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I have a 3x3 corridor with the middle being entirely sensor panels but none of the pawns wish to use this and would rather use my hex steel tiles. It is somewhat driving me insane as they would rather take a longer path to reach the destination.
I made the sensor panels be like freeways in my colony and they would rather circumnavigate my entire colony then walk on the panels.
Do you know if you could something similar or make a continuation for it ? Do you take comission for this ?
okay then. well, thanks for the tip
https://controlc.com/c16afb06
https://controlc.com/918faea4
annnd I can't seem to be getting the same issue with robots for now.
also, afaic, it's not savefile-corrupting as some people say. you can even avoid the crash by pausing the game and recalling the bots when you realize your game is lagged out.
the freeze will pass after that, but the game will remain laggy until you restart it
also, I'm not 100% sure this issue with robots has to do with sensor panels. it might be a separate issue altogether
it has do with these sensor panel things from this mod and their walkspeed bonus, I think
if you have a lot of sensor panels, multiple entrances to a room and/or a pawn that is too fast, you'll get an issue where the pawn is stuck 'Standing' indefinitely. sometimes they'll get unstuck, plot a crazy detour path for themselves and then follow it. the game won't crash tho
the robots from robots++ mod won't plot anything. if they get this error, this will cause a crash too.
will post logs later
https://steamcommunity.com/sharedfiles/filedetails/?id=2138635288
https://imgur.com/3p04Nh4
The red dot is a pawn with 80% speed increase.
He is trying to path to the blue which is shown by the grey line.
The thin yellow line is the path he should take to get there, it passes trough many sensor panels.
Most pawns have no issue doing the same path. The average pawn speed in this colony is 4.7 c/s while the affected pawn is 10.94 c/s)
It doesn't seem to be an on/off situation, it happens more often as the pawn's speed increases.
At 400% speed increase the pawn will struggle most of the time to get around anywhere if sensor panels are in his path.
At 80% speed increase the pawn won't struggle, except in a few cases (when there's a long distance to travel with many sensor panels).
Small, like 12%, increase in speed doesn't seem to affect the pawn negatively at all.
The sensor panel speed (up to 433% in my tests) doesn't seem to affect the issue positively or negatively. It doesn't happen if there's no speed increase, but then it just acts as a normal floor.
If I use a pathfinding mod to restrict (not use) sensor panels and make the affected pawns travel along the same distance they won't struggle.
tl;dr: It seems the game's pathfinding doesn't like floor speed increases.
Could you take a look at the issue Observer mentioned back in november? Pawns with high movement speed are having issues pathing trough sensor panels, they just stand in place. Sometimes I have to replace bionics with with prosthetics to avoid the issue.
It's an old bug that never got fixed.
@Geronimo
I think you might have a mod conflict somewhere or hardware issue, I have a base with hundreds of panels and never had the issue you describe.