RimWorld

RimWorld

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Geological Landforms
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.906 MB
Mar 5, 2022 @ 2:10pm
Feb 27 @ 9:16am
51 Change Notes ( view )

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Geological Landforms

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
Adds 43 landforms to the game, which generate biome-independently.

You can see an example of each landform in the image gallery on this workshop page.

The goal of this mod is to make map generation more interesting and varied, compared to the vanilla experience of having either a cliff or a coast on one edge of your map.

Some of the landforms significantly affect gameplay and can make the game both easier or much more challenging in various ways. For example, Islands and Archipelagos are very remote but provide very little stone and ores, and Canyons and Rifts are very easy to defend and have plenty of ores, but provide very little natural resources like food, light, wood, and space to grow plants or keep animals.

Landforms of the selected world tile are listed at the bottom of the world map "Terrain" tab. Each landform only generates on tiles within its appropriate temperature range, rainfall amount and other conditions.

The landforms are optimized for the standard map size (250x250). Using a larger map size is also fine, but the landforms might not generate correctly if the map is too small.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


Add-ons

Biome Transitions: Generates maps with multiple biomes on them when you settle at the border between two or more biomes on the world map.


Creating your own landforms

Pretty much everything about the landforms provided by this mod is fully configurable, including where and how often they appear on the world map, and how exactly they affect map generation. This mod includes a node-based landform editor that can be accessed from the mod settings.

If you would like to create new landforms, this is also possible. If you don't know how the internals of RimWorld's map generation and the math behind it work yet, I recommend using one of the existing landforms as a template, so you can play around with the values and see what they do.

Landforms are stored as xml files, so if you want to share a landform you created, simply upload its file to a filesharing service and post the link. You can find the landform files by clicking the "Open custom landform data directory" button in the mod settings.


FAQ

> How is this mod different from other map generation mods?
Geological Landforms does not add or modify any biomes, and instead adds a separate layer to map generation that can then independently be applied to any biome, including ones added by other mods.

> How do events and raids work on islands?
All landforms (should) always leave at least one part of the map edge walkable, which allows events and raids to happen normally. For islands specifically, at least one side will always have shallow water to allow entering and leaving the map.

> Can I add this mod to an existing save?
Yes, it can be added at any time. Of course existing colony maps will not be affected, only new ones generated after the mod was added.

> Can I safely remove this mod from an existing save?
Yes, unless you have settled on an impassable mountains tile, which is not supported by vanilla. In that case, move to a normal tile before removing the mod.

> How can I easily find a specific landform on the world map?
Select any tile, open the "Terrain" tab and click the "Search for landform nearby" button. Alternatively, you can install Prepare Landing which allows filtering all world tiles based on selected criteria. Geological Landforms contains an integration patch that adds a filter for landforms, you can find it in the "Terrain II & Temp" tab.

> Does this mod prevent overhead mountain from collapsing?
Yes, Geological Landforms disables roof collapsing on any maps that are on Impassable Mountains world tiles. This is necessary because the cave landforms that appear on those tiles have roof areas much bigger than what vanilla would allow with the roof collapse mechanic enabled.


Recommended Mods

  • Map Preview: Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile.

  • Prepare Landing: Allows filtering all world tiles based on selected criteria, including specific landforms, so you can find your perfect starting spot.


Compatibility

  • Biomes! Islands: Compatible, and there is an integration feature that allows the plants and animals from Biomes! Islands to spawn on coastal landforms.

  • ReGrowth Collection, Alpha Biomes and other biome mods: Compatible, landforms will generate in any biome as long as its requirements (temperature, rainfall, etc) are fulfilled.

  • Map Designer and [KV] Configurable Maps: Compatible, but not all settings from those mods will still apply if there is a landform present, and some will override landforms.

Geological Landforms provides a XML DefModExtension that authors of biome mods can use to control which landforms are allowed to spawn in their biomes. More details and an example are available on the Wiki page[github.com].


Credit

This mod uses Harmony[github.com], thanks to Andreas Pardeike for creating this awesome patching library.

The landform editor uses the C# library "Node Editor Framework" by Seneral, a flexible and modular framework for creating node based displays and editors in Unity.

Landform ideas:

Included translations:

This mod is inspired by multiple great mods from earlier versions which unfortunately seem to be abandoned. Geological Landforms does not use any content or code from these mods though.


Links

[discord.gg]
[github.com]

Popular Discussions View All (4)
324
Jun 11 @ 4:15pm
PINNED: Bug Reports
m00nl1ght
109
Jan 10 @ 2:21pm
PINNED: Suggestions and Ideas
m00nl1ght
1,334 Comments
m00nl1ght  [author] 17 hours ago 
@GIBBYDAMAN

Thanks for reporting, I'll disable Siege raids on the impassable mountain tile landforms in the next update.
GIBBYDAMAN Jun 15 @ 10:47am 
bro on impassible mountain cliff if a mortar raid happens and they spawn indoors it will just keep spawning supplies for them but they cant get them cause there in a cave and it just keeps spawning hundreds of cargo pods of food and ammo for them but they cant ever reach it to set up so it keeps spamming cargo pods around the map forever
m00nl1ght  [author] Jun 13 @ 12:15pm 
To anyone experiencing issues with the mod not loading properly, please unsubscribe and then resubscribe the Harmony mod. This ensures that Steam downloads the latest version, which fixes a regression bug introduced in a previous update.
Caelin Jun 13 @ 10:06am 
Definitely not an o7 to this mod. I doubt that the base game will have the variety and customization options of this mod! This mod is the GOAT, and there's no way even 10% of what it offers is making it to 1.6
DrBossWatson Jun 12 @ 5:49pm 
All my surface caves disappeared and Geological Landforms doesn't seem to be loading, it disappeared from my mod options. I've tried to reinstall the mod. Has anyone fixed this?
Hqiran Jun 12 @ 9:51am 
I think we better just wait for the mod to be updated, 1.6 does bring some significant changes to how the maps are generated, let along introducing new biomes and terrains.
Lasershadow Jun 11 @ 4:15pm 
Harmony was patched to 1.6 already.
mikimacbeth Jun 11 @ 3:34pm 
Also receiving red errors on launch, seems to be related to Harmony
KΞNTΛR Jun 11 @ 3:20pm 
Same here.
Out of nowhere it's generating red errors.
Boy Looks Like A Lady Jun 11 @ 1:48pm 
i assume its better to wait for an update of this mod now since it for some reason causes red errors on launch? strange seeing it wasnt updated very recently