RimWorld

RimWorld

5,952 ratings
Vanilla Events Expanded
4
4
26
4
14
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.279 MB
Dec 16, 2019 @ 10:08am
Mar 27 @ 9:42am
44 Change Notes ( view )

Subscribe to download
Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
96 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
130
Oct 16, 2023 @ 6:45am
PINNED: Bug report
Kikohi
37
Apr 24 @ 5:23am
Put your ideas for events here!
Nimble102
6
1
May 17 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,773 Comments
Mastersgt May 28 @ 11:12pm 
@gunns22 You can use it im pretty sure but youll want to disable those 2 events from spawning in the settings.
Da Evil Wizard May 26 @ 2:45am 
can we remove with no too much problem?
gunns22 May 22 @ 9:51am 
@Oskar Potocki Heya. Decided to stop by in the middle of updating my mods to ask about Save Our Ship 2 compatibility. Its unofficial 1.5 update just dropped, and from reading the Google Doc guide, it says that if Vanilla Events Expanded and SOS2 run together in the same modpack, it allows Psychic Rain to occur in space and sometimes spawns Archotech Animals as part of Caravan Animals Wander In events. Any plans to fix this? Or, if not, is it not that big of a deal if the two mods run side-by-side, allowing these two bugs to happen?
Shovelmaster May 20 @ 5:52pm 
awesome mod for me :)
Mbos May 19 @ 9:58am 
@cryochick wait you are getting ice age. almost every game i had i always get a global warming.

@erikredbeard seeing as to why gas expanded is incompatible its a high change. Meaning you can run it together just turn the events of when you arent on a planet.
ErikRedbeard May 18 @ 4:01am 
It's likely not that they're incompatible, it's more likely that it's tagged this way due to the events also spawning on the SOS2 ships.
Waldrof May 17 @ 4:58pm 
SOS2 launched and its incompatible with this mod, is there anything to be done?
Wayfaring May 11 @ 2:13pm 
events don't trigger, and quest based events don't happen
Bizzaro May 8 @ 9:07pm 
Love that this mod lets you disable events from other mods
RedWardog May 8 @ 3:12pm 
Great mod, cant wait for it to be updated