RimWorld

RimWorld

Biomes! Caverns
1,717 Comments
Talvi Jam 8 hours ago 
@Draegon1993 well, my mistake :D But that's a super cool plan anyway!
tanyfilina Aug 19 @ 11:26am 
How can it be improved even more, I wonder?
Draegon1993  [author] Aug 19 @ 10:46am 
@Talvi Jam OH no, it'd be a separate mod. The Fungal Forest is a biome in THIS mod
Talvi Jam Aug 19 @ 9:17am 
@Draegon1993 Seriously, you're planning to update glow forest in this mode?! I thought it was plan for some separate mode in distant future, great news! Thank you for your work!
Draegon1993  [author] Aug 18 @ 2:54pm 
@Mocho Improving the fungal forest, for one :D
Mocho Aug 18 @ 1:46pm 
What sort of things are you thinking about adding in the update?
Draegon1993  [author] Aug 18 @ 12:42pm 
@Saberris Sadly no, the team member that was working on the updates has been busy so update work is stalled a little. I did ask another team member to take over if he can though, so we might see some more progress soon
Draegon1993  [author] Aug 18 @ 12:41pm 
@DuckGoosebear PrairieDogLover Honestly. There were not enough unique fungi! Like the grass really should have been some form of mycelium, not just "Dark grass"
Saberris Aug 17 @ 10:10pm 
Hey Draegon, do you happen to have a rough estimate at all of when we might see an update for 1.6? I am just curious if it is going to look more like weeks or months down the line.
LifeIsAbxtch Aug 17 @ 4:18pm 
Draegon don't start your a modder just meditate for 30 mins and go buy some food and eat with a table, this mod will get updated in no time
Draegon1993  [author] Aug 17 @ 3:38pm 
@tarantio Sadly I gotta say just start your playthrough ;-;
tarantio Aug 16 @ 11:57pm 
@Draegon1993 My current Odyssey run is bugged. So i want to play underground dwarfs run medieval. Propably you dont have a date for this mod, but tell me....should i wait for you to update or just start my playthrough ?
Talvi Jam Aug 15 @ 3:03am 
I come check here every day :D
My sweet caverns...
Take your time, @Draegon1993, we are patiently waiting.
@Draegon1993 i haven't got a chance to play there yet, what was the most disappointing for you?
Draegon1993  [author] Aug 14 @ 3:23pm 
@tarantio Yep! I intend to eventually do a mod that improves the Glowforest. I settled there for a run and was honestly a little disappointed
tarantio Aug 14 @ 5:19am 
I cant wait i cant wait !! Bye the way, is there any chance to make another mod regarding new biome Glow Forest ? its a shmae that in dlc it has lower tick rate and is betwen light and darkness so no bonus for fighting in darkness or living in darkness.
LifeIsAbxtch Aug 13 @ 8:40pm 
your mods add more storytelling depth as well bro WE love you Draegon!
Draegon1993  [author] Aug 13 @ 7:42pm 
@calebnetzky1 It will be, but it's taking some time due to the world map and colony map generation changes for 1.6
calebnetzky1 Aug 13 @ 2:38pm 
which is a shame because this mod looks really cool.
calebnetzky1 Aug 13 @ 2:38pm 
yeah, i really hope it will be updated to 1.6. It doesnt allow me to start a new playthrough :(
Saberris Aug 12 @ 5:23pm 
Any idea when Caverns will be updated to 1.6? Really wanting it up and running for my next playthrough :P
Draegon1993  [author] Aug 11 @ 8:10am 
@angelus I do too! This mod was THE brainchild for me
angelus Aug 11 @ 1:51am 
I miss caravaning to try to catch pillbugs to handle all my housecleaning, and crystal lamps EVERYWHERE.
Draegon1993  [author] Aug 10 @ 8:23am 
@Xannie Haha, well I'm glad you think so. We'll have better crystal cluster textures for the biome on update too :D
Xannie Aug 9 @ 10:30pm 
Waiting (im)patiently for this, crystal caverns have largely ruined me for other biomes.
Z-levels in 1.7?
No Mic Tweetus Aug 8 @ 12:09pm 
It's the lack of Z-levels, the game is greatly held back by this fact.
tanyfilina Aug 8 @ 11:53am 
That's because the game lacks underground anything at all. I really, really hope that some time in future this mod can be implemented as biomes for MultiFloors undergrounds.
Draegon1993  [author] Aug 8 @ 11:45am 
@No Mic Tweetus I'm still surprised the game lacks properly underground environments!
No Mic Tweetus Aug 8 @ 1:04am 
Can't wait for this to be updated, dirtmoles in glowforests are nice and all, but it doesn't hold a candle to actual proper underground living that the base game frankly lacks.
Talvi Jam Aug 7 @ 6:36am 
𓍊𓋼𓍊𓋼𓍊 𓆏 𓍊𓋼𓍊𓋼𓍊𓇗𓋼
Draegon1993  [author] Aug 2 @ 8:16pm 
@Sheep You're welcome. Happy to help ^-^

@Lich of Doot A tiny chance yes, but that would be a looooot of necessary art, and thus a lot of time (and commissioned artwork) so maybe once the core mods are done!

Also, we're working on an undead mod soon if you're interested :D
Lich of Doot Aug 2 @ 1:16pm 
Any Chance we could get a theme pack, based on the armours from this set?

i'd love my colonists to craft the armour as a style instead particularly the spider helmets
Sheep Aug 1 @ 2:19pm 
Okay thanks Draegon! I wasn't sure, I really love the biome mods, so I'll keep it in mind, I figured that's how it worked but I am pretty new to rimworld modding, thank you!
Draegon1993  [author] Jul 31 @ 12:57pm 
@Talvi Jam Glowforest is one I absolutely want to improve! I love the idea of it but it could be so much better.

And for anyone that wants that to happen sooner, Patreon support helps XD
Draegon1993  [author] Jul 31 @ 12:56pm 
@Sheep The ones labeled for 1.6 work in 1.6, but otherwise they are likely to have a LOT of issues. Caverns at least does NOT work for 1.6 yet
Sheep Jul 31 @ 12:39pm 
Sorry, I know the mods aren't 1.6 listed yet, but do THEY work with issues on 1.6 or completely broken? Seems like a few things were, I just started making my 1.6 modlist so trying to find what I need to swoop back to in a few weeks.
Yea this mod is amazing, i miss the cute animals from this mod
angelus Jul 30 @ 6:56pm 
I think it's very telling as to the quality of this mod that, while the base game has had a ton of work and content poured into it, I feel like there's so much of the experience missing without Caverns biome. <3
Talvi Jam Jul 30 @ 5:22am 
@Colonel.EXE hear, hear! tried a run with glowforest - was absolutely disappointed. Like have you seen what have been made in Biomes!Caverns? That's what I call mushroom variety, not just couple of sad toadstools.
So now I'm still waiting for this mode to start my big Odissey run. Because Crystalline caverns and fungal forest, Glacial caverns and earthen depths - all of them (muahaha) just MUST be on my planet. My cavern tribe cannot survive without it.
Draegon1993  [author] Jul 29 @ 6:23pm 
@Colonel.EXE Haha, if I'd been hired by Ludeon the new biomes would absolutely have been more interesting
Colonel.EXE Jul 29 @ 10:10am 
I was so disappointed by the Glowforest... and I blame you entirely! Every moment spent in the Glowforest made me yearn for your fungal forest! Ludeon should have just hired you!
TheBrandonGame Jul 27 @ 5:29am 
Sir I am a truffle mole, and that hurt.
Chimbo Jul 27 @ 12:46am 
I didn't realize how much I'd miss the wonderful mushrooms added by this mod. You guys rock, very excited for 1.6.
darkfiretim Jul 26 @ 1:15pm 
@Shadowwake Thank you for the helpful advice. I am aware of those options and already use them when I decide to start a cavern colony.
Shadowwake Jul 26 @ 8:34am 
@darkfiretim there are numerous ways to disable or reduce drop pod raids, you can disable them outright with cherry picker or various mods, or use a raid-modifier raid to reduce the number of drop raids, or remove specifically center-map drops, etc.
darkfiretim Jul 26 @ 2:55am 
Would you consider adding a naturally occurring or build-able "Armored ceiling" that prevents or diverts drill type drop pods? I find myself actively preferring standard maps and shallow caves for the drop pod proof roofing.
Draegon1993  [author] Jul 25 @ 6:26pm 
@wildwyat8933 Aw, well thank you! 1.6 is gonna have some lovely stuff!
wildwyat8933 Jul 25 @ 4:21pm 
I honestly forgot what it was like to be without this mod. You guys implemented it so well, I couldn't tell the features weren't vanilla.

I can't wait to see what you all have cooking for 1.6.
GOD_OF_NOOB Jul 24 @ 7:05pm 
I love your mod , i hope 1.6 will have more animal