Space Engineers

Space Engineers

2,629 ratings
Colorful Icons
Type: Mod
Mod category: Other
Tags: hud
File Size
21.326 MB
Nov 17, 2016 @ 2:55am
Sep 12 @ 6:45am
64 Change Notes ( view )

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Colorful Icons

Are you tired of that bluish color of all icons?
If yes, I have solution for you!

Use on any server
You can use this mod as plugin, so it will work even on server that don't have this mod installed.

Subscribe to Plugin Loader, follow instructions there to make it work (subscribing is not enough) and then you can enable colorful icons in the the game's main menu (there will be new button "Plugins").

Configure it to your liking
You can set which icons you want to replace. You can choose to enable or disable block, components, ingots, ores, tool and you can also use old components icons.
Options can be changed via chat commands:
/ci /ci help shows help /ci list lists all options /ci status shows which options are enabled /ci enable [option] enables option /ci disable [option] disable option
Or with user interface if you have Text HUD API mod (this is optional, you don't need Text HUD API for this mod to work).
Open chat and press F2. In the top left corner mod menu will apear. You can control it with your mouse.

Also there is option to fix tool colors. It swaps tool colors so that same tier tools have same (or similar) colors. It isn't perfect and it will be probably updated in the future.

This mod contains colored original textures of:
  • Ores
  • Ingots
  • Components
  • Weapons and tools
  • Blocks
  • Includes icons for Decorative pack #1, Decorative pack #2, Economy Deluxe, Frostbite, Sparks of the Future, Wasteland, Warfare 1, Heavy Industry DLC and Warfare 2

Colorful icons are in inventory, assembler and in required components table when building blocks.

Thanks Deathfather for helping out with Warfare 2 update.

You can contribute to this mod on GitHub![]
Popular Discussions View All (4)
Oct 16, 2022 @ 10:28am
Request to reuse textures
Nov 21, 2021 @ 12:24am
Client side only.
Nov 30, 2022 @ 8:56am
Integration in Custom Mod
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Marckkus Sep 22 @ 2:18pm 
Thx Typekcz and good work
typekcz  [author] Sep 21 @ 6:13am 
There is on
It should work, but sometimes things happen, I don't own any console so I can't test it properly.
Marckkus Sep 20 @ 9:26pm 
Hi is there a crossplay version ?
iTZz Suso Sep 13 @ 12:53am 
Thanks you mate 👍
Dalten Sep 12 @ 7:40am 
hugely appreciated, thank you for your quick attention on this.
typekcz  [author] Sep 12 @ 6:48am 
Invisible ingot crafting icon is fixed. These crafting icons have different definitions and when I was generating these new renamed assembler definitions entries, I left wrong path there.
Wolverine Sep 12 @ 6:20am 
This mod changes the game, and should be part of the base game. i cant play space engineers without this mod!
Dalten Sep 11 @ 5:30pm 
good evening, players are reporting that survival kit production icons are invisible now. do those need to be addressed separately from basic and full assembler production menus? tysm.
typekcz  [author] Sep 11 @ 9:36am 
Sorry, notification seemed to be for one comment, didn't read the rest. I'll check it out and fix it tomorrow.

I think that the best way would be to make separate mod for icons from mods. That way I don't increase mod size for every one. Source code is on GitHub, you can copy it from there, or we could make it so that this mod would support addon mods. All logic would be here and addon mods would contain only textures and config.
[BR]SharkStrike Sep 11 @ 8:31am 
Well... I managed to include the colored tech safe zone icons in my tuning mod.
Maybe I can do this for the other tech icons, with the help of Ash Like Snow's ModAdjusterV2.
If you change your mind about including tech icons in your mod. I can provide the materials as soon as I have them made.

Yes... The gravel icon is only visible in the mount queue.