Cities: Skylines

Cities: Skylines

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Lifecycle Rebalance Revisited 1.6.8
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2020년 3월 19일 오전 3시 11분
2024년 4월 22일 오후 5시 12분
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Lifecycle Rebalance Revisited 1.6.8

설명


Using Game Anarchy?
Be sure to DISABLE Game Anarchy's "Maximize education coverage" option.

New in 1.6
  • MAJOR NEW FEATURE: realistic early life ageing and progress, from early childhood to young adult (optional, customizable)
  • New early life ageing is matched to real-world values and stages and includes a pre-school stage of life (young children)

Overhauls the game's ageing, immigration, and lifecycle system for more realistic (and better balanced) results.
Includes options to adjust:
  • School eligibility ages
  • Lifespans and ageing milestones
  • Ageing speed (compared to game time)
  • Transport preferences
  • Chance of illness
  • Deathcare requirements
  • Immigrant education levels

ANY AND ALL OPTIONS CAN BE DISABLED; if you don't like some aspects of the mod, you can turn them off and only use those aspects you want.

Background
This is the official continuation of Whitefang Greytail's Citizen Lifecycle Rebalance mod, and is fully backwards-compatible.

This mod is specifically designed to work in conjunction with Realistic Population revisited, but can also be used independently.



Lifecycle changes
Realistic childhood
Children no longer go to school immediately after being born, but instead will start school at age six (customizable in the options panel). This provides more realistic and balanced demand on your education institutions.

When you start a new city, it's normal for there to be no children eligible for school for the first few years, until the initial cohort of of children become old enough to start.

Realistic mortality rates
Cims have a chance of early death, and realistic distributions of death depending on their age, calculated from real-life stats using the Australian Government Actuary table (2010-12)[aga.gov.au]. Death rates will naturally increase as cims age, resulting in a more natural distribution of deaths than in the base game.

Illness rates
Cims have a random chance of becoming ill, based on their age. This means that the standard of healthcare provision is more relevant, and can add another randomising factor to cim lifespans.

Immigration
Immigrants to your city will now have a wide range of ages, from child through to seniors; there's also an option to randomise immigrant education levels. Incoming teens will automatically have elementary school education, and some (but not all!) incoming young adults will have high school education.



Transport preferences
The default configuation is designed to work in conjunction with the Realistic Population revisited mod, and implements higher car usage in low-density areas but lower car usage in high-density areas (compared to the base game). Additional optional configurations are also provided for default game, car-heavy usage, and car usage scaled according to wealth (see 'Configuraton file' below). This setting can also be easily disabled in the mod's options panel (reverting to base-game behaviour).



Includes optional 'no deathcare' functionality
See the 'Death' tab in the mod's options panel. Set to 0% to remove the need for hearses entirely.



Configuration
Check out the options panel - everything this mod does can be customized or disabled.

The wiki has more information, including on the XML file format used for configurations if you want to edit them manually (the options panel is much easier, though).


Warning
If you activate this mod on an existing savegame, be aware that it WON'T solve any impending death wave, as the ages of cims who have already moved in will remain unchanged.

However, subsequent deathwaves will be increasingly smoothed by the mod's operation (note that it may take several deathwave cycles to settle down properly), and you can use the mod's inbuilt 'no deathcare' functionality to avoid your buildings becoming abandoned from an overload of dead bodies.

Obviously, activating the mod with default mod settings on an existing city will change your city balance. Exactly how, and how much, will depend on the specifics of your city and its population, but generally speaking, with default settings you'll typically have a larger workforce due to the later retirement age.

Otherwise, this mod is safe to enable or disable at any time.



Incompatible mods



The old Painter and Garbage Bin Controller mods conflict with this mod. Compatible modern replacements are Repaint and Garbage Bin Manager.

No Deathcare conflicts with this mod (this mod includes No Deathcare functionality).

Please unsubscribe from the original Citizen Lifecycle Rebalance mod before using this one (and also Resident Travel Rebalance and Lifespan Multiplier if you have those, as those are subsets of Citizen Lifecycle Rebalance).

The Real Time mod specifically checks for, and works with, this mod.

[discord.gg]



Meta
Huge amounts of credit to Whitefang Greytail, the creator of the original Citizen Lifecycle Rebalance mod.

This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.


Source code
[github.com].


Translations
[crowdin.com]
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
인기 토론 모두 보기(13)
11
2022년 11월 23일 오전 7시 37분
All immigrants are uneducated
NerV-0-sol
5
2022년 2월 5일 오후 11시 41분
A Mod caused an error [ModException]....
Literally1984
1
2023년 10월 29일 오후 3시 08분
I don't mean to bother, but can this be updated on Nexusmods?
SpaceBikerV
댓글 1,558
Doc001 2024년 5월 17일 오후 12시 55분 
I can't see playing the game without this mod. Thanx, algernon!
丰龚伟烨 2024년 4월 23일 오전 8시 03분 
GOOD JOB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
algernon  [작성자] 2024년 4월 22일 오후 5시 14분 
Updated to version 1.6.8:
- Update translations
Segababa 2024년 4월 20일 오전 5시 10분 
@Knox8800 probably your populations is over 100000 thats why you cant speed up the game anymore
algernon  [작성자] 2024년 3월 24일 오전 5시 09분 
@Knox Given that you're using this mod, I suggest that "no mods" might be inaccurate... I'll need to see either your output log or your Skyve modlist to offer any suggestions.
Knox8800 2024년 3월 24일 오전 4시 14분 
No mods
algernon  [작성자] 2024년 3월 23일 오후 8시 48분 
@Knox No idea, sorry - this mod doesn't affect game speed and nor am I or others having that issue.

Are you using game-speed affecting mods like Real Time or Play It?
Knox8800 2024년 3월 23일 오전 11시 50분 
Hi, I very like your mod but Im having problems with game speed, since turning on the mod I cannot speed up the game, any idea why?
algernon  [작성자] 2024년 3월 12일 오전 5시 25분 
@mynameisdoc001 Yes, they're designed to work together (and can also work separately).
Doc001 2024년 3월 12일 오전 4시 36분 
Can i use this mod with realistic population?