RimWorld

RimWorld

6,893 ratings
Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.391 MB
Dec 16, 2019 @ 10:08am
Jul 26 @ 4:12am
46 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
136
Jul 15 @ 8:26pm
PINNED: Bug report
Kikohi
40
Jul 1 @ 2:47pm
Put your ideas for events here!
Nimble102
6
3
May 17, 2024 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,908 Comments
Zipzopdippidybopbop 5 hours ago 
New update for Rimworld has fixed a core bug whereby shuttles landing on water would be lost. Wonder if that has fixed the shuttle crash landing bug seen in this mod (whereby shuttles disappear on landing)?

Will test and check it out.
jonny.fischer 7 hours ago 
Как Ice Age и Global Warming могут быть одновременно ? разве это не взаимоисключающие события ?
How can Ice Age and Global Warming occur simultaneously? Aren't these mutually exclusive events?
Hazardous 21 hours ago 
Is psychic rain supposed to be active in orbital locations? I thought I was clever. :c
Zipzopdippidybopbop 23 hours ago 
@Harry

I think so/not sure; I'm in winter so cannot see the ground, but based on my biome (cold bog) I assume it may have occurred in mud/water.
valentijn78 Jul 28 @ 5:36am 
Odyssey's forced asteroid raids from a fake hostile space faction break the disabling of raids via Vanilla Events Expanded. I consider this primarily an Odyssey problem because there's no option to disable the faction as you can with other hostile factions in the game settings. Hopefully they'll fix it eventually because forcing people to play with a hostile faction is obnoxious af :-/

But in the meantime, the game eventually starts runtiming every couple seconds while on an asteroid if raids are fully disabled via Vanilla Events Expanded. Even with logging disabled, the game flashes each time and isn't really playable while it's happening.

Turning on raids in the mod, then disabling and immediately re-enabling the mod (do NOT load the game until it's re-enabled) stops the constant runtimes.
unlucky rubberducky Jul 27 @ 11:10pm 
don't think its fully updated with odyssey, got the 'psychic rain' event and it followed the ship around multipe jumps to new places
Harry_Robinson1 Jul 26 @ 8:37am 
@Zipzopdippidybopbop I have this bug, but so far it's always happened when the shuttle landed on water. Has it happened for you with it on land?
Zipzopdippidybopbop Jul 26 @ 3:48am 
Strange. Wonder if there are mod conflicts...
Turambar Jul 25 @ 10:03am 
No, it worked fine for me.
Zipzopdippidybopbop Jul 25 @ 6:29am 
Anyone else experiencing the Shuttle Crash bug whereby the shuttle crashes, but immediately disappears (along with any potential survivors/bodies)?