RimWorld

RimWorld

96 ratings
Cactaceae (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
1.043 MB
Mar 17, 2020 @ 2:04pm
Apr 25 @ 2:04pm
16 Change Notes ( view )

Subscribe to download
Cactaceae (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
797 items
My Current ModList
264 items
Description

Update of Harry_Robinsons mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1762523069

- Should not spawn as permanent enemy towards Empire
- Added support for [SYR] Trait Value
- Patch by ⎛⎝RubbelDieKatz⎠⎞ for allowing any hair, beard, tatoo in Ideology: Any hair, beard and tattoo for Cactaceae



[dsc.gg]
[github.com]





Overview:

Cactaceae 1.0 is a mod that adds a new race and some new recipes with the help of Humanoid Alien Races. This mod requires Humanoid Alien Races 2.0. Place this mod after the Humanoid Alien Races 2.0 mod in the modlist.

Cactoids - a tribal faction of sentient cactuses!
Cactoid Migration - a scenario with Cactoids.
Weapons - Long Needle and Blowgun items craftable by Cactoids.
Furniture - A decorative cactus plant.
Farm Crop - Gold Agave planted by Cactoids that survives harsh conditions.

The Cactoids are the result of an abandoned genetic engineering experiment aimed at combining cactaceae DNA into the human genome. The purpose, to create a workforce able to withstand drier conditions for longer durations. It was met with some success. Chloroplast added to skin was able to provide very limited energy generation through photosythesis. The Cactoids were able to survive in more arid harsher environments. Spines in the skin helped defend against native fauna. A slower metabolism prolonged life expectency, but also limited the speed energy could be expended.

Unfortunately, the lone scientist, sent to a remote rim planet to perform his experiments in isolation, died unexpectedly from a brain parasite. Due to a clerical error, the location and even the existence of the geneticist was forgotten.

The Cactoids, abandoned to the whims of fate, somehow managed to survive and form a tribal society. Distrustful of others, but generally placid, the Cactoid tribes tend to keep to themselves unless provoked.


Advantages:
More comfortable in extreme temperatures.
Slightly better unarmed melee damage
Require slightly less food
Greater health
Fear of fire prohibits pyromania
Enjoy growing things

Disadvantages:
Slower move speed
Not as good at research
More flammable than humans
Often afraid to fight fire

Note: As Hivemind hasn't updated the mod since Beta 19, and hasn't been online for nearly a year, I've taken it up to try and update it. I'll just be trying to keep it working with modern versions though, if anyone wants to add features feel free to make your own version.

Hivemind's original mod: https://steamcommunity.com/workshop/filedetails/?id=1762523069



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


41 Comments
Mlie  [author] Apr 25 @ 2:04pm 
Will not be updating this mod after all, sorry
Mlie  [author] Mar 31, 2023 @ 4:03am 
@FL0RENT_ Nice, should be fixed now
FL0RENT_ Mar 31, 2023 @ 3:49am 
Actually, I've found the origin of the problem before seeing your response.
The pawnkind "CactoidBase" has "Tribal" in apparelTags instead of "Neolithic".

Since it is not a valid tag, the game just tries to equip the pawn with whatever.
That watever likely being a technical dummy or WIP equipement because they have no cost.
(tried the mod with Rimmu-nation and Mechanicus Armory and got minor issues because of that.)
Mlie  [author] Mar 31, 2023 @ 2:45am 
@FL0RENT_ Fixed the hair-texture. Regarding the VFE stuff you should probably ask them about it as I have never used any of it and hardly know what a war-casket is.
The errors are triggered by patches of the inventory-methods and this mod does not change those.
FL0RENT_ Mar 31, 2023 @ 2:37am 
There is a weird conflict with VFE - Pirates where most pawns from the Cactoid tribe generate with incomplete warcaskers and a corrupted inventory.
I've looked into the XMLs of both mods but didn't see anything that could cause that.
The pawns from the cactoid player faction are unaffected.

On an unrelated note, the hair textures "Spines4Darker_north" and "Spines4Darker_south" have black lines on the edge.
AZGreentea Dec 7, 2022 @ 2:11pm 
Is there an easy way to make the Photosynthesis Gene mod always appear on my Cactacea?
Mlie  [author] Oct 24, 2022 @ 2:24am 
@keinoxe Updating all my mods, see Discord for progress
keinoxe Oct 24, 2022 @ 2:17am 
1.4 ?
AZGreentea Mar 19, 2022 @ 1:47pm 
FYI, RubbelDieKatz's mod fixes an issue with the Self Dyeing mod that can cause a pawn to endlessly try to change their colors.
Flixbox Sep 24, 2021 @ 5:55am 
I made a fix! It allows any and all tattoos, hair and beards. https://steamcommunity.com/sharedfiles/filedetails/?id=2610093217