XCOM 2
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[WOTC] Unarmed Weapons
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67.652 MB
May 22, 2019 @ 9:47am
Aug 25, 2021 @ 8:49pm
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[WOTC] Unarmed Weapons

Description
Adds three tiers of Unarmed melee weapons: Brass Knuckles and Combat Boots. By default, attacks with Brass Knuckles visualize as uppercut punches, while attacks with Combat Boots visualize as front kicks. These weapons are available from the start of the campaign, and are upgraded alongside Rangers' Swords.

Compared to regular Swords, Unarmed weapons:
  • Give +1 Mobility and +5 Dodge.
  • Have -1 base damage.
  • Have an additional -1 damage penalty if the target has any amount of Armor.
  • Deal +1 bonus damage to targets without Armor.
So against unarmored opponents, they are just as good as swords. Even better, thanks to the passive stat bonuses. However, they effectively deal -2 damage compared to Swords if the target has any armor.

No special photobooth poses and no custom armory attitudes.

REQUIREMENTS

X2 WOTC Community Highlander is required.

Safe to add mid-campaign.

COMPATIBILITY

Should be compatible with almost anything.

Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.

Configured for (WOTC) Utility Slot Sidearms Extended and Primary Secondaries. Compatible with Dual Wield Melee and WotC Ballistic Shields.

This mod contains a set of tactical animations for soldiers using Unarmed Primary or Dual Unarmed weapons. Attacks with Dual Unarmed weapons visualize as Left + Right punch.

While equipped with a Primary Unarmed weapon, the soldier will be forced into Templars' By The Book attitude. This behavior is configurable and can be disabled.

There are no attack animations for using Dual Melee that includes one Unarmed weapon, and one "proper" melee weapon. In other words, if you don't want it to look weird, avoid Dual Wielding an unarmed weapon and a "normal" melee weapon.

CONFIGURATION

The mod is configurable through:
..\steamapps\workshop\content\268500\1748795728\Config\XComPunch.ini ..\steamapps\workshop\content\268500\1748795728\Config\XComKick.ini

There you can customize stats for Unarmed weapons, or just make them entirely cosmetic alternatives to swords. You can also configure which attack animations will be used by Brass Knuckles and Combat Boots.

KNOWN ISSUES

Melee attacks with Brass Knuckle / Combat Boots will still be called "Slash" or something like that, and generally will refer to hack'n'slash weapons. Not something I can easily fix, nor care to.

OTHER MODS

[WOTC] Hand to Hand Abilities - this mod adds an ability to all soldiers that allows to Punch, Kick or Stockstrike enemies.

CREDITS

Thanks to Dies Irea for Covert Infiltration / Prototype Armory compatibility config.
If you'd like me to make the mod more configurable, please first consider supporting me on patreon[www.patreon.com] so I can afford the time to do it.
134 Comments
CantankerArt Apr 23 @ 4:14pm 
Hi, does anyone know if this mod works with the cyberclaws from augmentations? When equipped, the attack animations seem to overwrite the slashing animation from the cyberclaws. Can this be rectified somehow in the .ini file maybe? Or any other solution? Thanks

And thanks for all your hard work Iridar
Corbent Dec 21, 2024 @ 2:03pm 
Sometimes I feel incredibly dumb. Thanks. hehe
Iridar  [author] Dec 21, 2024 @ 1:28pm 
You can make them invisible by pulling weapon size slider all the way to the left in XSkin.
Corbent Dec 21, 2024 @ 11:55am 
Is there an easy way to make the brass knuckles invisible? On some "unconventional" characters I see them just floating in front of them.
Arkenor Dec 17, 2024 @ 7:15pm 
Oh, that's great too! I'm already using that for Thor though, and it's rather electric themed which is why I forgot it.
Iridar  [author] Dec 17, 2024 @ 7:12pm 
Stormrider.
Arkenor Dec 17, 2024 @ 7:09pm 
Other than Samurai which I already us, are there any other pure melee classes that would be able to make good use of this mod? I have a few skins for folks who shouldn't be using guns, such as the Hulk skin, and it'd be nice to find something appropriate for them.
Iridar  [author] Oct 29, 2024 @ 12:03am 
No
lichen93 Oct 28, 2024 @ 9:57pm 
any plan on making a new class like martial artist that can punch people?
Or maybe more fist-based weapons?
Like power fist or shotgun fist or something.
meowbaawoof Oct 11, 2024 @ 4:30am 
I use this mod, along with your stormrider mod.It's really... Unique, especially when stormrider's skills can tackle enemy armor.The only minor drawback is that the animation is too plain, and if the two mods can be combined with some red psionic effects, it will be much more aesthetically pleasing.
Of course it's unimportance, thanks for your mods, they're really cool.

Sorry for my poor English, I apologize in advance if there are any misleading grammatical mistakes (because this paragraph is long)