Cities: Skylines

Cities: Skylines

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Hide TMPE crosswalks V3.0 [stable]
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0.628 MB
Dec 11, 2019 @ 1:47am
Feb 16 @ 11:08am
14 Change Notes ( view )

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Hide TMPE crosswalks V3.0 [stable]

Description
link to Experimental Mod!

CLICK HERE to understand where are the log files and how to upload them.

** Migrating between mods? (true for any mod) you must exit to desktop AFTER you have unsubscribed from the old version. **
No issues regarding stability has been reported so far.
This mod can be safely installed on a city that already has TMPE crossing bans.
Please also read relevant notes about TMPE
This mod can be safely added and removed at any time.

This mod is an add-on for TMPE that automatically removes crosswalks when TMPE bans pedestrian crossing.


Features
- image processing for smooth transition from segments to junctions.
- covers a wider variety of custom roads. (All that I know of. please let me know if you find any that does not work and I will fix it.)
- support for tunnels/bridges/elevated/slope roads, trams and level crossings[duckduckgo.com] .
- pre-cache only roads that have hidden crossings to save memory and duration of game load.
- Network Skins 2 now has a new button to hide crossings using this mod.This allows to hide highways markings too :)

New In Version 3.0!
- options to create exemption list.
- texture cache reduces processing time and memory (particularly for well designed assets).
- fixed crosswalks for some edge cases.

Usage Instruction

step 1: use TMPE tool to ban pedestrian crossing
step 2: you should notice that crossings have disappeared
AND/OR
step 1 : use NS2 tool to hide junction markings.
step 2: you should notice that crossings have disappeared
Note
You can use ULOD to hide crossings when camera is far away


How to report Problems
CLICK HERE to understand where are the log files and how to upload them.

What to include
- what where you doing when the problem happened
- what is the problem.
- what do you expect
- output_log.txt and RMCrosswalks.log.txt
- screenshots
Where to report
- in the comment section bellow
- On DISCORD [discord.gg]
- comment on this GITHUB ISSUE[github.com]
- you can attach logs to one of the above links or a place of your own choosing but I do need logs.

Troubleshooting
- Restart Cities skylines (exit to desktop and run the program again.
- run Mod Compatibality checker
- Remove all other mods (excluding this and TMPE) to check if you still encounter the issue.
- TMPE troubleshooting guide[github.com] is relevant


Required mods
Must have
- harmony mod
- TMPE(any version including local builds) or NS2(any version including local builds)
optional
- ULOD can be used to hide crossings when you zoom out.
Incompatible mods
- I don't know of any for sure. If you found an incompatible mod please let me know.



Performance
- No measurable FPS drop.
- memory usage increases by 2MB ( in High quality ) per every NEW TYPE of road you hide crossing for ( if you hide crossings for the same road type many times it does not increase memory usage - if you have roads for which you have not hidden crossing it does not increase memory usage).
- game loading times increases by 1~3 seconds per every NEW TYPE of road you hide crossing for in the game you are loading.



Coming soon
Version 3.1
- Cache textures on disk to reduce processing time.
- some hand made textures from TPB to make things even more beautiful
Version 3.3
- Support for hand made junction textures for asset creators.
Version 4
- hide crosswalks when camera is far away (lod texture processing).

Known issues
- Smoothing of Asymmetrical elevated roads is imperfect.

Please report any problems you faced in the comment section bellow. If you didn't face any problem with loss of data please comment so I can upgrade this to beta :)

Further notes
- If you zoom out too far, the zebra-crossing textures will come back. If you increase you graphic settings, It will increase the distance at which this problem happens. also you can use ULOD mod.( I will fix this in version 3 )
- I have tested this and it works with all roads: Vanilla, DLC, Network Extension 2, most other custom roads (all that I know of). (if you saw any custom road that did not work, please let us know and I will try to fix it).
- repository : https://github.com/kianzarrin/HideTMPECrosswalks
- This mod may eventually merge into Network skins 2 and/or TM:PE.

Help me!
- **Video content creators**: please post your videos in the comment and I will post it in the description as demo :). Also I am curious to see the fruit of my work.
- **Test my mod** on your custom roads. report to me if A)there is a bug B)its incompatible with another mod C)you think the textures are not smooth or could use a quality boost. Give me links and pictures if possible.
- **Programmers**: If you know about textures/meshes you can definitely help me to write some code. My code is based on image processing. I don't know much about textures/meshes(I am teaching my self).

Advanced notes:
- you might notice minuscule un-rendered textures near edges in the following situation.:
A) the camera is at the right distance (not too close and not too far)
B) your level of detail is low
C) you look very carefully.
This is because the road is rendered using lod but the node is rendered using full detail. This will be fixed when I implement lods.
Popular Discussions View All (2)
4
Sep 16, 2020 @ 2:15am
Error Report
VNDK8R
1
Sep 15, 2020 @ 2:50am
I cant see mod in game
𐰢𐰼𐰴𐰣
< >
293 Comments
indapni May 9 @ 5:33pm 
I think it's obvious, but thanks!
Dying Feb 16 @ 11:02am 
If this harmony mod errors is plopping up, just simply unsubcribe harmony mod and the mod(s) which need it. Be sure that the files are deleted from workshop folder and start subscribing again with harmony mod and just afterwards the mods.
ArchArtas Feb 16 @ 4:00am 
For me it does generate the same error as for "Randon".

****** ERRRROOORRRRRR!!!!!!!!!! **************
**********************************************
HARMONY MOD DEPENDANCY IS NOT INSTALLED!

solution:
- exit to desktop.
- unsub harmony mod.
- make sure harmony mod is deleted from the content folder
- resub to harmony mod.
- run the game again.
**********************************************
**********************************************
[System.TypeLoadException]

Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
randon Feb 15 @ 1:49pm 
generates this error

****** ERRRROOORRRRRR!!!!!!!!!! **************
**********************************************
HARMONY MOD DEPENDANCY IS NOT INSTALLED!

solution:
- exit to desktop.
- unsub harmony mod.
- make sure harmony mod is deleted from the content folder
- resub to harmony mod.
- run the game again.
**********************************************
**********************************************
[System.TypeLoadException]

Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
kian.zarrin  [author] Feb 14 @ 9:46pm 
download Load order mod from my discord channel
lovely_lovely Feb 14 @ 3:31am 
Today because of harmony 2.0 mod updating, this mod is not working. Please mod update,,,,
kian.zarrin  [author] Feb 10 @ 11:20pm 
I updated harmony here too.
The exemption list should also be fixed.
kian.zarrin  [author] Feb 10 @ 10:46pm 
The experimental version does not have these harmony issues
hottt3 Feb 10 @ 10:58am 
I Woud like to give you the exact entry from the report - it's quite confusing:

[ID: 427258853] "Pedestrian Crossings":

- Compatible with Cities: Skylines 1.13.0-f8 :)

- Incompatible: [ID: 1934023593] "RM Crossings 3.0 "

- Minor isuses: [ID: 812125426] "Network Extensions 2"

- [Mod: Network Extensions] Sometimes causes double crossings to appear.

- Suitable alternative: [ID: 1934023593] "Hide TMPE crosswalks V2.5 [BETA]"
https://steamcommunity.com/sharedfiles/filedetails/?id=1934023593
LemonsterOG  [author] Feb 10 @ 10:46am 
@hottt3 -- You need to unsubscribe the Crossings mod.