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Some parts of Map Preview are included in this mod, in order to provide the preview functionality in the landform editor.
The first time the mod is loaded, it analyzes all terrain textures (both from the base game and from other mods) to determine which color they should have in previews. This should only happen once. The first time you launch the game after installing the mod, the colors are calculated and saved in a file TrueTerrainColorsCache.xml in your Config folder. On subsequent game launches, the colors are simply read from the file and not calculated again, unless you add new mods which contain new terrain textures.
[Loading Progress][DEV] About to run static constructor for MapPreview.TrueTerrainColors @ 12:05:34.400
[TrueTerrainColors v1.12.22] Extracted true colors from 1571 terrain defs in 103.55 seconds using a RenderTexture of size 2048x2048.
[Loading Progress][DEV] Finished running static constructor for MapPreview.TrueTerrainColors @ 12:07:18.035; took 01:43.634
Except... I don't have the "map preview" mod enabled. Looking in the directory for this mod, it turns out there's a 1.6/Lunar/Components/MapPreview.dll with the expensive MapPreview.TrueTerrainColors class in it.
This is not caused by Geological Landforms, at least not by itself. My guess would be that some other mod is involved, possibly one that adds custom terrains. If you can narrow down which mod(s) are needed to trigger the issue, I can look into it further.
- PREFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Prefix(Map map, IEnumerable`1& genStepDefs)
- POSTFIX GeologicalLandforms.Main: Void GeologicalLandforms.Patches.Patch_Verse_MapGenerator:GenerateContentsIntoMap_Postfix(Map map)
Sorry, no clue what exactly that means, but some sort of error prevents map generation. Full log:
https://gist.github.com/HugsLibRecordKeeper/01793b913869313fe6a5bb1c2beb97e6
Looks like the author of RimWar removed the code that was targeted by the compatibility patch, so it is no longer needed. You can safely ignore the error for now, I will remove the patch in the next update.
HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean GeologicalLandforms.Compatibility.ModCompat_RimWar::WorldReachability_CanReach_Patch(System.Boolean& __result)"
Sorry but I don't understand what you mean. The "Crater" landform from this mod is in no way limited to specific biomes, and when testing I'm getting plenty of Crater maps with no lava.