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Thank you. In that case, I have a question: why don't you give the possibility that change the standard speed so taht it is quicker? Because all of your options make the speed slowilier. Even your suggested speed is 3-times slowlier as the normal game. I don't know you and other players, but that means that there should be a lot of in-game time (an in real life playing time) so that one can percieve how the population changes. Isn't it so?
The game only has probability checks for car, bike, and taxi modes. There is no specific walking or public transport probability check in the game; see the mod's wiki linked in the description above for mod info.
Thanks!
For me ist the speed 1 day=1 year adequate. But if the speed is slowlier, what's then the meaning of setting the schoolage at 6 for example, if the player must play 42 in-game weeks (which means his city and simulation of the cims isn't going to change for a long time) to see a new simulation??
- Clear fire manager
- Clear all stuck citizen schedule
- clear all stuck tourist
- clear all stuck citizens in closed buildings
- disable REAL simulation mode
and after unpausing the game it seems to have already completely UN-"stuck" my save.
I will come back in case of further issues (but I'm still interested in wether the combination is supported because some settings eem to contradict with ones of the other mods)
(also I accidentally posted the wrong Real Time Mod link)
- high housing demand but not many moving in
- many service buildings always closed
- Services not reaching buldings for unkown reasons (police station a few meters away, crime 111%)
Realistic population 2
Lifecycle rebalance
Real Time
Transfer Manager CE
I use Life cycle settings like this.
Mod Sunset harbor Lifespans
Retirement age : 65.00
Affect lifecycles & Ages : 15.00
Death : 50.00
Apply 25% Variation to immigrant education levels.
I restart another map after this, but populations fluctuate slightly like +1, +2 or -1, -2. how can i fix it?
(Btw forgive my grammar, I am not from Europe or America.)
You can also open he options menu from the main menu by via the options button there - no need to go into the content manager (which is probably the least convenient way of accessing mod options, for this or any other mod).
However, what you've described there doesn't appear to be an immigration issue but a pathfinding issue (and certainly nothing to do with this mod, which doesn't set family or single immigration). If incoming families can't find a path for whatever reason (e.g. can't get their cars to where they want to go), but those places are accessible by other means, then only the singles will be able to move in as they are the only ones without pathfinding. It sounds as though either you have an issue with your TM:PE settings, or you have another mod which is conflicting with TM:PE.
what's happening
Yes, in the vanilla game this happens because residential areas develop too quickly, and they start dying out at the same time. But my game is modified, and I hoped that with this mod (and the Realtime mod) I could somehow mitigate this problem.
Perhaps this mod needs to be somehow configured to work with Realtime? Or the mod has conflicts with something.