Space Engineers

Space Engineers

237 ratings
[EWE] Edens Wrath Engineering
File Size
1,052.450 MB
Jun 2, 2019 @ 11:22am
Dec 26, 2020 @ 4:30pm
124 Change Notes ( view )

Subscribe to download
[EWE] Edens Wrath Engineering

EWE is a complete overhaul for SE.
Progression is currently WIP.
The mod is designed to play with Assembler Material Efficiency = 1

Beginners Guide -
Wiki -

Mod Info located in Discord while under development

Whats in this Mod?
- There are 114 ores.
- 15 Pure Ores
- 54 Composite Ores
- 32 Vanilla Ores
- 13 Ice Ore
- 200+ Total Components to build with.
- 4 Total Gases able to store in tanks (there will be plenty more in the future).
- 7 Different power Sources.
- 5 Types of Armor with both Light/Heavy armor Variants.
- 18 different Consumables.
- Craftable Consumables, Zone Chip, and Datapad.

Spreed Sheet containing recipes for Ore, Components, and Blocks:

For those that are curious what elements are in ores, visit This is where I sourced most of my data from. Search for the ores name with the website and it will give you a general idea what the ore may contain. There is a ore list in the discord channel #ewe-ore located in the EdensWrath Engineering Group.

To Progress through production, the current setup is: Survival Kit -> Basic Component Assembler -> Advanced Component Assembler -> Chemical Reactor -> Basic Component Mass Assembler -> Mass Chemical Reactor.

Building Components require ingots and sub-components, so search through the different Assemblers to locate components or alloys that you may be missing. A list of Components can be found in the discord channel #ewe-components in the EdensWrath Engineering Group.

Production Groups
- Survival Kit - Basic Refining, Tools, Construction Components, Alloys, Fluids
- Basic Component Assembler - Construction Components, Basic Mechanical Components, Basic Electronic Components, Tools
- Advanced Component Assembler - Advanced Mechanical Components, Advanced Electronic Components, Weapon Components, Ammo
- Chemical Reactor - Alloys, Fluids, Fuel Rods

Evaporators and Synthesizers are needed to convert Liquid Gasses (Inventory Items) to Gas.

Reactors now use Fuel Rods which can be built in the Chemical Reactor.

Will this work with other Mods?
- Yes as long as this mod is last in the list and other mods do not add any new components or override/adjust planets.
- For Using Defense Shields from DarkStar; [DS] must be loaded before [EWE]. The plugin is no longer needed.

Will this mod work with previous Blueprints?
- All vanilla blocks that were on the grid will still spawn and update to new adjusted blocks (Vanilla Weapons Currently wont Spawn while weapon changes under way).

All Features will continue to be expanded and worked on. There are many things still to come.

This is a WIP. models will be made at a later date.

Plugins (Moved to Plugin Discusion) -

EWE is now compatible with Daily Needs.
- Gravel can be obtained in the Stone Crusher
- Ice can crafted in the chemical reactors and survival kit under "Fluids" to make drinking water
- To use Daily Needs with EWE, Daily Needs is required to be loaded before EWE.

Current issues
- Still Implementing Econ Update. Econ Values are still being Balanced and set.
- Assemblers do not pull components from their outputs.
- Mod is not fully compatible with Colorful Icons -
Colorful Icons overrides some icon changes that were made (not game breaking).
- Radial Menus not Supported (Currently WIP).

For those looking to create "add-ons" or plugins:
- Please do not Re-Upload Mod Logo or Altered Logo
- Please do not use names "Edens Wrath", "Edens Wrath Engineering", or "EWE" in Titles and Pictures.
* Reference "Edens Wrath Engineering" in Mod's description.
* Post Credits and Links to this mod.
- Please verify with the Original Mod Author before Uploading/Adjusting their works.
- I will sponsor Plugins on request (link them on the main mod), once verified.
* Sponsored Plugins can use "EWE-Plugin" in Titles/Pictures and will be provide EWE-Plugin Logo.

*** If the Mod/Plugin is not Listed in the EWE Mod, it is not a sponsored plugin. ***

Original Work -
Popular Discussions View All (7)
Jun 12, 2021 @ 5:19am
PINNED: Bugs, Issues, and Errors
Jan 1, 2021 @ 12:37pm
PINNED: Balancing and Progression
Feb 12, 2020 @ 3:40pm
PINNED: Ore List
< >
Brain Apr 21 @ 3:49pm 
@Wellen, @Deserter - I was beta testing this mod a year ago, the developer got frustrated running into the limits of the game engine (graphically not being able to handle the amount of materials he had developed) and stopped working on it. The developers have a discord, maybe start asking there:
Wellen Apr 2 @ 5:11pm 
Dear me this is an intense mod:lunar2019deadpanpig:, I'mma just wait till there's been another update before I think about making a survival series with it; love it!~:selike:
Deserter Feb 25 @ 12:11am 
need to update
MG tritan67 Feb 10 @ 1:02pm 
are customer controller blocks broken with this mod or is it just me?
Mirti Feb 8 @ 11:45am 
very intense, love it! im wondering 3 things now ... to include food mechanics ... and yeah trees growing is cool ::) second, maybe someone serious to make a mod with massive waves of known and extra animals ... that would actually work ... and this mod as basic in any playing server?
Bazalisk Feb 7 @ 4:29am 
any chance that we can get a small tweek so that we can get carbon from trees in some way?
maybe a wood resource that can be made to charcoal then into carbon?

love the mod btw :D a must have
Mirti Feb 6 @ 1:34pm 
man ... im speachless :D
Ossom Feb 4 @ 4:08am 
Well, good news is that both this and many other mods do not appear to have not been broken by this update!
Looking forward to any updates you guys make.
Olan Turner Feb 3 @ 10:55am 
Are there any planned updates, for this mod, after the latest Warfare 2 DLC?
Mirti Jan 29 @ 11:04am 
this looks great!