RimWorld
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Vanilla Events Expanded
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Mod, 1.3, 1.4, 1.5
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2.279 MB
16 dec 2019 om 10:08
27 mrt 2024 om 9:42
44 wijzigingsnotities (weergeven)

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Vanilla Events Expanded

In 2 verzamelingen van Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Omschrijving
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Populaire discussies Alles weergeven (7)
131
15 mei om 9:28
BELANGRIJK: Bug report
Kikohi
39
15 feb om 2:28
Put your ideas for events here!
Nimble102
6
3
17 mei 2024 om 9:30
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1.873 opmerkingen
Probe1 9 jun om 3:14 
@CrazyOatmeal yeah I came here to complain that ice and and global warming fired off at the same time and permanently gunked my world.
Devious_Soldier 5 jun om 16:55 
Does exposure to Psychic Rain give a hediff? I'm not sure if it's working on my game and I'm not sure how to tell. I'm afraid to go outside
Dr. Quackers M.D. 2 jun om 18:17 
does this add an event where there is a mechanoid ship in orbit causing a lighting storm and if not do you know which mod it is from....
CrazyOatmeal 29 mei om 11:40 
Anyone else getting crazy amounts of purple events lately
Head 23 mei om 23:24 
Love this mod.
Hattsworth 23 mei om 14:49 
I actually use this mod exclusively for the event config. It's a lot easier than finding specific mods to turn off shit like Toxic Fallout.
Bepiss 22 mei om 6:22 
trade caravans & trade orbital arrivals are all disabled with [NO] in the incident list on Dev mode. Why?
LynxQueen 16 mei om 20:30 
Different category, I found!
LynxQueen 16 mei om 18:26 
Was ice age removed? I don't see it
OnionitisTTV 23 apr om 21:55 
I'm in a long night that has lasted 1.5 years. My mechanitor has forgotten what the sun looks like. I have over 3000 human leather from all the raids.