RimWorld

RimWorld

Biomes! Core
683 Comments
Draegon1993  [author] Jul 12 @ 3:58pm 
@Xwartu You're welcome! Hopefully you'll enjoy what else we're working on too :D

@Pendraig Fair enough, and yes they are!
Pendraig Jul 12 @ 11:19am 
Thanks - and sorry yeah I meant more the wider Biomes! mods in general as opposed to the core framework, I didn't make that very clear - but sound like those are in the works!
Xwartu Jul 12 @ 10:53am 
Last few years, all my games have been on a Biomes! map, so thanks for the work the team does!
Draegon1993  [author] Jul 12 @ 9:00am 
@Talvi Jam You're so dang sweet! Thank you so much for the sweet comment <3
Draegon1993  [author] Jul 12 @ 9:00am 
@ElysianEcho I really appreciate the patience! And yeah that biome is neat but it could absolutely use more fungi!
Draegon1993  [author] Jul 12 @ 8:59am 
In and of itself it probably works fine with 1.6 but features wise and everything it doesn't really have much haha. It's just a framework. Our other mods are being worked on for updates though!
Talvi Jam Jul 12 @ 6:31am 
it's "Love! Core", thank you for all your work! Your mods are pure magic, they are must have for me and my Rimworld. Patiently waiting with puppy eyes <3
asdlfehasdkwjaghsdm Jul 12 @ 6:24am 
Yeah does it work with 1.6
Pendraig Jul 12 @ 6:23am 
Just wanted to check - apologies if this has been answered - is this mod functional with Odyssey or will it need updating to work?
Either way massive thanks to the team, such a great set of mods!
ElysianEcho Jul 12 @ 3:13am 
so, there i was, landing in the glowforest, and i thought "i expected more mushrooms" that's when i realise, i have no caverns mod yet, needless to say, the biomes! team has had a big impact on my games, looking forward to having them back, but take the time it takes, i love you all
Draegon1993  [author] Jul 11 @ 2:54pm 
@PansexualFryingPan Aw, thank you! We've got updates in the works and an undead mod in the making :D
PansexualFryingPan Jul 11 @ 1:09pm 
You guys rock and your series brought me much joy :)
Draegon1993  [author] Jul 5 @ 5:39pm 
@rausmaus Aww, thank you so much! We intend to do lots :D
rausmaus Jul 5 @ 1:52pm 
I am so happy this team is not planning to retire the series after Odyssey. Biomes is my favorite part of RimWorld, between the Prehistoric, Caverns, and Islands. Top three mods ever. Thank you for wanting to continue, and thinking of continuing. I can only imagine what more your team could do with the new content available with Odyssey.
ゆきんこ Jun 25 @ 6:08am 
1.6 pls
cwhit20 Jun 24 @ 1:28pm 
I did check Soundcloud but I couldnt find them unless they're under different names
Draegon1993  [author] Jun 24 @ 7:20am 
@cwhit20 I believe Dendroid had the music on his Soundcloud, but I'm not 100% sure
cwhit20 Jun 24 @ 6:49am 
I absolutely adore the music with this mod, is there any specific place I can find it to listen to out of the game?
Draegon1993  [author] Jun 16 @ 8:15am 
@Giorgio Dibitonto I had admittedly been thinking of quitting modding for multiple reasons, but the DLC and update have inspired me :D
Giorgio Dibitonto Jun 16 @ 2:29am 
Curious to see how some people thought "biomes team" have finished his service with this DLC when I honestly genuinely thought: "this DLC have been created specifically for Biome team with the purpose to give them a lot of more tools to create new wonderful biomes mods!".
Draegon1993  [author] Jun 13 @ 8:20am 
@Holarula Aww, it warms my heart that you like Biomes! best <3 Thank you for the sweet comment!
Holarula Jun 13 @ 8:04am 
I'm glad that the new DLC is coming. I've always liked various terrain and ecology-related mods, but because of their compatibility issues I can only choose a small part of them, and you are my favorite. Now maybe I can say that I want them all XD, thank you for your work!
Myphicbowser Jun 12 @ 11:55am 
Very glad to hear it, I love the Biomes! Series!
Draegon1993  [author] Jun 11 @ 10:48am 
To any and all that are curious given the new DLC news. We're not going to just vanish into the void. There's tons of stuff we can use (and that will save us a lot of work). Some of the stuff might even be useful for future planned projects ^-^

And to any that are giving o7 comments, kindly buzz off <3
DeepXen Jun 11 @ 9:26am 
o7
Teridax Jun 11 @ 9:17am 
Had to open this mod page after seeing the DLC news
Khaydar Jun 11 @ 9:07am 
Congrats on being ported to vanilla
lexcpa324 Jun 1 @ 12:32pm 
great mods, lad, 9/10
feels like we need more birds though
Draegon1993  [author] May 18 @ 1:52pm 
@rout Aw, thank you!
Head May 18 @ 10:10am 
Biomes mod are the best!
thehandofgod May 10 @ 11:27am 
@Shadowwake's comment is a working fix. Thanks!

For the record, the final version of your BMT_AteRawGastropod.xml file should look like this;

https://pastebin.com/HUAZY24j
Shadowwake May 7 @ 5:05pm 
For those encountering the raw fish error, a temporary but easy fix for you:
Navigate to the mod folder, find the file BMT_AteRawGastropod.xml, and paste the following code BETWEEN </ThoughtDef> and </Defs> at the bottom. It's a brute force fix, simply adding the thought def into a similar file so the mod core can find it. Shouldn't cause any problems.

<ThoughtDef>
<defName>AteRawFish</defName>
<thoughtClass>Thought_FoodEaten</thoughtClass>
<showBubble>true</showBubble>
<icon>Things/Mote/ThoughtSymbol/Food</icon>
<durationDays>1</durationDays>
<stages>
<li>
<label>ate raw fish</label>
<description>I had to eat raw fish. We should be cooking that kind of food before eating it, or at least add some salt.</description>
<baseMoodEffect>-2</baseMoodEffect>
</li>
</stages>
<nullifyingGenes>
<li MayRequire="Ludeon.RimWorld.Biotech">RobustDigestion</li>
</nullifyingGenes>
</ThoughtDef>
冰谌团子 Apr 28 @ 3:56am 
沙丁鱼 脱水 极重!!!!
Deimos kai Aischylos Apr 25 @ 2:23pm 
I second the request about the "aterawfish" def. I don't even use the Island Biome, just the core.
Shadowwake Apr 17 @ 7:30am 
Any chance of getting that thought def error fixed for the raw fish? It's the only red line in my error log at this point and i'd like to clear it out.
moth hunter Mar 21 @ 2:20pm 
will do XD
Draegon1993  [author] Mar 19 @ 6:07pm 
@moth hunter Huh, never really thought that it's better but you have a point lol. Oh well, consider it a happy feature.
moth hunter Mar 19 @ 2:42pm 
I've been wondering for a while now about hermetic armor from this mod compared to vanilla marine armor. Am I missing something or does hermetic armor make marine armor basically obsolete? It seems like it's clearly the better choice while at the same time much cheaper. Aside from a slight reduction in sharp protection, it has better stats all round.
Draegon1993  [author] Mar 7 @ 2:58pm 
@Admiral Lazuli' Yep!
Admiral Lazuli' Mar 4 @ 7:24pm 
does this mod work alongside Regrowth?
delzaron Feb 27 @ 3:14pm 
I got a problem : when I try to generate a world, The menu is still displayed front of the map. f I try to close it, it goess back, and the buttons on the bottom disapear. So, there is no way to solve it instead restart the game.
Draegon1993  [author] Feb 11 @ 9:53am 
@fabio.pinhao.mello It largely just adds things used across the mod series. Not much on its own, really.
fabio.pinhao.mello Feb 11 @ 9:47am 
Do you have a list of things that this mod alone adds to the game? I included it in my game but have not yet added the other biome mods.
Dust Feb 10 @ 10:07pm 
I have this mod and the other biome mods, my faction bases seem to be loading normally. I do have some mods that modify faction base generation though, not sure if thats fixing it.
thehandofgod Jan 20 @ 7:07am 
Really hoping for an update to get rid of the the thoughtdef error pop up on rimworld launch. I know its probably harmless but its urking me. :-(
Draegon1993  [author] Jan 17 @ 5:08pm 
@Iceobeasty What the hell? I'll look into it
Iceobeasty Jan 17 @ 4:05pm 
Love this mod to death but its a pretty disruptive bug
Iceobeasty Jan 17 @ 4:04pm 
This mod instantly destroys faction bases when attacking. Tested using just this mod and dependencies
Shadowwake Jan 16 @ 7:44pm 
@Korvon not sure if it was this mod or not, but one i used combined them into the regular torches as a selectable option, similar to choosing a material. Check there, if still missing.
Draegon1993  [author] Jan 11 @ 1:12pm 
@Korvon We don't have any replacements for wall torches so idk what is going on on your end