RimWorld

RimWorld

6,600 ratings
Vanilla Events Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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2.279 MB
Dec 16, 2019 @ 10:08am
Mar 27, 2024 @ 9:42am
44 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (7)
131
May 15 @ 9:28am
PINNED: Bug report
Kikohi
39
Feb 15 @ 2:28am
Put your ideas for events here!
Nimble102
6
3
May 17, 2024 @ 9:30am
Biomes break permanently after Ice Age and Global Warming events overlapping: restoration with save editing
Mike Kerman
1,869 Comments
rout May 23 @ 11:24pm 
Love this mod.
Hattsworth May 23 @ 2:49pm 
I actually use this mod exclusively for the event config. It's a lot easier than finding specific mods to turn off shit like Toxic Fallout.
Bepiss May 22 @ 6:22am 
trade caravans & trade orbital arrivals are all disabled with [NO] in the incident list on Dev mode. Why?
LynxQueen May 16 @ 8:30pm 
Different category, I found!
LynxQueen May 16 @ 6:26pm 
Was ice age removed? I don't see it
OnionitisTTV Apr 23 @ 9:55pm 
I'm in a long night that has lasted 1.5 years. My mechanitor has forgotten what the sun looks like. I have over 3000 human leather from all the raids.
zigzagthrone09 Apr 18 @ 8:47am 
I have had a long night going for the past 51 days, no trees are growing, I have no wood, my colonists are miserable, I love this game.
Bear Apr 13 @ 10:17pm 
100% chance so far for every stranger or person who wants to join turns into a traitor the second i give them a weapon had a guy join my colony once for over 2 years i didn't give him a weapon because i was worried he would be a traitor this dude went on to have a kid with one of the other colonists and i'm like okay i can trust him i give him a full set of gear and a good quality assault rifle *bweep bweep* traitor! i literally face palmed like bro come on lol
Chrysophylax Apr 7 @ 11:57am 
Huntingparty crashes my game every time with [MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(rolling block rifle/CompEquippable_VWEFT_Gun_RollingBlockRifle2017936_2_Poke) and 2 more alike errors
☠ ✙ NoirFry ㋛ ⚸ Apr 3 @ 10:24pm 
@CursedBun
I often have hunting parties, yet not a single crush.
Most likely some mod conflict i think.