RimWorld

RimWorld

7,193 ratings
Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.391 MB
Dec 16, 2019 @ 10:08am
Jul 30 @ 12:24am
47 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (8)
144
Nov 25 @ 1:02am
PINNED: Bug report
Kikohi
43
Aug 28 @ 11:39am
Put your ideas for events here!
Nimble102
8
3
Aug 3 @ 5:23pm
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,974 Comments
Good Old Jim Dec 12 @ 5:10pm 
Nope was a different thing all togethere
Good Old Jim Dec 12 @ 4:29pm 
Perchance never mind, I think I see how to do it actually its just not straight forward for the Iceage/global warming. I think in the permanent world con settings they both fall under climate cycle, so if you want one specifically you have do disable that incident and then set climate cycle? I think? Maybe? Im gunna test it.
Good Old Jim Dec 12 @ 4:12pm 
Hey I know this mod is a bit old/in its completed state for now but, Id like to request a small feature/tweak if I may be so selfish? Would it be possible to att a tag or whatever needed to have the purple tier events show up as options on the "Permanent Game Condition" scenario settings? As it stats its only avaliable on the create incident scenario settings.
Emperor Dec 8 @ 6:41am 
Sounds like a skill issue, Nollix.
Nollix Dec 7 @ 9:58pm 
This mod is so ♥♥♥♥♥♥♥ bad lol. Durrr it's so fun to have global warming that permanently makes the outside temperature 150f for 2 years.
fish_bone Dec 5 @ 5:50pm 
thank you oskar, very cool.
CursedBun Nov 30 @ 9:02pm 
Hunting party crushing game #2
j4142000 Nov 29 @ 5:23pm 
Could you consider adding a way to force a specific event to start? Sometimes I just really want a meteor shower or shuttle crash lol. Thank you!
shampains Nov 22 @ 12:11pm 
Bro I am actually pissed, a Meteor Shower event happened and one of the meteors landed on my grav engine and straight up deleted it.
Gumdrop Buttons Nov 21 @ 8:19pm 
@ShadowX116 Your issue with the shuttle crashing into the water isn't the mod. That happens when anything crashes into the water as far as I can tell. I saw a streamer earlier today on an all-water map not be able to get a royal title because the bestower shuttle crashed. I've had a quest mech cluster land on a sandbar on an archipelago map and half of the pieces, including the primary threat piece, were missing.