RimWorld

RimWorld

Biomes! Core
759 Comments
Draegon1993  [author] Sep 11 @ 10:12am 
@NOBODY EPIC That looks like an error associated with Polluted Lands. Please provide the full error log
NOBODY EPIC Sep 10 @ 10:21pm 
Mr author. I know a lot of people complain, but do you know what might be causing this report? XML error: Could not find parent node named "BiomesCore_ChitinBase" for node "ThingDef". Full node: <ThingDef ParentName="BiomesCore_ChitinBase"><defName>BMT_ToxiChitin</defName><label>toxic chitin</label><description>Chitin of a giant insect adapted to toxic environments. It's fairly durable.</description><graphicData><color>(112,112,76)</color></graphicData><statBases><MarketValue>5.0</MarketValue><StuffPower_Armor_Sharp>1.1</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.6</StuffPower_Armor_Blunt><StuffPower_Insulation_Cold>15</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>15</StuffPower_Insulation_Heat></statBases><stuffProps><color>(112,112,76)</color><statFactors><MaxHitPoints>1.2</MaxHitPoints><Beauty>0.25</Beauty></statFactors></stuffProps></ThingDef>
NOBODY EPIC Sep 8 @ 1:56am 
@jack_sunny93 did you get the XML error sorted? I'm getting the same error
AcetheSuperVillain Sep 4 @ 9:16pm 
Request: Can you (or someone) make Biomes! series compatible with the new 1.6 edition of Pokeworld? https://steamcommunity.com/sharedfiles/filedetails/?id=3540803945 (as in, pokemon spawn in Biomes! biomes)
veoba Aug 29 @ 12:29pm 
Ow, camon guys...
Draegon1993  [author] Aug 18 @ 2:54pm 
@veoba When we can, yeah.
veoba Aug 18 @ 11:01am 
@Draegon1993 So, are you going to fix that for your mods?
Draegon1993  [author] Aug 13 @ 8:56am 
@PonSquared Regrowth had a recent update that broke the patches we have for it
PonSquared Aug 13 @ 12:58am 
I do not think Biomes! and ReGrowth are compatabile... As soon as I installed ReGrowth, I can no longer enter into landmarks, as they don't appear when I enter a map. Additionally, unique terrain features that show up on the world map do not generate when I enter the map. I do not know if this is a ReGrowth or Biomes! issue, but a lot of others (from the comments below) are having issues as well.
Jack_Sunny93 Aug 1 @ 11:17pm 
XML error: Could not find parent node named "BiomesCore_ChitinBase" for node "ThingDef". Full node: <ThingDef ParentName="BiomesCore_ChitinBase"><defName>BMT_ToxiChitin</defName><label>toxic chitin</label><description>Chitin of a giant insect adapted to toxic environments. It's fairly durable.</description><graphicData><color>(112,112,76)</color></graphicData><statBases><MarketValue>5.0</MarketValue><StuffPower_Armor_Sharp>1.1</StuffPower_Armor_Sharp><StuffPower_Armor_Blunt>0.6</StuffPower_Armor_Blunt><StuffPower_Insulation_Cold>15</StuffPower_Insulation_Cold><StuffPower_Insulation_Heat>15</StuffPower_Insulation_Heat></statBases><stuffProps><color>(112,112,76)</color><statFactors><MaxHitPoints>1.2</MaxHitPoints><Beauty>0.25</Beauty></statFactors></stuffProps></ThingDef>
Draegon1993  [author] Jul 31 @ 3:26pm 
@Frank Castle Generally, at least, yes
Frank Castle Jul 31 @ 3:03pm 
Your mods biomes! are compatible with regrowth?
The wise old man Jul 30 @ 7:04am 
I can confirm this too, I only have biome core loaded in my mod list and it gave me the same error. here my log https://imgur.com/a/Mw4RKY2
KahirDragoon Jul 30 @ 6:54am 
@Draegon1993 When i decompile the BiomesCore assembly for 1.6, BiomesCoreDefOf still has the properties CaveIn and Earthquake. Seems like something is wrong with the dll for whatever reason.
Draegon1993  [author] Jul 29 @ 7:49am 
Yeah, we looked into it but we can't figure out for the life of us what is causing it. It's safe to ignore for now
TyRobot Jul 28 @ 9:43pm 
same @Mortagon @Grimmas for 1.6
Necromenta Jul 28 @ 6:24pm 
@Draegon1993 Lol my apologies, author, it was also kind of a joke but I thought it was from this mod, amazing mod btw
Draegon1993  [author] Jul 28 @ 3:34pm 
@Necromenta This mod doesn't affect nor add that biome?
Necromenta Jul 28 @ 3:21pm 
Gotta admin I didn't expect this mod to turn like 30% of my new world an ocular forest
Mortagon Jul 27 @ 7:00pm 
@Grimmas its exactly the same for me
Grimmas Jul 27 @ 2:19pm 
That really is weird! I have a lot of other mods subscribed but disabled, I would assume that shouldn't matter but that's all I can think of right now.

Not sure if it will be useful or not but here [imgur.com] is the stack trace with just the mod enabled.
Draegon1993  [author] Jul 27 @ 10:09am 
@Grimmas So weird, I tried the same but it didn't show up for me anymore.
Grimmas Jul 27 @ 9:54am 
@Draegon1993 - my trimmed down modlist for the error is literally: Harmony, Core, and Biomes! Core. So it seems like it's an issue with core 1.6 rather than any third party mod (unless the issue is with Harmony).
Draegon1993  [author] Jul 27 @ 7:34am 
So the events error is safe to ignore, we've checked. It seems to be an issue with a third party mod but we can't tell which.
Draegon1993  [author] Jul 26 @ 7:11pm 
Yeah we're getting that fixed soon hopefully. Feel free to ignore it
Mortagon Jul 26 @ 6:37pm 
Getting a few errors along the lines: "Failed to find Verse.GameConditionDef named Earthquake. There are 83 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DefDatabase`1<Verse.GameConditionDef>:GetNamed (string,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GenDefDatabase.GetDef_Patch2 (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)"
Draegon1993  [author] Jul 26 @ 2:14pm 
Yeah just waiting on the coder to fix the bug :D
GamlinValkyrie Jul 26 @ 1:52pm 
I too have the errors, but based on the change log saying they were moved to Caverns and I had Gemini look over the code and errors and found them to be harmless, I just commented mine out manually in the file until Cavern's is ready for 1.6.
thehandofgod Jul 26 @ 7:55am 
I too have that red error

"Could not find SoundDef named EarthquakeSound"
GameofGames Jul 25 @ 11:41pm 
I also have a hugslib log if it helps, maybe there is a mod conflict on my end?
https://gist.github.com/HugsLibRecordKeeper/8ad985fe2659d4dc6cc1e1c7872cf2bf
GameofGames Jul 25 @ 11:31pm 
I have the same red errors as the comment before mine
ゆきんこ Jul 25 @ 5:09am 
Failed to find Verse.GameConditionDef named Earthquake. There are 38 defs of this type loaded.

Failed to find RimWorld.IncidentDef named CaveIn. There are 131 defs of this type loaded.

Could not find SoundDef named EarthquakeSound

:sacrificed:
Zeracronius Jul 25 @ 1:34am 
It bothers me how many mods don't provide proper change logs. At best, they tend to write a blurb in the comments. How am i going to find that in 3 pages of comments?
kahvipensas Jul 25 @ 1:07am 
Another changelog reader here! Also just last night before the update I had an earthquake event in my forest colony, and was very confused with minerals falling from the "ceiling". Glad to see that fixed!
Turambar Jul 25 @ 12:07am 
I read your changelogs and thank you for taking the time to make them!! :brewing_ats:
Beansprout Jul 24 @ 8:46pm 
I read your change logs and I love them thank you for taking the time to write them :) <3
DesertOfAngmar Jul 24 @ 7:36pm 
i all the time am reading all your change logs its really interesting watching you all progress your mods - a pitty when people dont put anything in change log - also greetings i love your mods much :)
Draegon1993  [author] Jul 24 @ 7:07pm 
And yeah, it's weird that some modders don't post in their changelog. It's so convenient!
Draegon1993  [author] Jul 24 @ 7:07pm 
It really warms my heart that some folks actually read the changelogs! I seriously expected that comment to go unseen haha
Gerewoatle Jul 24 @ 6:21pm 
Just commenting to say that I also always read changelogs. I like to know what's going on with mods I use.
Sir Cumcise Jul 24 @ 6:07pm 
nice, also i do read changelog
Myphicbowser Jul 24 @ 5:19pm 
I always read the changelogs!

But yeah what CMaia said, I don't think I've ever seen a single Vanilla Expanded changelog lmao
CMaia Jul 24 @ 5:17pm 
I always read the changelogs, it does help to keep updated on the mod changes and that helps to track any possible issues that may arise. Sadly many modders don't post their changes on it
Necromenta Jul 24 @ 4:55pm 
Thanks for updating, btw I always read steam changelogs, they are amazing, I always question myself on why mod devs hate the steam logs, they are easy to find, easy to read, easy to have, not sure why everyone preffers commenting the changes when there is no search or filtering options here? Just endless scrolling and click on next page hoping to find somthing lol
cwhit20 Jul 21 @ 12:15am 
@Draegon1993 I was planning on using one of their songs for an animation and just wanted to get permission

I'm mostly just struggling to find anything beyond his steam profile to possibly contact him though
QWERTYww Jul 20 @ 5:57pm 
Just as a heads-up, there's some issues with this mod & glowforests. I posted about it in the bug reports section, but figured I'd say something here just to make sure it gets seen.
Draegon1993  [author] Jul 20 @ 5:45pm 
@cwhit20 Not that I can share, why?
cwhit20 Jul 20 @ 2:35pm 
Hey is there a way I can get in contact with dendroid?
Anthaderas Jul 19 @ 4:13am 
Hey, I hope nobody already wrote about it.
Pontoon bridges can be built over "Deep Water"s, but when removed, the tile has been turned to sand.
Revertable with dev mode, but wanted to warn you.
Draegon1993  [author] Jul 18 @ 12:34pm 
@Black★Rock Shooter As best we can, at least. Compatibility is generally a good thing :D