RimWorld

RimWorld

1,068 ratings
Biomes! Caverns
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Mod, 1.4, 1.5
File Size
Posted
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338.556 MB
Apr 30, 2023 @ 9:51pm
Apr 30 @ 12:51pm
25 Change Notes ( view )

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Biomes! Caverns

In 2 collections by Draegon1993
Biomes! Mod Series
6 items
Biomes! Team Suggested Mods
28 items
Description
[www.patreon.com]

Changelog: Please check the change notes tab

Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old one, you'll have plenty to sink your mod-loving teeth into. This mod adds 4 unique underground biomes with more to come, each with their own life forms and features both extremely useful, and horribly horribly hazardous for your pawns' continued existence!

These biomes are meant to be a different play experience, perfect for your undergrounder or tunneler and darkness-loving playthroughs!

The following infographics will give you a taste of the features present in each biome. You will discover more features as you explore them in-game!










  • 4 new underground biomes
  • Over 50 new animals, from battle animals to pets to packs
  • Over 20 new plants and fungi
  • Caverns-exclusive events
  • Multiple new resources, from stony to textile
  • Many new crops to grow in the darkness
  • New music by Dendroid!
  • Some new trophy items from tough creatures!
  • Full integration of the Caveworld Flora mod


Mod director & artist: Draegon

Dendroid: Sounds & Music
Joseasoler: XML and C#
M00nlight: XML and C#
Zylle: XML and C#
Xeye: XML and C#
Sergkart: XML and C#
Fluffy: Art and Caveworld flora content
Detvisor: Art
Odzman: Art
Elseud: Art
Pphhyy: Art
SirVan: Art
Luizi: Art
Immortalus: Art
Austrinus: Art
ItsHalno: Art

Japanese translation by Lucifel

Special thanks:
Jecrell: Many thanks to him for the amazing Biomes! word logo design.
Vowels for considerable help with the animal descriptions
Elseud for the new Biomes! preview images.
Steve o.O for the new crystal and cooled magma terrain!
Taranchuck for some custom special code.
RangerRick for help with the discord.


Vanilla Fishing Expanded - Unique fish when fishing in any underground biome
Vanilla Animals Expanded - VE Cave animals will show up periodically in caverns biomes :D
Vanilla Plants Expanded - Mushrooms - The fungi have a little bit of functional overlap, but it's a great mod, try it out!

Royalty DLC - Custom anima tree texture
Ideology DLC - Custom gauranlen tree texture
Biotech DLC - Custom Polux tree texture


Q: Do I need Biomes! Core for this?
A: Yes, all Biomes! mods require Core

Q: Is it CE compatible?
A: Yep, on their end!

Q: Is it safe to add mid-game?
A: Probably, but the biomes won't spawn

Q: Why do I need Geological Landforms for this to work?
A: M00nlight did a ton of work for us and much of it is in the GL code!

Q: Do raids and caravans still work in caverns biomes?
A: Yes, they will function as normal, though drop pod ones will use a unique kind of pod!

Q: Does this mod make impassable mountains passable?
A: It does not, UNLESS the mountain has a cave biome on it.

Q: I can't find Cavern biomes easily enough, what do I do?
A: Geological Landforms, which this mod requires, has a slider for mountain density and cavern density. Just turn them up a bit until it's where you want it!

Q: I'm having issues after an update, what do I do?
A: Follow these steps! https://discord.com/channels/143756496851697666/407350614805446659/1106842059849093180

Q: Will there be more content added in the future?
A: Most likely! We have some future stuff planned but it's TBD on when we'll get to it :D

Q: Where can I find info on the content?
A: Right here!: https://github.com/biomes-team/BiomesCaverns/wiki

[ko-fi.com]

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Popular Discussions View All (13)
199
Sep 24 @ 4:05pm
PINNED: Official Bug Report Thread
Draegon1993
8
Jul 16, 2023 @ 2:18am
Wrong egg type?
Madlark
8
Jun 3, 2023 @ 3:09am
Worldgen Failure
dopamine terrorist
1,443 Comments
Shalax Oct 21 @ 4:41am 
I'll just have to have it disabled if i'm not doing a cavern run, well, that's fine too.
Draegon1993  [author] Oct 20 @ 3:34pm 
@Shalax Not really, no. Same goes for any other mod that adds basically any creature or biome.
Shalax Oct 19 @ 12:22am 
Is there any way to guarantee that the stuff from this mod will only show up in their appropriate biomes?
Emilie Sackenball Oct 17 @ 4:06am 
@Aether them what would interfere with that? also what are all requisites to make them generate power ?
Aether Oct 16 @ 2:01pm 
That's sounds like a bug. But it's working fine for me.
Emilie Sackenball Oct 16 @ 12:08pm 
Anyone knows why even the powergen fungus have full power mature fungus around not generate any power?
Draegon1993  [author] Oct 16 @ 6:36am 
@CheifCommissar Not that I am aware of, but if I remember right you can travel on impassable tiles if they have a cave network on them
CheifCommissar Oct 15 @ 3:40pm 
It seems all but the shallow biomes are spawned deep in impassable terrain tiles, makes sense but is there any way to avoid these spawns? I'd like to be able to travel out for quests but won't be able to pass the surrounding impassable tiles
Draegon1993  [author] Oct 15 @ 1:28pm 
@Rayketh The leaf is one of the many small thing that will be fixed in the TLC update. All other cave growables can be grown in darkness unless I'm mistaken
Rayketh Oct 15 @ 9:43am 
Hi, I'm having a hard time figuring out what I can grow in a Crystal Cavern. Giant leaf and Dulcis both say "Light requirement 0%" but giant leaf seems to be actively prevented from growing if there's any light (like from the crystals), but Dulcis grows fine.

Is there a way to tell if a plant will not grow with light vs. just not need light to grow?