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For the record, the final version of your BMT_AteRawGastropod.xml file should look like this;
https://pastebin.com/HUAZY24j
Navigate to the mod folder, find the file BMT_AteRawGastropod.xml, and paste the following code BETWEEN </ThoughtDef> and </Defs> at the bottom. It's a brute force fix, simply adding the thought def into a similar file so the mod core can find it. Shouldn't cause any problems.
<ThoughtDef>
<defName>AteRawFish</defName>
<thoughtClass>Thought_FoodEaten</thoughtClass>
<showBubble>true</showBubble>
<icon>Things/Mote/ThoughtSymbol/Food</icon>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate raw fish</label>
<description>I had to eat raw fish. We should be cooking that kind of food before eating it, or at least add some salt.</description>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
<nullifyingGenes>
<li MayRequire="Ludeon.RimWorld.Biotech">RobustDigestion</li>
</nullifyingGenes>
</ThoughtDef>
If you have a log regarding either issue that would be helpful.
I am half-tempted to just code my own patch for Biomes prehistoric. Only issue is deciding on a caliber for the sentry gun, which I guess would be .600 Nitro Express. You guys make the only CE compatible dino mod.
https://pastebin.com/wv38pwC7
Hope this helps, no dlc needed.
So there's multiple conflicts going on. :x
Error in WorldGenStep: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref F6E085B0] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not generate world features of def Island: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
[Ref AD81A66D] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[More lines for each biomes]
Lmk if there's any issue getting to it, thanks!
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object [Ref 53CCB0E1]
Error in WorldGenStep: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index [Ref E963A50B]
Could not generate world features of def Island: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index [Ref AD81A66D]
The previous string plus other code repeats, but includes each biome that's part of Islands.
I haven't played in a week or two, and the only thing I changed with my game was removing Rimworld of Magic, and Kure's Magic Class Expansion. If the author(s) have need of the rest of the log, I can regenerate it later. I've tried to verify n such with no change. ;-;
And tested without any mods other than ludeon expansions as control and it differs: Melee pawns will auto attack hostiles while drafted
https://pastebin.com/EXmfrwXP
Pawn dont melee, but range Pawn work fine. no error showen.
NPC Pawns work fine in melee and range.
No object/pawn/item has a properly rendering information menu, and since this mods update, Dubs Mint Menu for growing zones is also busted, don't know if that's related or not. I know the issue has been reported with a stacktrace, but I didn't see logs yet. The issue renders me unable to change plant zone types.