Cities: Skylines

Cities: Skylines

1,058 ratings
Citizen Lifecycle Rebalance v2.6
File Size
0.054 MB
Mar 28, 2016 @ 6:55am
Oct 31, 2018 @ 7:15am
12 Change Notes ( view )

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Citizen Lifecycle Rebalance v2.6

In 1 collection by Whitefang Greytail
Rise of Rivergem Collection
76 items
Version 1.12.0-f5 compatible.

This mod makes changes the following.
Mode of travel
- Changes travel probability (car, bicycle, taxi) within the city, depending on age group and wealth level.

Life span
- Lifespan spread out as a multiplier of the original (default is triple the lifespan)
- Early death, depending on the age decile (tenth segment of the approximate life). Mapped survival values using the Australian Government Actuary table (2010-12)[] and imposed a decade's value to a tenth of a citizen's life

- More people will become ill and require treatment at clincs or hospitals.

- Enables people from a wide range of ages to migrate in, from child to seniors (yes, seniors). Partners have similar ages.
- Citizens will have a chance to have a higher (or lower) level of education that what is requested by the game.
- Teens will be at elementary school education and some young adults will be at high school education.
- Immigration greatly reduces the chance that the city has been seeded for death waves in the future.

This is created to support the mod (Realistic Population and Consumption Mod) to make the citizens life cycles feel a little more realistic.

The default mod values have been tuned for the above mod at default values. However, this mod can be used independently.

Where is the XML file?
The XML will be first created when active on exit from a city. A file named WG_CitizenEdit.xml will appear in below directories.

Location by OS
Windows = C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines
Mac = /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines
Linux = /home/<username>/.local/share/Colossal Order/Cities_Skylines

Changed values in the file will be seen on loading a different city or loading from the main menu.

XML repair
If there are any exceptions found in parsing, then that entire line in the XML will not be used and default values, or the last successfully loaded values will appear.

To return everything to defaults, delete the file before starting Cities Skylines.


Be warned that this mod will not solve any impending death wave (or bring it forward) as this mod does not change the age ranges of groups who have already moved in. New citizens who move in will have a wide range of ages. There will still be peaks and troughs, but that is something that happens in the real world and definitely not as sharp as vanilla.

Known incompatible mods
WG Travel Rebalance (is already included)
WG Lifespan Multiplier (is already included)
Randomize Age Cim Move In (similar functionality)
Lifespan Changer (similar functionality)
Slow Citizen Aging (similar functionality)
Very Slow Citizen Aging (similar functionality)
Slow Citizen Aging Configurable (similar functionality)
[ARIS] Early Death (similar functionality)

There are three presets in the source directory of the mod (Steam\SteamApps\workshop\content\255710\654707599)
One is the game default (which is flat) and one for heavier car usage for low density.
There is one where car usage is based off wealth levels and is quite high.

Code for viewing is available here[].

Egor Aralov's redirection utils[] and Cope's redirection helper[]
Popular Discussions View All (6)
May 27 @ 6:20pm
Mod Issues
Whitefang Greytail
Jun 4, 2018 @ 3:29pm
PINNED: Editing the XML and presets
Whitefang Greytail
Apr 12, 2016 @ 4:31pm
Seems to bring into the city a lot of new Elderly
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Watermelon 🇲🇽 Sep 8 @ 10:14pm 
It's time to leave this mod... RIP
nhatanh0475 Aug 22 @ 1:52am 
This mod quite great but because It not being update in 2019 so it outdated.
davidtriune Aug 17 @ 1:29pm 
is this a bug? I have 100% average health but a ton of sick people, but no one going to hospitals or clinics. hospital patient count is always 0. I didn't modify the xml .
Gabriel.S Aug 13 @ 6:57am 
I'm still thinking about whether to use this mode...this is really good mod. it's true. Problem is... when I start again this game made a tiny town and farm Level 1. But this mod bring the people who have high education diploma guys.... my farm needs worker who never study before. My town, now lives 2~250 people and still needs worker but half of guys graduated high-school , 25% guys have university diploma....ha..ha..ha. What should I do?
xXther3dXx Jul 28 @ 4:47am 
hello. I love this mod but not the value for cars because it's diviide use of public transport by 2. Is there a way to applly mod without haevy car ?
tmaekler Jul 28 @ 3:39am 
In the XML under "Lifespan" there is a new(?) option for "Workspeed". What does this modify?
飞飞哥计划 Jul 27 @ 2:39am 
@Whitefang Greytail Thanks for your mod. In game, no matter how many kinds of transport way I give to them, citizens just choose the only one,maybe the cheapest. Even the station is crowded that they can't get to destination in time and then lose their patience just walk to work.I wonder could you please rewrite the mod,let them comprehensively consider which way is better. Let public transport be fully used.
t.jacobs Jul 25 @ 11:25am 
I noticed you have an XML preset that should stick to the game defaults, but I understand that these default values have been changed by the Campus DLC. It would be great, if you could update the preset in a way that only the death waves are prevented and everything else sticks as close as posslible to the vanilla game after the DLC update.

Thanks and keep up the great work!
语音翻译 3065272831 Jul 23 @ 6:04pm 
语音翻译 3065272831 Jul 23 @ 6:04pm