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I suspect its Extended managers mod that is incompatible with some other mod that is causing this mod to fail as a result.
we can provide more help on discord. or talk to mod owner.
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0023b>
at System.Reflection.MethodBase.Invoke (object,object[]) <0x0002f>
at (wrapper dynamic-method) ColossalFramework.Plugins.PluginManager/PluginInfo.ColossalFramework.Plugins.PluginManager+PluginInfo.set_isEnabled_Patch0 (ColossalFramework.Plugins.PluginManager/PluginInfo,bool) <0x001f2>
--- End of inner exception stack trace ---
at PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0
at NetSegment.get_Info () [0x00000] in <filename unknown>:0
at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0
at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0
at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
Asset creators can create toll road without crosswalks using AR mod.
System.Exception: A Mod caused an error ---> System.Reflection.TargetInvocationException:Exception has been thrown by the target of an invocation. ---> System.NullReferenceException:Object reference not set to an instance of an objectat PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0 at NetSegment.get_Info () [0x00000] in <filename unknown>:0 at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0 at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+ at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0
at NetSegment.get_Info () [0x00000] in <filename unknown>:0
at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0
at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0
at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
**********************************************
HARMONY MOD DEPENDANCY IS NOT INSTALLED!
solution:
- exit to desktop.
- unsub harmony mod.
- make sure harmony mod is deleted from the content folder
- resub to harmony mod.
- run the game again.
**********************************************
**********************************************
[System.TypeLoadException]
Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
[System.TypeLoadException]
Details:
System.TypeLoadException: Could not load type 'HarmonyLib.Harmony' from assembly 'HideCrosswalks'.
at KianCommons.HarmonyUtil.InstallHarmony (System.String harmonyID) [0x00000] in <filename unknown>:0
just ignore it
https://gyazo.com/cb02bf1090f5e54514de6cfc6bc16d90
i need to make this backward compatible and people are already complaining.
roads without tunnels have been excluded mainly because I haven't seen any road without tunnel that is suitable for hide crossing. But if you know some please let me know and I put it back in.
if all goes well I will upload this to HTC stable
There's no visual crosswalk in the asset but when you prevent pedestrians from using the crosswalk the gray road gradation from your mod shows through the grass. That's why I want to be able to add it to the exceptions list.
This is what is happening: Link
What I see 1
What I see 2
just add roads to the exception list in the settings?