Space Engineers

Space Engineers

260 ratings
[EWE] Edens Wrath Engineering
File Size
1,052.450 MB
Jun 2, 2019 @ 11:22am
Dec 26, 2020 @ 4:30pm
124 Change Notes ( view )

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[EWE] Edens Wrath Engineering

EWE is a complete overhaul for SE.
Progression is currently WIP.
The mod is designed to play with Assembler Material Efficiency = 1

Beginners Guide -
Wiki -

Mod Info located in Discord while under development

Whats in this Mod?
- There are 114 ores.
- 15 Pure Ores
- 54 Composite Ores
- 32 Vanilla Ores
- 13 Ice Ore
- 200+ Total Components to build with.
- 4 Total Gases able to store in tanks (there will be plenty more in the future).
- 7 Different power Sources.
- 5 Types of Armor with both Light/Heavy armor Variants.
- 18 different Consumables.
- Craftable Consumables, Zone Chip, and Datapad.

Spreed Sheet containing recipes for Ore, Components, and Blocks:

For those that are curious what elements are in ores, visit This is where I sourced most of my data from. Search for the ores name with the website and it will give you a general idea what the ore may contain. There is a ore list in the discord channel #ewe-ore located in the EdensWrath Engineering Group.

To Progress through production, the current setup is: Survival Kit -> Basic Component Assembler -> Advanced Component Assembler -> Chemical Reactor -> Basic Component Mass Assembler -> Mass Chemical Reactor.

Building Components require ingots and sub-components, so search through the different Assemblers to locate components or alloys that you may be missing. A list of Components can be found in the discord channel #ewe-components in the EdensWrath Engineering Group.

Production Groups
- Survival Kit - Basic Refining, Tools, Construction Components, Alloys, Fluids
- Basic Component Assembler - Construction Components, Basic Mechanical Components, Basic Electronic Components, Tools
- Advanced Component Assembler - Advanced Mechanical Components, Advanced Electronic Components, Weapon Components, Ammo
- Chemical Reactor - Alloys, Fluids, Fuel Rods

Evaporators and Synthesizers are needed to convert Liquid Gasses (Inventory Items) to Gas.

Reactors now use Fuel Rods which can be built in the Chemical Reactor.

Will this work with other Mods?
- Yes as long as this mod is last in the list and other mods do not add any new components or override/adjust planets.
- For Using Defense Shields from DarkStar; [DS] must be loaded before [EWE]. The plugin is no longer needed.

Will this mod work with previous Blueprints?
- All vanilla blocks that were on the grid will still spawn and update to new adjusted blocks (Vanilla Weapons Currently wont Spawn while weapon changes under way).

All Features will continue to be expanded and worked on. There are many things still to come.

This is a WIP. models will be made at a later date.

Plugins (Moved to Plugin Discusion) -

EWE is now compatible with Daily Needs.
- Gravel can be obtained in the Stone Crusher
- Ice can crafted in the chemical reactors and survival kit under "Fluids" to make drinking water
- To use Daily Needs with EWE, Daily Needs is required to be loaded before EWE.

Current issues
- Still Implementing Econ Update. Econ Values are still being Balanced and set.
- Assemblers do not pull components from their outputs.
- Mod is not fully compatible with Colorful Icons -
Colorful Icons overrides some icon changes that were made (not game breaking).
- Radial Menus not Supported (Currently WIP).

For those looking to create "add-ons" or plugins:
- Please do not Re-Upload Mod Logo or Altered Logo
- Please do not use names "Edens Wrath", "Edens Wrath Engineering", or "EWE" in Titles and Pictures.
* Reference "Edens Wrath Engineering" in Mod's description.
* Post Credits and Links to this mod.
- Please verify with the Original Mod Author before Uploading/Adjusting their works.
- I will sponsor Plugins on request (link them on the main mod), once verified.
* Sponsored Plugins can use "EWE-Plugin" in Titles/Pictures and will be provide EWE-Plugin Logo.

*** If the Mod/Plugin is not Listed in the EWE Mod, it is not a sponsored plugin. ***

Original Work -
Popular Discussions View All (7)
Apr 5 @ 3:00pm
PINNED: Bugs, Issues, and Errors
Feb 15 @ 9:15am
PINNED: Balancing and Progression
Feb 12, 2020 @ 3:40pm
PINNED: Ore List
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Shiana May 23 @ 3:41am 
still a broken mod on most cases and just a waste of time. Starting on the solar system / earthlike planet, and in 90% of the case you won't find carbon or ice near enough to your starting point to be of any use. That means your resources run out and you can just delete yourself and try again. No fun. Also Metals only appear in their pure form on eathlike planets it seams. so far i only found iron, cobalt, nickel. (4 tries, each one more than 5 hours searching for carbon)
Raziklon Jan 9 @ 9:10am 
In fashion, I can't find it (Cryogenic Pump) ( wire spool ) Needed for crafting ( Help me find them!
skyluka Dec 23, 2022 @ 12:20am 
Good afternoon! Is your mod compatible with The Khurakan System (
Crone Dec 15, 2022 @ 6:52am 
Greetings Engineers,
is there a way to remove or block the pulse and laser turret from the mod to being used by npc's?
Thundercraft Oct 7, 2022 @ 4:00pm 
To be fair, I have not actually tried Industrial Overhaul. However, when I first found it, I looked into that mod with interest. But I quickly concluded that it's not quite what I wanted.

For me, Industrial Overhaul goes too far with radical changes. I think it changes far too much. Worse, it breaks or is incompatible with a bunch of different mods, including "Fusion Fuel Production".
Dirwood76 Sep 24, 2022 @ 5:40am 
@Rotn_ hopefully this one works. I am also a huge fan of this mod. :)
Rotn_ Sep 7, 2022 @ 10:12am 
hello i was trying to join the discord but when i click on the discord invite link i get "invite invalid" anybody that have a working link? hopefully any of the creators see this and update the link to a working one for myself and others

regards Rotn_
Dumpgrah Aug 8, 2022 @ 2:52pm 
I agree love this mod and even with its small bugs and issues would love to see development or even a restructuring attempt in it, :steamhappy:
Thundercraft Jul 31, 2022 @ 1:02am 
I'm also hoping to see this get another update some day. It sounds really nice.
drknobz Jul 27, 2022 @ 1:45pm 
Is this mod still alive?