RimWorld

RimWorld

606 betyg
Cybernetic Warfare and Special Weapons
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.0
Filstorlek
Lades upp
Uppdaterades
8.085 MB
21 jul, 2019 @ 14:01
2 sep, 2019 @ 9:24
18 ändringsnotiser ( visa )

Abonnera för att ladda ner
Cybernetic Warfare and Special Weapons

I 1 samling av Trunken
[Trunken] All my Mods (Deutsch/German inkl.)
17 artiklar
Beskrivning
Version 1.0: Release (Special Weapons)
Version 1.1: Power Fist with Knockback, Pummel and Stun added (XND mechanics)
Version 1.2: Combat Extended Patch included (CE Ready)
Version 1.3: Equipment requirements: Cyberware (CONN) or servo-motors (Power Armor)

Unfold the power of superior weapon systems

This mod contains a wide spectrum of different weapon types with fantastic effects and eyecandies. New lategame content with beautiful artwork, customized soundeffects and well written lore complementing atmosphere and flair.

Weaponry
- Energy Claws
- Energy Sword
- Chain Sword (AP)
- Gun Blade (Mix)
- Shocker (Knuckles)
- Disruptor (Knockout)
- Napalm Blaster (Flamethrower)
- Havoc Launcher (Multi Burst Grenade Launcher, 1x1)
- Dual Eraser (2x Machine Pistols)
- Riot Breaker (Chain Shotgun)
- Ballistic Shredder (SMG)
- Ballistic Combat Gun (AK)
- Ballistic Enforcer (AR)
- Plasma Gun (Burn)
- Recon Bolter (Laser)
- Accelerator (Hybrid)
- Coil Gun (Charged)

Special Features
- Cleave (Requires Jecstools)
- Knockback
- Napalm
- Plasma
- Laser
- Bio
- Orbs
- Electro
- Ferromagnetic
- Explosives
- Multi Shots
- Rapid Fire
- Fire Modi
- Ammunition Changer


- Several ballistic power houses for urban fights and ground control
- Dual wield machine pistols for the trigger happy (Full compatible)
- Knuckles with stun, knockouts and electrification
- Biological Weapons
- Gauss and Firemodes for distance shots
- Claws for cleaving multiple targets
- Sword collection

Shoot with high calibre cartridges or explosive shells. Take out important single targets with even more power and range. Toast your enemies with animated flames or bomb them back to the stone age with a havoc of toxicity. Blast them away with your lasers, plasma or particle mixtures at atomic-molecular level. Or just bring your jail under control with your new maximum security equipment. Dangerous suspects will think twice.




















- Skill: 9-16 Crafting
- Technology Level: Industrial / Spacer / Ultra
- Research: Ballistics / Cybernetic Warfare / Framework Weaponry
- Unlock full potential with cyberware (CONN) or servo-motors
- Empowered by races: Android T5, Battle Droid, Kijin

Cyberware:
- Bionic Arm
- Archotech Arm
- Power Arms
- Energy Core
- Energy Link
- Musclewire


- JecsTools - Combat Extended (CE) - Dual Wield - Proper Shotguns (XND) - Cybernetic Organism and Neural Network (CONN) - Adeptus Mechanicus - Vanilla Weapons Expanded (Link) - Vanilla Apparel Expanded (Link) - Vanilla Armors Expanded (Link) - Android Tiers Arsenal (Upcoming) - Cybernetic Warfare and Special Weapons - load it here - - Expanded Prosthetics and Organ Engineering (EPOE)

Auto Patching: This mod has no dependencies and will work with a lot of components, if found. Just load it late, lean back and watch the magic.The first of three mods of a series, brought to you by the worlds greatest gunsmiths.

Lore (randomly chosen)
A wide-barreled multi launcher assembled by some cyberpunks for street wars against the concern. The blueprint quickly fell into the hand of some corporations, which ended up using the replika against their own inventors... on well-trained and paid security forces. The shells detonate on impact, leaving a small poison cloud behind known as the havoc. This heavy form of toxicity destroys biological organs in seconds. The name is kept until now.

Credits
Mental Support during CE Patching * ilikegoodfood
GFX Cyborg Weaponry * by Luizi & Oskar Potocki
Engineering * by Ogliss & XeoNovaDan & ChJees
Support * Mehni & Evaine
Brother in Arms * Kikohi
LoadOnDemand * Meru
Harmony * Pardeike
JecsTools * Jecrell

Translations
Japanese 日本人 * by Proxyer
Russian русский * by AftarNik

Achieve the full control over your weapon systems. Become the platform.


https://steamcommunity.com/sharedfiles/filedetails/?id=1767214408 (CONN)
https://steamcommunity.com/sharedfiles/filedetails/?id=1695609511 (Spartan Foundry)
https://steamcommunity.com/sharedfiles/filedetails/?id=1737394695 (Spartan Foundry Warcraft)
https://steamcommunity.com/workshop/filedetails/?id=1541438614 (Adeptus Mechanicus)
https://steamcommunity.com/sharedfiles/filedetails/?id=1812364104 (Rename Your Weapons!)

[ko-fi.com]

https://ko-fi.com/O5O5R5G0 (T-K Mods)
https://ko-fi.com/ogliss? (Support Ogliss)

Join us on Discord: https://discord.gg/sT4zdXt










Populära diskussioner Visa alla (4)
25
8 mar, 2020 @ 13:13
Bug Reports
Trunken
8
18 jan, 2020 @ 15:02
Requests
Trunken
6
18 jan, 2020 @ 17:56
Suggestions
Kamish
317 kommentarer
Mismagius 27 sep, 2021 @ 17:09 
@Latex Santa but its also very buggy as the game treats your pawns like as if they were equipping multiple of these weapons in that continued version.
Latex Santa 17 aug, 2021 @ 9:52 
@Five-seveN The version linked by Mlie below is also compatible with 1.3.
UshioNoa 17 aug, 2021 @ 2:59 
1.3?
Luizi  [skapare] 6 jun, 2021 @ 4:55 
Thank you :)
SuperTechDragon 1 mar, 2021 @ 13:46 
@Mlie Thank you!
Mlie 5 jul, 2020 @ 13:46 
Made an update of this mod for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2155485488
Hope this will help anyone!
@Stormtail you are free to use the source if you are having issues getting your 1.1 to work!
Think3r 23 jun, 2020 @ 10:05 
Read the comment by @Stormtail.
Jonny 22 jun, 2020 @ 20:04 
so is there ever going to be an update, official or not, for this mod?
TheVillain 9 jun, 2020 @ 13:52 
Looking into the files, the Defs can be fixed, but some weird UI errors are being thrown and the Harmony integration needs updating I think.

If someone reading this knows what the above means then DM me and (with the original authors approval) I'd like to fork this and see what we can do?
TheVillain 9 jun, 2020 @ 11:55 
@stormtail let me know If I can help at all - I'm familiar with the structure of Rimworld. Though not a coder.