RimWorld

RimWorld

1,879 ratings
Biomes! Core
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
39.010 MB
Mar 27, 2020 @ 8:22pm
Dec 26, 2024 @ 8:36am
67 Change Notes ( view )

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Biomes! Core

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]


Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the things that will be a feature across all the biomes. In addition, this mod contains core functionality available for use by other modders.

See our github wiki to see the full list of available functionality. https://github.com/biomes-team/BiomesCore/wiki

Some great examples of the useful stuff we have:
Biome placement on the world map, custom terrain generation, aquatic plants, controllable plant temp range, and more!
Unique animal behaviors and features, such as hermaphroditic animals, pack tactics, filth eating, and more!

The wiki is still a work in progress, and some features may still be undocumented.

The intention of the mod series is to make the worlds of Rimworld more varied and interesting, This mod will add multiple new Biomes to the world along with the plants and animals to populate them.

THIS MOD DOES NOT ADD ANY BIOMES ON ITS OWN.

Our Biome Mods
Biomes! Islands
Biomes! Oasis
Biomes! Prehistoric
Biomes! Caverns
Biomes! Fossils
Biomes! Bunnies




Mod head: Draegon

Dendroid: Sounds & Music
Luizi: Art
Elseud: Art
SirVan: Art
Detvisor: Art
Danzen: Art
Fluffysminion: Art and XML
M00nlight: XML and C#
Thekiborg: XML and C#
Joseasoler: XML and C#
Zylle: XML and C#
Sergkart: XML and C#

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.

Japanese translation by Lucifel



Q: Are you recruiting?
A: We are always willing to take on more team members, although we currently need xml programmers more than anything else!

Q: Can I suggest something?
A: Sure thing, comment below!

Q: Does this mod work alongside other biome mods?
A: Yes.

Q: How do your biome mods compare to other biome mods?
A: Our biomes feature lots of new content with a vanilla-adjacent feel. We add beautiful, unique biomes unlike any other!

Q: Why am I getting a black screen after loading the mod after the update?
A: You need the new mod requirement for Islands, Pathfinding Framework!


[ko-fi.com]

[discord.gg]
Popular Discussions View All (7)
15
Apr 20 @ 3:00am
PINNED: Official Bug Report Thread
Draegon1993
4
Apr 25 @ 9:14pm
RawFish error
Mosshollow
2
Mar 10 @ 10:17am
Error log spam when opening information panels, menus
knaifuwaifu
651 Comments
元素冰子 Apr 28 @ 3:56am 
沙丁鱼 脱水 极重!!!!
Deimos kai Aischylos Apr 25 @ 2:23pm 
I second the request about the "aterawfish" def. I don't even use the Island Biome, just the core.
shadowwake Apr 17 @ 7:30am 
Any chance of getting that thought def error fixed for the raw fish? It's the only red line in my error log at this point and i'd like to clear it out.
moth hunter Mar 21 @ 2:20pm 
will do XD
Draegon1993  [author] Mar 19 @ 6:07pm 
@moth hunter Huh, never really thought that it's better but you have a point lol. Oh well, consider it a happy feature.
moth hunter Mar 19 @ 2:42pm 
I've been wondering for a while now about hermetic armor from this mod compared to vanilla marine armor. Am I missing something or does hermetic armor make marine armor basically obsolete? It seems like it's clearly the better choice while at the same time much cheaper. Aside from a slight reduction in sharp protection, it has better stats all round.
Draegon1993  [author] Mar 7 @ 2:58pm 
@Admiral Lazuli' Yep!
Admiral Lazuli' Mar 4 @ 7:24pm 
does this mod work alongside Regrowth?
delzaron Feb 27 @ 3:14pm 
I got a problem : when I try to generate a world, The menu is still displayed front of the map. f I try to close it, it goess back, and the buttons on the bottom disapear. So, there is no way to solve it instead restart the game.
Draegon1993  [author] Feb 11 @ 9:53am 
@fabio.pinhao.mello It largely just adds things used across the mod series. Not much on its own, really.