RimWorld

RimWorld

7,129 ratings
Vanilla Fishing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.019 MB
Nov 16, 2019 @ 5:40am
Jul 24 @ 4:00am
51 Change Notes ( view )

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Vanilla Fishing Expanded

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
[www.patreon.com]



Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oskar and Sarg have decided to introduce a way to catch fish in your local water sources, adding a bit of purpose for settling near running water and ocean side.

With simple, intuitive, vanilla-like mechanics, all it takes is to designate a fishing zone same way you designate a growing zone, and assign your Animals capable pawns to the new fishing job type. In no time they will pull out fishing rods from their invisible bags, head straight down to the river and whilst chatting to each other, try to catch a new meat type called fish, which can be eaten raw (providing an Ate raw food debuff, just like regular vanilla meat), or used in a cooking recipe. Unlike other mods, the fish don’t need to be butchered.

With each biome providing a different kind of fish, separated into three different sizes, you will soon find yourself starting a new fish selling business, with lobsters and eels, haddocks and cods, goldfishes and clown fish!





Vanilla Fishing Expanded mechanics can be seen described below:

































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the following Google form.

[forms.gle]



Q: Where can I find the Fishing zone button?
A: Right next to the growing zone in the Architect > Zone tab. REMEMBER if you have Odyssey, fishing zones need to be researched!

Q: Will you keep updating the mod with new types of fish?
A: No

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Don't ever remove mods from a save, though.

Q: My pawns keep fishing till they starve, ignoring their schedules, what gives?
A: Your pawns are trying to catch fish that are WAY too large for their fishing skill. There are three fish sizes, and you need to catch what you CAN catch.

Q: These fish are unrealistic. Halibut only provides so little nutrition?
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. It’s a very difficult thing, balancing a mod with such an advanced back-end, and we will listen to feedback and adjust it along the way, but realism when it comes to fish is not our primary concern.

Q: Is this mod compatible with...?
A: It shouldn't conflict with other fishing mods, and we have added compatibility with Advanced Biomes, Realistic Planets, Nature's Pretty Sweet, Mallorn Forest from LotR mod, and specially Alpha Biomes (with 19 specific alien fish)

Q: CE compatible?
A: It’s a fishing mod (also, yes, it should, you tell me)



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!











1,907 Comments
zontar 2 hours ago 
Thank you, I did not originally see that post
Sarg Bjornson  [author] 22 hours ago 
@Holo The Wise Wolf & Zontar: Here's the infographic: https://www.patreon.com/posts/important-before-133766856
zontar Jul 31 @ 9:21pm 
Because the odyssey fish don't have any of the variety that this mod added and I really enjoyed that variety
zontar Jul 31 @ 9:16pm 
Can you guys make an odyssey-compatible option to have all the original fish that you can toggle so that it's really more of an expansion rather than an alternative?
Holo The Wise Wolf Jul 31 @ 8:52pm 
So how does this mod work now with odyssey update? I've been using it for years i think it was one of my very first mods lol, does it just add more fish into the fishing zones vanilla now have, does it add a second type of fishing spot that's only VE or does it overwrite odysseys or a secret fourth thing?
吱吱宸 Jul 30 @ 5:32am 
The problem lies in the automatic sorting of rimsort. No wonder it is so difficult to find the cause.
吱吱宸 Jul 30 @ 3:11am 
All the fish textures disappeared, and the related error started from line 4194 of the log. When I added fish using the developer mode, an error message popped up on line 5173. I removed most of the mods and couldn't reproduce the problem. It may be caused by multiple mod conflicts. Does anyone know why?
https://gist.github.com/HugsLibRecordKeeper/af6b009cc3c5b192c524cc737e792f67
Zensane Jul 29 @ 2:52pm 
Love your vanilla expanded mods so far, very new player 100 hours, but odyssey made fishing worse or why cant i choose what fish to catch? :steamhappy:
Sarg Bjornson  [author] Jul 29 @ 10:32am 
Yep,, that's what they did in Odyssey
Zensane Jul 29 @ 8:51am 
Hello how do I change what fish to catch? I only have 1 option seems like im missing out on a great deal of content :D