RimWorld

RimWorld

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Biomes! Caverns
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Mod, 1.4, 1.5
File Size
Posted
Updated
338.556 MB
Apr 30, 2023 @ 9:51pm
Apr 30 @ 12:51pm
25 Change Notes ( view )

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Biomes! Caverns

In 2 collections by Draegon1993
Biomes! Mod Series
6 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

[ko-fi.com]

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Popular Discussions View All (10)
174
May 4 @ 9:01pm
PINNED: Official Bug Report Thread
Draegon1993
8
Jul 16, 2023 @ 2:18am
Wrong egg type?
Madlark
8
Jun 3, 2023 @ 3:09am
Worldgen Failure
dopamine terrorist
1,243 Comments
MURkaigan May 14 @ 5:17am 
Is the dirt in the cave still a problem? When I played before, the beautiful crystal caves were stained with dirt from the livestock of other factions and the blood of marauders. The self-cleaning by the insects in the cave was not working well enough.
Morcalvin May 12 @ 8:32pm 
Are there any growable plants that drop mushroom logs?
Novan May 12 @ 3:44pm 
While playing my undergrounder drug fueled ranch i realized that my plants guy is always in a bad mood because jade glint fungus is considered a "human food plant" by the rancher ideology. Normal psychoid plant doesn't give that mood debuff to the plants guy. is there a posibility to change that? Thanks a lot por all the great work your mods are always in my essentials list. much love!
madrigal May 10 @ 8:11am 
Mycelium grows now since the last update. Thanks for the fix.:steamhappy:
G2dP May 9 @ 4:52pm 
Is this and all other Biome mods compatible with Alpha Biomes?
Viren May 8 @ 10:50am 
I have just now discovered why! All the lights are now under the Torch as variants.
Viren May 8 @ 8:24am 
I should also note that I have over 300 mods so could be that another mod could be the culprit but I have no idea.
Viren May 8 @ 8:21am 
I am having the same issue with Imperialism where the Crystal variants of lighting is just gone for me too even using God Mode to unlock all research. On version 1.5
Draegon1993  [author] May 6 @ 1:16pm 
@Last_Misadventure It has not been asked but it might be doable. I'll ask ^-^
Last_Misadventure May 6 @ 10:27am 
Thanks for your work. I've been using this since it launched in one way or another! I apologize if this has been asked before, but would it be possible to patch in a darklight toggle on the crystal lamps\torches (if the required DLC is active)?