RimWorld
Ocen: 6,936
Vanilla Events Expanded
5
6
28
4
14
2
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.4, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
2.391 MB
16 grudnia 2019 o 10:08
30 lipca o 0:24
Listy zmian: 47 ( zobacz )

Zasubskrybuj, aby pobrać
Vanilla Events Expanded

W 2 kolekcjach stworzonych przez Oskar Potocki
Vanilla Expanded
Przedmioty: 110
Vanilla Expanded - Empire playthrough
Przedmioty: 148
Opis
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popularne dyskusje Zobacz wszystkie (8)
1
3 sierpnia o 10:14
Psionic rain aging pawns after disabling it in mod menu
K4L-Zbelko
139
1 sierpnia o 10:49
PRZYPIĘTE: Bug report
Kikohi
42
3 sierpnia o 12:11
Put your ideas for events here!
Nimble102
Komentarzy: 1 915
LittleSister 11 godz. temu 
no idea how the mod actually calculates it but its waaaaaaay to generous with the Wanderer Joins (traitor) events the setting says the base chance is 0.2 but in my personal experience 9 out of 10 wanderer joins events turn out to be a traitor
PFC Calico 3 sierpnia o 12:07 
It's nice that this works natively with mods but I am finding that mods that do things on a regular basis get fucked over by this mod. For example Mashed's Bloodmoon is supposed to be every 30 days but with this mod forcing it to have a weighting causes it to fire initially around day 30 but then again around 70 - 90 or even as late as day 110. I tried using the scheduled events mod as well to try and override this but then I get the event firing every 30 days and then at roughly random between those 30 days because of this mod.
Mbos 3 sierpnia o 4:16 
@unlucky rubberducky its because it sconsiderd a world event not a map event. If you go to the mod options for vanilla events you can turn it of there.
Terra 3 sierpnia o 0:16 
Can confirm as well that the shuttle crashing in the water instantaneously deletes it.
Xeonzs 2 sierpnia o 19:02 
I just wanted to say thank you for having an option in the mod settings to cancel both map and world events besides having the option to disable future events.
Xeonzs 1 sierpnia o 9:38 
The shuttle crash landing on water bug is still an active bug with this mod even though the vanilla one is resolved.
The event will trigger, the ship will crash, the ground will clear snow, but the ship is not spawned / instantly despawned before spawning any bodies.
Darth Diabetus 30 lipca o 23:56 
Is the bug of permanent biome change with Ice Age/Global Warming still around?
Zipzopdippidybopbop 29 lipca o 4:42 
New update for Rimworld has fixed a core bug whereby shuttles landing on water would be lost. Wonder if that has fixed the shuttle crash landing bug seen in this mod (whereby shuttles disappear on landing)?

Will test and check it out.
jonny.fischer 29 lipca o 2:59 
Как Ice Age и Global Warming могут быть одновременно ? разве это не взаимоисключающие события ?
How can Ice Age and Global Warming occur simultaneously? Aren't these mutually exclusive events?
Hazardous 28 lipca o 12:08 
Is psychic rain supposed to be active in orbital locations? I thought I was clever. :c