gunseeker I built a whole mod for organizing the architect menu, perhaps you can use that for getting the menu the way you want it?
https://steamcommunity.com/sharedfiles/filedetails/?id=2138635288
Gunseeker Nov 6, 2022 @ 12:33pm 
A suggestion, you should make this mod (or a patch for this mod) to put all of the fences in the regular structures tab instead of its own "Fences" tab in order to avoid the extra architect menu clutter.
Mlie  [author] Jul 17, 2022 @ 3:39am 
@Hyperion Any logs?
Hyperion Jul 17, 2022 @ 3:09am 
If you use Robots++ be aware that the game crash if T4+ robots move over the sensor panels floor. Well for me anyway.
GhostZach Mar 20, 2022 @ 7:00pm 
Thank you for the update.
Mlie  [author] Jan 13, 2022 @ 7:26am 
@Angry Looking at the game-code it seems that since the change to terrain-speed in B19, having negative speed-limits on terrain causes issues with fast pawns. Not sure there is anything I can do about it without messing with the pathfinding of the game. Something Id rater not as its very complex.
Angry Jan 9, 2022 @ 7:48am 
As soon as I removed (dev mode) the hediff that gave him the 80% speed increase he went down to 5.23 c/s and pathed from the same point to the same destination with no issues.
Angry Jan 9, 2022 @ 7:42am 
@Mlie

https://imgur.com/3p04Nh4

The red dot is a pawn with 80% speed increase.

He is trying to path to the blue which is shown by the grey line.

The thin yellow line is the path he should take to get there, it passes trough many sensor panels.

Most pawns have no issue doing the same path. The average pawn speed in this colony is 4.7 c/s while the affected pawn is 10.94 c/s)
Angry Jan 9, 2022 @ 7:34am 
@Mlie

It doesn't seem to be an on/off situation, it happens more often as the pawn's speed increases.

At 400% speed increase the pawn will struggle most of the time to get around anywhere if sensor panels are in his path.

At 80% speed increase the pawn won't struggle, except in a few cases (when there's a long distance to travel with many sensor panels).

Small, like 12%, increase in speed doesn't seem to affect the pawn negatively at all.

The sensor panel speed (up to 433% in my tests) doesn't seem to affect the issue positively or negatively. It doesn't happen if there's no speed increase, but then it just acts as a normal floor.

If I use a pathfinding mod to restrict (not use) sensor panels and make the affected pawns travel along the same distance they won't struggle.

tl;dr: It seems the game's pathfinding doesn't like floor speed increases.
Mlie  [author] Jan 9, 2022 @ 7:00am 
@Angry Its on the todo-list. Do you have an example of what kind of speed is needed to trigger it?
Angry Jan 9, 2022 @ 6:57am 
@Mlie

Could you take a look at the issue Observer mentioned back in november? Pawns with high movement speed are having issues pathing trough sensor panels, they just stand in place. Sometimes I have to replace bionics with with prosthetics to avoid the issue.

It's an old bug that never got fixed.

@Geronimo

I think you might have a mod conflict somewhere or hardware issue, I have a base with hundreds of panels and never had the issue you describe.
VelxraTV Nov 26, 2021 @ 7:02am 
Ok can confirm there is an issue with these floors. After building them, say more than 10-20 tiles, these floors will lock the game, which then hard locks my computer requiring a hard restart. Tested this three times. Im unsure if only the sensor panel flooring causes this issue or if all the floors of this mod cause it. I only But definitely avoid using the sensor flooring or have some saves prior to building them. Needs fixed.
VelxraTV Nov 25, 2021 @ 4:55pm 
built a few. walk speed is 162% for anyone curious.
VelxraTV Nov 25, 2021 @ 4:47pm 
what move speed bonus do the sensor panel flooring add? it it over 100% to justify the cost?
DisKorruptd Sep 12, 2021 @ 11:14pm 
Can we get a variant that's just the floors now that fences are just a thing in vanilla? (I remember having seen a variant that's just the fences at one point)
Tommy Gray x Land Raider Sep 2, 2021 @ 9:39am 
It'd only make sense for the Steel Grating to have a filth multiplier less than 100%. Maybe since it doesn't absorb much as hay, perhaps 25%?
Tec Aug 29, 2021 @ 8:01am 
they still have the downside of being ugly too.