Cities: Skylines

Cities: Skylines

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Citizen Lifecycle Rebalance v2.6
 
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0.054 MB
Mar 28, 2016 @ 6:55am
Oct 31 @ 7:15am
12 Change Notes ( view )

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Citizen Lifecycle Rebalance v2.6

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In 1 collection by Whitefang Greytail
Rise of Rivergem Collection
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Description
Version 1.11.0-f3 compatible.

This mod makes changes the following.
Mode of travel
- Changes travel probability (car, bicycle, taxi) within the city, depending on age group and wealth level.

Life span
- Lifespan spread out as a multiplier of the original (default is triple the lifespan)
- Early death, depending on the age decile (tenth segment of the approximate life). Mapped survival values using the Australian Government Actuary table (2010-12)[www.aga.gov.au] and imposed a decade's value to a tenth of a citizen's life

Illness
- More people will become ill and require treatment at clincs or hospitals.

Migration
- Enables people from a wide range of ages to migrate in, from child to seniors (yes, seniors). Partners have similar ages.
- Citizens will have a chance to have a higher (or lower) level of education that what is requested by the game.
- Teens will be at elementary school education and some young adults will be at high school education.
- Immigration greatly reduces the chance that the city has been seeded for death waves in the future.



This is created to support the mod (Realistic Population and Consumption Mod) to make the citizens life cycles feel a little more realistic.

The default mod values have been tuned for the above mod at default values. However, this mod can be used independently.


Where is the XML file?
The XML will be first created when active on exit from a city. A file named WG_CitizenEdit.xml will appear in below directories.

Location by OS
Windows = C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines
Mac = /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines
Linux = /home/<username>/.local/share/Colossal Order/Cities_Skylines

Changed values in the file will be seen on loading a different city or loading from the main menu.


XML repair
If there are any exceptions found in parsing, then that entire line in the XML will not be used and default values, or the last successfully loaded values will appear.

To return everything to defaults, delete the file before starting Cities Skylines.


Warning

Be warned that this mod will not solve any impending death wave (or bring it forward) as this mod does not change the age ranges of groups who have already moved in. New citizens who move in will have a wide range of ages. There will still be peaks and troughs, but that is something that happens in the real world and definitely not as sharp as vanilla.


Known incompatible mods
WG Travel Rebalance (is already included)
WG Lifespan Multiplier (is already included)
Randomize Age Cim Move In (similar functionality)
Lifespan Changer (similar functionality)
Slow Citizen Aging (similar functionality)
Very Slow Citizen Aging (similar functionality)
Slow Citizen Aging Configurable (similar functionality)
[ARIS] Early Death (similar functionality)


Extras
There are three presets in the source directory of the mod (Steam\SteamApps\workshop\content\255710\654707599)
One is the game default (which is flat) and one for heavier car usage for low density.
There is one where car usage is based off wealth levels and is quite high.

Code for viewing is available here[github.com].


Credits
Egor Aralov's redirection utils[github.com] and Cope's redirection helper[github.com]

If you wish to donate, follow the link below. Many thanks in advance if you do.
[www.paypal.com]
Popular Discussions View All (5)
19
Oct 31 @ 7:38am
Mod Issues
Whitefang Greytail
12
Jun 4 @ 3:29pm
PINNED: Editing the XML and presets
Whitefang Greytail
3
Apr 12, 2016 @ 4:31pm
Seems to bring into the city a lot of new Elderly
CT_Marauder
< >
360 Comments
John Bot Jovi Nov 3 @ 5:13pm 
i dont know if its your mod but since using it the commercial demand is stuck at 30. everytime i build commercial it jumps back to 30
Whitefang Greytail  [author] Nov 3 @ 4:07am 
@gorter127 - Vanilla rules dictate the education level. So high level buildings will get higher educated people. I just made it a little more variable than their one to one mapping.
gorter127 Nov 2 @ 11:42am 
why are the most immigrants unedecated. My city has no educated workers at all
tmaekler Nov 1 @ 4:32am 
Is there a way to increase the use of public transport with your mod?
WonderStand Oct 31 @ 8:39pm 
seems worked for me in v2.6, thanks to Whitefang Greytail! =)
tmaekler Oct 31 @ 2:12pm 
Lifespan also has a new(?) modifier, which I don't recall having seen before: Workspeed=1; what is that one about?
Whitefang Greytail  [author] Oct 31 @ 7:38am 
Okay, I think all of those issues have worked?
Firejack Oct 31 @ 2:47am 
Same debug message for me after yesterdays update: "WG_CitizenEdit: workspeed multiplier was not an integer: Object reference not set to an instance of an object. Setting to 3"
F23 Oct 31 @ 2:20am 
A debug output popped: "WG_CitizenEdit: workspeed was not an integer: Object reference not set to an instance of an object. Setting to 3."
WonderStand Oct 30 @ 7:33pm 
Cims have stopped working after the newest update