RimWorld

RimWorld

1,212 ratings
Biomes! Caverns
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Mod, 1.4, 1.5
File Size
Posted
Updated
338.556 MB
Apr 30, 2023 @ 9:51pm
Apr 30, 2024 @ 12:51pm
25 Change Notes ( view )

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Biomes! Caverns

In 2 collections by Draegon1993
Biomes! Mod Series
7 items
Biomes! Team Suggested Mods
27 items
Description
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!
Alpha Biomes - Shallow Caves can generate "on top" of alpha biomes, allowing for a fun mix!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

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Popular Discussions View All (14)
225
Jun 9 @ 2:54pm
PINNED: Official Bug Report Thread
Draegon1993
8
Jul 16, 2023 @ 2:18am
Wrong egg type?
Madlark
8
Jun 3, 2023 @ 3:09am
Worldgen Failure
dopamine terrorist
1,628 Comments
Laserintheface 11 hours ago 
doesnt work
Laserintheface Jun 12 @ 6:05pm 
how does the powergen fungus work. surrond it with power fungus and it makes power?
Draegon1993  [author] Jun 12 @ 2:13pm 
@Dramn Heck yeah :D
Dramn Jun 12 @ 12:38am 
the moles and toads are cute af
Bungee Gum May 28 @ 9:49am 
upd: oh, nevermind. Seems that lava lakes don't let temperature pass from hot outer parts. As soon as I dug around lava lakes, the temperature lowered DRASTICALLY.
Bungee Gum May 28 @ 9:47am 
+1 on jellypot starving to death in dormant hives

Also for some reason I found this cold pocket in eathen depths
https://imgur.com/a/BiJHpFZ

I don't have any temperature altering mods or other map altering mods. Everything is roofed and counts as inside. Dunno what is the case. Might be something to do with spawned steam geysers inside?
HarryDSL May 28 @ 3:17am 
Seconding the chitin is incredibly common and could do with toning down :Quack_Quack_Boom:
ClayTeeth May 24 @ 8:23pm 
Jellypot starve a lot in the wild, seems they cant eat live plants
Draegon1993  [author] May 24 @ 5:12pm 
@rout It should be, but that's super weird, last I played the empire mostly had cataphract stuff. Are you using any other mods?
Head May 24 @ 3:07pm 
Is it possible to reduce the <commonality> values for the Chitin and other materials in this mod? Currently, the Empire is spawning almost half of their pawns with different types of Chitin Cataphract Armor so it's a bit odd to see.