RimWorld

RimWorld

Biomes! Caverns
1,618 Comments
Draegon1993  [author] 20 hours ago 
@Rapturous At the very least I want that to be possible with the TLC update. But we'll see!
Draegon1993  [author] 20 hours ago 
@Appleson1 It's not intended on our end. Tbh I don't really use any of the Alpha mods
Appleson1 21 hours ago 
Hello, I just have a question.
Do you plan on adding some compatibility to
Alpha Crafts ?
Rapturous May 21 @ 6:40pm 
Man, this would be so amazing as underground spawns in multifloors.
Could even do it like Terraria where the deeper you go the more inhospitable the caves are.
rout May 18 @ 10:12am 
Awesome mod!
Draegon1993  [author] May 15 @ 7:15am 
@tanyfilina That was an integrated bit from the Caveworld Flora mod by Fluffy, so I have no idea how it works tbh!
tanyfilina May 15 @ 2:30am 
How you have made it so that shrooms grow on the stone surface the very moment pawns dig into the mountain, but (I think?) don't grow in the natural caves? What I actually want to know is how to patch them to grow in the underground levels generated with MultiFloors :)
Draegon1993  [author] May 12 @ 8:25am 
@pug Yes and no. It was not originally intended but I left it in to make things a little more dynamic
pug May 12 @ 6:04am 
Are some fungis glow supposed to kill other fungi? Like glittercaps and yumbulbs produce some type of light that kills fungi like dulcis.
Shemaleficent May 10 @ 4:03am 
You should try setting mountains and\or cave systems to 200% if biomes don't spawn, helped me
Bungee Gum May 10 @ 2:25am 
Glacial caverns and desert shallows spawn just fine for me, but...uh...
It appears the mod is not really compatible to CE. At least Crystal mimic mantis claw outright states that it's not patched and beetlephract helmet stats are too low for CE standarts
tanyfilina May 8 @ 8:49pm 
I don't have glacial caverns and desert caverns too, despite having Geological Landforms.
Draegon1993  [author] May 8 @ 8:10pm 
@knots6 Cave Dwelling is slightly different, but I admittedly do not remember how
knots6 May 8 @ 2:20pm 
what is the difference from cave dwelling ideology vs Tunneler ?
knots6 May 6 @ 4:49pm 
I really like the pillbug helps with the caves always being so filthy after a long time of playing
Draegon1993  [author] May 5 @ 6:52pm 
@Fried Flounder Nope, they're in the mod entirely and are done. Not sure why they'd not be generating. Do you have Geological Landforms, as needed?
Fried Flounder May 5 @ 3:29pm 
Hello! Super cool mod! Well done! Are the glacial caverns and desert caverns a WIP right now? I was having issues generating both of them and went to look in the mod files and the github files but can't find files for them anywhere. The landform folder only contains files for the earthen depths, crystalline cavern, fungal forest, and a mineshaft (which is possibly the shallow caverns?). No desert or glacial caverns. Are they missing somehow? Thanks so much for the help!
gh0stashes May 2 @ 10:51pm 
Having a weird issue where mycelium isn't spawning in the one cave I'd really like it to. I'm keeping aarioxis dendoria in a cave for silk and I'd like them to be able to eat the mushrooms, but nothing's spawning in their area. Why might this be?
Draegon1993  [author] May 2 @ 9:53am 
@Porifera I don't believe so, no, unfortunately. That sounds like a mod incomp or something though. Never had them take over before!

@七·色人偶 I will make a note of it for the TLC
Porifera May 2 @ 9:15am 
Fantastic mod (along with your Islands and Fossils mods I use)! I was wondering if there’s any way to decrease the spawn amount of mushrooms in caves- they’re starting to overtake the ground and I’m having to cut them down every couple of days…
七·色人偶 May 2 @ 5:05am 
Would you mind making mycelium selectable so we can cancel the harvest command once and for all, since wild mushrooms need mycelium to survive?
Draegon1993  [author] Apr 28 @ 9:08pm 
@LycanKnight I'll make a note of it for the TLC :D
LycanKnight Apr 28 @ 8:53pm 
It would be nice if the crimson silk from Aarioxis dendoria gave a comfort and beauty bonus since its described as "luxuriously soft". it would be awesome for furniture.
knots6 Apr 28 @ 12:47am 
@Draegon1993 kinda of a shame the mods otherwise work together so well, is it possible get a patch I know its kinda a small thing to make glow pods but it would be nice to be able to use the glowing goo
Draegon1993  [author] Apr 27 @ 12:43pm 
@knots6 Ah, this is possible
knots6 Apr 26 @ 10:31pm 
@Draegon1993 I have Vanilla Expanded insectoids 2 which also make glow pods buildable so maybe that is blocking me from using it for that ?
Draegon1993  [author] Apr 25 @ 10:25am 
@Cloak Nope, I'll put that on the "to-fix" list

@RedDogStalin It's a workaround with Caverns biomes
Draegon1993  [author] Apr 25 @ 10:24am 
@knots6 You can use it for making fuel and use it to craft glowpods unless I'm very mistaken and tired
knots6 Apr 24 @ 7:20pm 
What does glowing goo do is it required to build something? or am I just supposed to put stockpiles of it everywhere for light ?
Veris Apr 24 @ 6:58am 
я использую мод который показывает из каких модов те или иные существа и предметы. Есть такой жучок желемешок, он постоянно производит желе насекомых. У меня просто вся карта в желе я уже незнаю что делать периодически использую режимом разработчика чтобы просто избавляться от этих жуков. Мне пишет что это жучок их этого мода, можно ли уменьшить спавн желе раз в 10 или просто убрать спавн желе у этого жучка?
Jomble Apr 20 @ 3:53pm 
Why aren't mushroom fermenting barrels built with mushroom logs?
Cloak Apr 20 @ 6:38am 
@Draegon1993 Is it intended for Earthen Depth animals' eggs to be ruined by the ambient (70-90 degree C) temperature? Getting ruined magma lizard and basilisk eggs as soon as they are laid. Not sure if that's a issue caused by another mod or not.
RedDogStalin Apr 14 @ 1:26am 
@Draegon1993 Hey I was wondering about a small issue Im having, their seems to be problems with rooms being counted as outdoors but when my mouse hovers over Said room its classified as indoors. Is their a specific room size for the caverns I cant go over?
emihead Apr 12 @ 11:13am 
i would appreicate if the description mentioned that this mod combines all the torch variants into a dropdown, that's a change that i think some people might want to know about
Draegon1993  [author] Apr 10 @ 8:44pm 
@Bungee Gum Capscool is 100% a temporary measure haha. It's good for rushing to get a base built that can at least make a SEMI tolerable temperature. The biome is intentionally quite hostile, so your tribe miiiight be kinda screwed unless they get some good leather alongside the capscool
Bungee Gum Apr 10 @ 7:59pm 
@Draegon1993 thanks! Capscool really helped… for a day, then rip. Guess my tribe needs to visit this biome prepared beforehand. Or start as crashlanders to rush AC:AnyaSmile:
emihead Apr 8 @ 4:36pm 
this would go hard with Mashed's Ashlands integration, it would be cool if earthen depths were more likely to spawn in caves near active volcanoes
Aries Apr 8 @ 9:48am 
Really like the mod and all it adds, but the wild bovine beetles are dropping so much green shell it gets ridiculous if i don't clear it out semi regularly
Draegon1993  [author] Apr 8 @ 7:41am 
@pug When we eventually add the Underground Aquifer biome, most likely yes! :D
pug Apr 7 @ 8:50pm 
Are there any plans to add fish to this mod? I'm playing in a shallow cave with a large river running through and I thought it would be really cool to have some fish (I tried to add Biomes! Islands to the save to see if some fish spawned but it obviously didn't work since it's not a coastal/island biome).
Draegon1993  [author] Apr 5 @ 12:14pm 
@Bungee Gum Heatsink fungi, multiple if you're lucky. Harvest some Capscool fungi and/or kill some animals in the biome that give the heat resistant leather. Could also find and harvest some Moonless Stripes fungi.
Bungee Gum Apr 5 @ 10:07am 
To worship the Deity of Depth and Fire of course
tanyfilina Apr 5 @ 6:36am 
Why would anybody live in earthen depths not being of some special xenotype?
Bungee Gum Apr 5 @ 5:40am 
Um, is there a way to survive earthen depths start without cheesing like making a custom xenotype? My tribe died few hours after landing. Even making a small room around heatsink didn't help, as it's lowered the temperature from 90 only to 77
Draegon1993  [author] Apr 4 @ 5:27pm 
@Luv N Hugz |UwU| Correct. And it was done because otherwise caves are way too... volatile for building
Luv N Hugz |UwU| Apr 4 @ 5:02pm 
Definitely takes away the threat of mining too far then, it also includes cave entrances (the biome/landform). I'm guessing there's nothing I can do besides editing the assembly (coding, I can do xml at best) to turn it off?
Draegon1993  [author] Apr 4 @ 2:24pm 
@Luv N Hugz |UwU| It should only affect cave biomes, not normal biomes.
Luv N Hugz |UwU| Apr 3 @ 8:01pm 
So far everything points to this or core causing it, and while I understand the reasoning, it seems kind of broken and unbalanced that you can just dig a 150x150 hole in a mountain with ZERO supports.
Luv N Hugz |UwU| Apr 3 @ 7:53pm 
Does this mod disable cave-ins in caves? I'm currently trying to narrow down the possible mods right now.
Draegon1993  [author] Mar 29 @ 6:30pm 
We will look into the multifloors thing when we do the TLC update