RimWorld

RimWorld

7,008 ratings
Vanilla Events Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.391 MB
Dec 16, 2019 @ 10:08am
Jul 30 @ 12:24am
47 Change Notes ( view )

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Vanilla Events Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]





See changenotes.




After playing the game for a long amount of time, you’re not really looking forward to events anymore - they become boring. We have decided to come up with a reason to once again get excited when a colourful pop-up shows up in the right corner of your screen.

Vanilla Events Expanded adds several new events to the game, all in line with vanilla events - nothing too drastic. A new tier of events is added - Purple events. Instead of having strict negative or positive effects, purple events force players to adapt as they last significantly longer than events like Toxic Fallout or Volcanic Winter.

Purple events are extremely rare, and can only occur after 3 ingame years pass. They can last between 15 days and 120 days. Their minimum time before repeat is 300 days. Favorability is VeryBad. Chance is 0.04 (⅓ chance of a Volcanic Winter, which has the lowest chance in vanilla game). Category is Big Threat.

This mod also allows you to disable events added by this mod and any other mod, so feel free to use it to get rid of events you dislike!




























Removing the mod whilst any event is active will break the event. Please use the menu in the Mod Options ingame to turn off the events.

Weapons cargo pods sometimes drop Turret-Tops, which will disappear as soon as they are picked up. We are looking into fixing this.

[forms.gle]



Q: Can this mod be added to an existing save?
A: Yes it can!

Q: I don’t like a particular event. How do I disable it?
A: We have added a mod options menu that allows you to disable any and all events if you so desire.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new events?
A: Yes, that is part of our plan. Periodically, we will add new, interesting events - both local events and world map events!

Q: Can you add any world map events?
A: We are looking into potential options, yes.

Q: These events are super OP!
A: Bear in mind we tweaked the occurrence chance of the events according to how big of an impact it can have. We will constantly tweak the values, so be sure to leave us some feedback!

Q: CE compatible?
A: yes.

Q: Can I disable specific event?
A: Yes! In mod options you can alter the chance for events to appear - even lowering them to 0!



Graphics are created by me, Oskar Potocki.

Code work created by Kikohi.

Ideas gained from Helixien.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]








Popular Discussions View All (8)
140
Aug 24 @ 4:31am
PINNED: Bug report
Kikohi
1
Aug 3 @ 10:14am
Psionic rain aging pawns after disabling it in mod menu
K4L-Zbelko
43
8 hours ago
Put your ideas for events here!
Nimble102
1,940 Comments
WarezCrawler 9 hours ago 
I just got psychic rain in space. I'm guessing that is to be considered a (minor) bug? I'm sure it is just because Odessey introduced new functionality, and this scenario haven't been fixed yet.
Scyobi_Empire 11 hours ago 
@Marthipan you can literally turn it off in the mod settings, what are you on about?
Gualdhar Aug 27 @ 3:20pm 
Anyone know if the psychic rain event affects pawns in space? Makes sense to me if it doesn't, but I don't know how the event is coded.
Gray Sanddragon Aug 26 @ 7:17pm 
i LOVE space battles lol perfect balance of risk & reward
Marthipan Aug 26 @ 11:48am 
So global warming actually hardcodes into your save file a 50F increase in temperatures making it so that any colonist outside of a freezer will get heatstroke immediately........... There is literally nothing positive this mod adds that offsets how horrible this event is and that there isn't a red flag about how it will destroy a save you've poured hours into is beyond frustrating especially with no way to turn it off without editing your save file with a huge chance of corrupting it. You can't fix it in dev mode and you can't turn it off in the settings for this and you can't even disable it in cherry picker after it's happened. Once it's happened it's pretty much permanent. This isn't fun or challenging it's just an immediate game over pretty much.
Good Old Jim Aug 24 @ 2:11pm 
This ever going to get a 2.0 reboot like some of the other Vanilla Expanded series? Feels like it could use it. Some events are outdated and with the massive improvements to the base game etc... its opened the door for tons of new interesting events.
Landromat Aug 23 @ 1:08am 
and i just lost a save because of ice age. Meh
Danyule Aug 21 @ 4:14pm 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas Aug 18 @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas Aug 18 @ 10:30am 
could this mod affect raid events im having raids every 20 or more days