Cities: Skylines

Cities: Skylines

508 voti
Hide Crosswalks V3.3 [EXPERIMENTAL]
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Mostra gli oggetti etichettati con tutti i termini selezionati: 1.15.0-f7-compatible
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17 dic 2019, ore 10:54
4 ott 2022, ore 3:10
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Hide Crosswalks V3.3 [EXPERIMENTAL]

Descrizione



Steam servers are unreliable if you do not see text then delete all files from your mod content folder manually. then resub to them again.

** Migrating between mods? (true for any mod) You must exit to desktop AFTER you have unsubscribed from the old version. **
Warning! This is an EXPERIMENTAL release. Use with caution! backup your saved games.
STABLE version is HERE.
Please also read relevant notes about TMPE
This mod can be safely enabled/disabled at anytime without any loss of data.

This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.

Features
- image processing for smooth transition from segments to junctions.
- covers a wider variety of custom roads. (All that I know of. please let me know if you find any that does not work and I will fix it.)
- support for tunnels/bridges/elevated/slope roads, trams and level crossings[duckduckgo.com] .
- pre-cache only roads that have hidden crossings to save memory and duration of game load.
- Network Skins 2 now has a new button to hide crossings using this mod.This allows to hide highways markings too :)

New In Version 3.0!
- options to create exemption list.
- texture cache reduces processing time and memory (particularly for well designed assets).
- fixed crosswalks for some edge cases.

Usage Instruction
step 1: use TMPE tool to ban pedestrian crossing
step 2: you should notice that crossings have disappeared
AND/OR
step 1 : use NS2 tool to hide junction markings.
step 2: you should notice that crossings have disappeared
Note
You can use ULOD to hide crossings when camera is far away
rmc

Required mods
Must have
- harmony
- TMPE(any version) or NS2
optional
- ULOD can be used to hide crossings when you zoom out.

How to report Problems
CLICK HERE to understand where are the log files and how to upload them.

What to include
- what where you doing when the problem happened
- what is the problem.
- what do you expect
- output_log.txt and Logs\HideCrosswalks.log
- screenshots
Where to report
- in the comment section bellow
- On DISCORD [discord.gg]
- comment on this GITHUB ISSUE[github.com]
- you can attach logs to one of the above links or a place of your own choosing but I do need logs.

Troubleshooting
- Restart Cities skylines (exit to desktop and run the program again.
- run Skyve
- Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
- TMPE troubleshooting guide[github.com] is relevant

Performance
- No measurable FPS drop.
- memory usage increases by 2MB ( in High quality ) per every NEW TYPE of road you hide crossing for ( if you hide crossings for the same road type many times it does not increase memory usage - if you have roads for which you have not hidden crossing it does not increase memory usage).
- game loading times increases by 1~3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.

Incompatible mods
- I don't know of any for sure. If you found an incompatible mod please let me know.


Coming soon
Version 3.1
- Cache textures on disk to reduce processing time.
- some hand made textures from TPB to make things even more beautiful
Version 3.3
- Support for hand made junction textures for asset creators.
Version 4
- hide crosswalks when camera is far away (lod texture processing).

Known issues
- Smoothing of Asymmetrical elevated roads is imperfect.

Please report any problems you faced in the comment section bellow. If you didn't face any problem with loss of data please comment so I can upgrade this to beta :)

Further notes
- If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.( I will fix this in version 3 )
- I have tested this and it works with all roads: Vanilla, DLC, Network Extension 2, most other custom roads (all that I know of). (if you saw any custom road that did not work, please let us know and I will try to fix it).
- repository : https://github.com/kianzarrin/HideTMPECrosswalks
- This mod may eventually merge into Network skins 2 and/or TM:PE.

Help me!
- **Video content creators**: please post your videos in the comment and I will post it in the description as demo :). Also I am curious to see the fruit of my work.
- **Test my mod** on your custom roads. report to me if A)there is a bug B)its incompatible with another mod C)you think the textures are not smooth or could use a quality boost. Give me links and pictures if possible.


Advanced notes:
- you might notice minuscule un-rendered textures near edges in the following situation.:
A) the camera is at the right distance (not too close and not too far)
B) your level of detail is low
C) you look very carefully.
This is because the road is rendered using lod but the node is rendered using full detail. This will be fixed when I implement lods.
208 commenti
Tal-Knight2 9 mar 2023, ore 6:41 
Does this need to be updated?
Snowwie 25 nov 2022, ore 11:35 
Update 25 November 2022: This mod still works perfectly fine. It's just nice when you disable cross walks, they are actually not visible either. So, a tip to get less traffic: Disable the crosswalks at busy junctions, and use Node Controller to make those cross walks further down the road, where it's less busy. Your traffic will like that a lot more.
Lord 25 set 2022, ore 19:52 
@jrobertsimpson Link to the stable version is right in the first block of text...........
kian.zarrin  [autore] 18 set 2022, ore 6:41 
there is a stable page. if I want to conduct new experiment it will come here first.
jrobertsimpson 15 set 2022, ore 10:07 
Is this mod still experimental? Or is it more stable and ready to subscribe for a more average player?
Chamëleon TBN  [autore] 16 mar 2022, ore 15:14 
@SergJack not the way this is done. Therefore exsis Blank Roads (BR3)
SergJack 3 mar 2022, ore 5:48 
Could it be possible for this mod to also remove markings on segments (aka to make roads blank)?
Chamëleon TBN  [autore] 24 feb 2022, ore 14:02 
@Embrao you can do with Intersection Marking Tool :)
Embrao 13 feb 2022, ore 9:24 
Can't wait for the hand made junction texture support :D
kian.zarrin  [autore] 27 gen 2022, ore 12:12 
this mod works only if no other mod fails.