RimWorld

RimWorld

Biomes! Caverns
1,597 Comments
Draegon1993  [author] Apr 28 @ 9:08pm 
@LycanKnight I'll make a note of it for the TLC :D
LycanKnight Apr 28 @ 8:53pm 
It would be nice if the crimson silk from Aarioxis dendoria gave a comfort and beauty bonus since its described as "luxuriously soft". it would be awesome for furniture.
knots6 Apr 28 @ 12:47am 
@Draegon1993 kinda of a shame the mods otherwise work together so well, is it possible get a patch I know its kinda a small thing to make glow pods but it would be nice to be able to use the glowing goo
Draegon1993  [author] Apr 27 @ 12:43pm 
@knots6 Ah, this is possible
knots6 Apr 26 @ 10:31pm 
@Draegon1993 I have Vanilla Expanded insectoids 2 which also make glow pods buildable so maybe that is blocking me from using it for that ?
Draegon1993  [author] Apr 25 @ 10:25am 
@Cloak Nope, I'll put that on the "to-fix" list

@RedDogStalin It's a workaround with Caverns biomes
Draegon1993  [author] Apr 25 @ 10:24am 
@knots6 You can use it for making fuel and use it to craft glowpods unless I'm very mistaken and tired
knots6 Apr 24 @ 7:20pm 
What does glowing goo do is it required to build something? or am I just supposed to put stockpiles of it everywhere for light ?
Veris Apr 24 @ 6:58am 
я использую мод который показывает из каких модов те или иные существа и предметы. Есть такой жучок желемешок, он постоянно производит желе насекомых. У меня просто вся карта в желе я уже незнаю что делать периодически использую режимом разработчика чтобы просто избавляться от этих жуков. Мне пишет что это жучок их этого мода, можно ли уменьшить спавн желе раз в 10 или просто убрать спавн желе у этого жучка?
KЯORꞰ Apr 20 @ 3:53pm 
Why aren't mushroom fermenting barrels built with mushroom logs?
Cloak Apr 20 @ 6:38am 
@Draegon1993 Is it intended for Earthen Depth animals' eggs to be ruined by the ambient (70-90 degree C) temperature? Getting ruined magma lizard and basilisk eggs as soon as they are laid. Not sure if that's a issue caused by another mod or not.
RedDogStalin Apr 14 @ 1:26am 
@Draegon1993 Hey I was wondering about a small issue Im having, their seems to be problems with rooms being counted as outdoors but when my mouse hovers over Said room its classified as indoors. Is their a specific room size for the caverns I cant go over?
emihead Apr 12 @ 11:13am 
i would appreicate if the description mentioned that this mod combines all the torch variants into a dropdown, that's a change that i think some people might want to know about
Draegon1993  [author] Apr 10 @ 8:44pm 
@Bungee Gum Capscool is 100% a temporary measure haha. It's good for rushing to get a base built that can at least make a SEMI tolerable temperature. The biome is intentionally quite hostile, so your tribe miiiight be kinda screwed unless they get some good leather alongside the capscool
Bungee Gum Apr 10 @ 7:59pm 
@Draegon1993 thanks! Capscool really helped… for a day, then rip. Guess my tribe needs to visit this biome prepared beforehand. Or start as crashlanders to rush AC:AnyaSmile:
emihead Apr 8 @ 4:36pm 
this would go hard with Mashed's Ashlands integration, it would be cool if earthen depths were more likely to spawn in caves near active volcanoes
Aries Apr 8 @ 9:48am 
Really like the mod and all it adds, but the wild bovine beetles are dropping so much green shell it gets ridiculous if i don't clear it out semi regularly
Draegon1993  [author] Apr 8 @ 7:41am 
@pug When we eventually add the Underground Aquifer biome, most likely yes! :D
pug Apr 7 @ 8:50pm 
Are there any plans to add fish to this mod? I'm playing in a shallow cave with a large river running through and I thought it would be really cool to have some fish (I tried to add Biomes! Islands to the save to see if some fish spawned but it obviously didn't work since it's not a coastal/island biome).
Draegon1993  [author] Apr 5 @ 12:14pm 
@Bungee Gum Heatsink fungi, multiple if you're lucky. Harvest some Capscool fungi and/or kill some animals in the biome that give the heat resistant leather. Could also find and harvest some Moonless Stripes fungi.
Bungee Gum Apr 5 @ 10:07am 
To worship the Deity of Depth and Fire of course
tanyfilina Apr 5 @ 6:36am 
Why would anybody live in earthen depths not being of some special xenotype?
Bungee Gum Apr 5 @ 5:40am 
Um, is there a way to survive earthen depths start without cheesing like making a custom xenotype? My tribe died few hours after landing. Even making a small room around heatsink didn't help, as it's lowered the temperature from 90 only to 77
Draegon1993  [author] Apr 4 @ 5:27pm 
@Luv N Hugz |UwU| Correct. And it was done because otherwise caves are way too... volatile for building
Luv N Hugz |UwU| Apr 4 @ 5:02pm 
Definitely takes away the threat of mining too far then, it also includes cave entrances (the biome/landform). I'm guessing there's nothing I can do besides editing the assembly (coding, I can do xml at best) to turn it off?
Draegon1993  [author] Apr 4 @ 2:24pm 
@Luv N Hugz |UwU| It should only affect cave biomes, not normal biomes.
Luv N Hugz |UwU| Apr 3 @ 8:01pm 
So far everything points to this or core causing it, and while I understand the reasoning, it seems kind of broken and unbalanced that you can just dig a 150x150 hole in a mountain with ZERO supports.
Luv N Hugz |UwU| Apr 3 @ 7:53pm 
Does this mod disable cave-ins in caves? I'm currently trying to narrow down the possible mods right now.
Draegon1993  [author] Mar 29 @ 6:30pm 
We will look into the multifloors thing when we do the TLC update
Ferret With A Cat Hat Mar 29 @ 4:37pm 
Same with me, i'd also like mutlifloors caverns
The Blind One Mar 29 @ 7:41am 
Any chance you'd collab with the Multifloors modder and introduce your caverns into the Z depths?
Kasa Mar 28 @ 3:29am 
Has there been a fix for Anomaly spawning correctly yet?
snake Mar 23 @ 7:50pm 
spore cloud event says it will suffocate pawns but it doesnt do anything, no logs
Draegon1993  [author] Mar 23 @ 7:19pm 
@dagobert dogburglar Unfortunately we cannot do much without an error log.
dagobert dogburglar Mar 23 @ 1:27pm 
Having an issue with the cavern anima tree texture - it wont display and throws errors.
Draegon1993  [author] Mar 19 @ 7:39pm 
@60threin Unless something has suddenly broken, yes :D
60threin Mar 19 @ 7:18pm 
Is this compatible with alpha animals/biomes?
Draegon1993  [author] Mar 17 @ 10:07am 
@Xanthiras It's from Core I believe. Consider it an intended feature! :D
Xanthiras Mar 17 @ 12:18am 
I'm not sure if it's from this mod or the base one, but "retracted into shell" mechanic seems counterproductive, since the animal counts as downed during that time and thus if it's marked for hunting any pawn would just approach and slaughter it as they would with a legitimately downed animal.
LS Mar 12 @ 1:31am 
Sorry to be quite an edge case, but if Math.Max in MapComponent_CaveFungus.MapComponentTick() is written with the intention of avoiding divide by zero, then it doesn't work, because it ends up dividing by 100, which is an integer.
Draegon1993  [author] Mar 10 @ 8:38am 
@pug Possibly, but admittedly not super likely. Anomaly honestly did not click for me.
pug Mar 10 @ 8:32am 
Are there plans to make the shroom version for the harbinger trees like we have for the other special trees?
Taurec Mar 9 @ 5:33pm 
Hi all. I would like to use the energy mushrooms to generate electricity. So I built the energy mushroom, connected it to the grid and planted the energy mushrooms around it.
The mushrooms have now grown to full size, but as you can see from the picture, no energy is being generated. Have I done something wrong?

https://steamcommunity.com/sharedfiles/filedetails/?id=3441772811
Aperson Mar 8 @ 1:04pm 
This is a pretty good mod
Hydra Mar 7 @ 10:23pm 
Are Jelly pots supposed to only eat kibble? they seem to just starve to death in insect hives for me and when tamed
Draegon1993  [author] Mar 7 @ 2:59pm 
@Weakest Glue Enjoyer Desert shallows caves. Dig out the walls
Weakest Glue Enjoyer Mar 6 @ 3:00pm 
It looks like this mod takes over the sand production from Dubs Skylight and Rebuild, sand being only available from Sand Chunks. Which I can't seem to find/make.
GoofyGuy73 Mar 4 @ 2:50pm 
Hey, i saw that this mod also works with vanilla cooking expanded. I love that! Giving you a gift now!:steamhappy:
Draegon1993  [author] Mar 3 @ 9:33am 
@Jesus Christ of Nazareth Yeah, I thought we fixed that a while back but apparently not
Jesus Christ of Nazareth Mar 2 @ 9:57am 
achaully, i think it's just mirrored the wrong way