RimWorld

RimWorld

7,157 vurderinger
Vanilla Fishing Expanded
9
4
23
5
4
2
7
3
5
3
2
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
3.019 MB
16. nov. 2019 kl. 5:40
24. juli kl. 4:00
51 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Fishing Expanded

I 1 samling af Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 genstande
Beskrivelse
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1.918 kommentarer
ooBUBBYoo For 15 timer siden 
Thanks
Sarg Bjornson  [ophavsmand] For 15 timer siden 
It adds options to Odysey fishing
ooBUBBYoo For 15 timer siden 
Does this conflict with Odyssey fishing or do they merge together?
Space Yeti For 21 timer siden 
It would be really cool if you could set a grow zone in the water, and your planters could plant aquatic plants that boost fish population regrowth
gunns22 5. aug. kl. 17:53 

F I S H
Kei 5. aug. kl. 7:12 
I would like to apologize and fixed the issue.
Sarg Bjornson  [ophavsmand] 4. aug. kl. 14:34 
Yes, we would need to add a separate bill for that
Anker 4. aug. kl. 11:45 
Fish are listed as a type of meat, but cannot be used as a meat ingredient for jerky in Classical.
Sarg Bjornson  [ophavsmand] 4. aug. kl. 8:23 
@Kei: That's outside of the possibilities in this mod, you have deeper issues

@Kaldreth: Nothing gives, welcome to Odyssey fishing
Kaldreth 4. aug. kl. 6:54 
This mod was working great. I then got Odyssey, started a new game and now I only have 1 fish type in the whole map. What gives?