RimWorld

RimWorld

Biomes! Caverns
1,659 Comments
MagicPurplePony 2 hours ago 
using the pocket plane from Alpha Genes completely breaks game infinitely dividing by zero when used with this mod. be careful.

tested on a clean game 1.5 without other mods
Macca Jul 19 @ 1:04am 
so sxcieted for the potential of this mod with the new oddysey lava lakes, keep up the good work!
Miramelle Jul 18 @ 4:57pm 
Can't wait to see what the 1.6 iteration of this mod brings! I'm a sucker for the pretty, mushroom-filled caverns this makes even in vanilla biomes. Genuinely one of the best looking mods on my list.
Draegon1993  [author] Jul 17 @ 9:10pm 
@Talvi Jam You're welcome, and thank YOU for being so delightful and patient! Are you on our discord?
Draegon1993  [author] Jul 17 @ 9:09pm 
@Hawkefire You're so dang sweet, thank you! I definitely agree that it feels like it's part of the game! It's part of why I made it, I really felt it was a big thing missing from the game in the first place
Hawkefire Jul 17 @ 3:38pm 
Just wanted to mention, this is one of my favorite mods of all time. The style and feel of it is just so wonderfully thematic. It is so fitting of rimworld that it feels like a natural part of it, you truly should be proud of your work on this mod.
Talvi Jam Jul 16 @ 6:45am 
Just want to say: Go, @Draegon1993, go!
Thank you for your work, take yout time and please know that we (players) are very appreciate you
angelus Jul 15 @ 1:59pm 
@Draegon1993 - Thank you so much for putting time and effort into bringing Biomes to 1.6!
Kamosiek Jul 15 @ 12:25pm 
oh well... cus i want to start a new game but kinda waiting for this mod because i really like these caverns and i would want to have them on my planet (i guess that it wont generate later like with adding factions mods midgame). Take your time tho cus with biome transitions it can be really interesting
Draegon1993  [author] Jul 15 @ 9:54am 
@Kamosiek Nope! It's being worked on though
Kamosiek Jul 15 @ 7:32am 
any estimated update date?
Draegon1993  [author] Jul 11 @ 9:57am 
@Jiopaba Yeah, we're hoping for multiple players if possible! Where each layer is a specific kind of biome, or at least has a chance to be,
Jiopaba Jul 11 @ 7:59am 
My god, the potential for an entire cavern LAYER in 1.6 sounds hype as hell. Very Age of Wonders, even. Just move into the cavern layer and navigate around down there, find a whole underground civilization of dirtmoles.
WarKittyKat Jul 4 @ 8:02am 
@Lama man At the moment most definitely not. 1.6 made some pretty big changes to map generation and I think this one is going to take some time to update to work with the new system. If you try it right now it's not going to let you make a map.
Lama man Jul 4 @ 5:07am 
i wonder if it will works in 1.6
Shinoskay Jul 2 @ 10:53pm 
I'm trying to learn what mycelium terrain does. I made roofing and now mushrooms are spawning around the hills around where I set up a base and mycelium is spawning... it seems harmless but I want to find where to read about it.
Draegon1993  [author] Jun 30 @ 8:04am 
@KILLG☮RE Sounds like something must have opened it somehow
KILLG☮RE Jun 29 @ 4:50pm 
hi! love the mod, one gripe i have though is i just had an ancient danger made of fungal wood open when i didnt do anything.
Draegon1993  [author] Jun 23 @ 9:06pm 
@RadSpaceMom You could replace the textures manually, but there's no way to do so within the mod, outside of being in a cave biome
RadSpaceMom Jun 23 @ 6:46pm 
Is it possible to change the textures of the special trees to the Cave versions?
Draegon1993  [author] Jun 23 @ 6:17pm 
@Droider They should drop them on butcher
Droider Jun 23 @ 5:41pm 
giant cave spiders dont seem to drop their heads on death or butcher [trying to make the chitin helmets, royal rhino beetles DO drop their horns]
Draegon1993  [author] Jun 21 @ 2:52pm 
@Droider You're good :D
Droider Jun 19 @ 5:47pm 
Oh sorry, im blind lol. Im playing an insect colony and one of my goals is to find and tame a breeding pair of every insect
Draegon1993  [author] Jun 19 @ 3:04pm 
@Droider Check the last question on the FAQ section ^-^
Droider Jun 19 @ 2:51pm 
Is there anywhere i can look for a list of all the creatures added?
tanyfilina Jun 18 @ 10:24am 
@IcewingDrawer speaking of ways around: RIMMSqol
Draegon1993  [author] Jun 18 @ 6:31am 
@IcewingDrawer Not yet, but it's something we'll be getting to in the TLC update
IcewingDrawer Jun 17 @ 11:51pm 
Is there a way for this mod to add extra crafting recipes for glass? Biomes!Caverns seems to have an incompatibility in that for Open the Windows, Dub's Skylights, or Rebuild: Doors and Corners, it will replace the recipes to make glass to require sand from the Desert Shallows with no other options. I saw that this issue has been mentioned before but no fix. Is there any way around this?
Draegon1993  [author] Jun 16 @ 12:18pm 
@Lovecraft Yes, but we're waiting on DLC code details and such before setting any plans in stone
Lovecraft Jun 16 @ 8:13am 
any plans for 1.6?
Laserintheface Jun 13 @ 2:55pm 
doesnt work
Laserintheface Jun 12 @ 6:05pm 
how does the powergen fungus work. surrond it with power fungus and it makes power?
Draegon1993  [author] Jun 12 @ 2:13pm 
@Dramn Heck yeah :D
Dramn Jun 12 @ 12:38am 
the moles and toads are cute af
Bungee Gum May 28 @ 9:49am 
upd: oh, nevermind. Seems that lava lakes don't let temperature pass from hot outer parts. As soon as I dug around lava lakes, the temperature lowered DRASTICALLY.
Bungee Gum May 28 @ 9:47am 
+1 on jellypot starving to death in dormant hives

Also for some reason I found this cold pocket in eathen depths
https://imgur.com/a/BiJHpFZ

I don't have any temperature altering mods or other map altering mods. Everything is roofed and counts as inside. Dunno what is the case. Might be something to do with spawned steam geysers inside?
HarryDSL May 28 @ 3:17am 
Seconding the chitin is incredibly common and could do with toning down :Quack_Quack_Boom:
ClayTeeth May 24 @ 8:23pm 
Jellypot starve a lot in the wild, seems they cant eat live plants
Draegon1993  [author] May 24 @ 5:12pm 
@rout It should be, but that's super weird, last I played the empire mostly had cataphract stuff. Are you using any other mods?
Head May 24 @ 3:07pm 
Is it possible to reduce the <commonality> values for the Chitin and other materials in this mod? Currently, the Empire is spawning almost half of their pawns with different types of Chitin Cataphract Armor so it's a bit odd to see.
Draegon1993  [author] May 22 @ 11:05am 
@Rapturous At the very least I want that to be possible with the TLC update. But we'll see!
Draegon1993  [author] May 22 @ 11:04am 
@Appleson1 It's not intended on our end. Tbh I don't really use any of the Alpha mods
Appleson1 May 22 @ 9:40am 
Hello, I just have a question.
Do you plan on adding some compatibility to
Alpha Crafts ?
Rapturous May 21 @ 6:40pm 
Man, this would be so amazing as underground spawns in multifloors.
Could even do it like Terraria where the deeper you go the more inhospitable the caves are.
Head May 18 @ 10:12am 
Awesome mod!
Draegon1993  [author] May 15 @ 7:15am 
@tanyfilina That was an integrated bit from the Caveworld Flora mod by Fluffy, so I have no idea how it works tbh!
tanyfilina May 15 @ 2:30am 
How you have made it so that shrooms grow on the stone surface the very moment pawns dig into the mountain, but (I think?) don't grow in the natural caves? What I actually want to know is how to patch them to grow in the underground levels generated with MultiFloors :)
Draegon1993  [author] May 12 @ 8:25am 
@pug Yes and no. It was not originally intended but I left it in to make things a little more dynamic
pug May 12 @ 6:04am 
Are some fungis glow supposed to kill other fungi? Like glittercaps and yumbulbs produce some type of light that kills fungi like dulcis.