Slay the Spire

Slay the Spire

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Infinite Spire
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File Size
Posted
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13.625 MB
Dec 31, 2018 @ 5:10pm
Dec 3, 2020 @ 6:15pm
21 Change Notes ( view )

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Infinite Spire

Description
Primarily this mod is an expansion mod that adds lots of new content, like new relics, cards, events, bosses. One of the other goals of this mod was to integrate it with as many mods as possible. This mod also allows the player to keep climbing after the 3rd floor even on normal runs. After you have defeated the Nightmare you will be able to choose if you want to activate endless mode. (Keep in mind this must be done at some point before you kill the boss in Act 3)

Infinite Spire isn't supposed to increase the difficulty of the game, it is just there to enhance the game by adding new interactions and fun new mechnaics.
Popular Discussions View All (40)
21
Aug 12, 2023 @ 2:54pm
All the bosses have become lord of fortification?
天阳的搅拌机
2
Apr 8 @ 8:24am
Reset Infinite Blow
mindscapejem
7
Jun 4, 2024 @ 10:28pm
BUG Report
叶星宿
534 Comments
pgames-food May 21 @ 3:39am 
hi @ pkpenguin, usually they appear in act 2 and act 3, and shown by a dark/purple icon on the map screen, and then once you do manage to find and beat it, you can click on the Quests icon near top right, and claim it to unlock endless mode.
PKPenguin May 21 @ 12:58am 
This really needs a guide or a wiki or something, had a great run but didn't find a "nightmare" to go endless with. Bummer
Eeshton Mar 20 @ 2:46pm 
infinitespire.patches.AbstractDungeonPatch$GenerateMap.insertNightmareNode(AbstractDungeonPatch.java:233)
at infinitespire.patches.AbstractDungeonPatch$GenerateMap.Insert(AbstractDungeonPatch.java:205)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateMap(AbstractDungeon.java:657)
at com.megacrit.cardcrawl.dungeons.TheBeyond.<init>(TheBeyond.java:55)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1351)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Eeshton Mar 20 @ 2:46pm 
Mods in stacktrace:
- infinitespire (0.23.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at
Eeshton Mar 20 @ 2:46pm 
Any idea if this is fixable? After a couple of runs through (I think I'm on like 4-5 endless) I get this crash and error after the relic screen, even if I don't select a relic (including mod list then the error afterwards)

Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.0)
- SaveStateMod (1.3.0)
- RunResumer (0.0.3)
- timemazedefuse (1.0)
- infinitespire (0.23.0)
- theleaguerelics (0.0.1)
- mintyspire (2.5.8)
- anniv6 (1.4.9)
- BlueLaboratory (1.0.45)
Cookiesnm1lk Feb 25 @ 6:25am 
huh i'm not the only one who wants that infinite quest to be optional.... i mean... it's not *hard* to kill that elite once you know how, but if you activate endless mode on one computer, and hten continue the game on antoehr computer, the quest isn't registered as beign completed and also doesn't show up so when yhou clear the current act you meet the heart and your game ends.
pgames-food Feb 24 @ 1:06pm 
"BrassicaVT 13 hours ago -Is there a way to edit the difficulty modifiers after climbing the first series of floors? I'd like to make the enemies tougher in exchange for getting rid of the Time Labyrinth "only fifteen cards a turn" thing."

hi a couple of things i did which can make the regular enemies a bit tougher, including some bosses, was to add the shadowverse mod into the mix, as well as i think it was hollow night mod, but im not sure how to remove the 15 card per turn limit. another modder kindly help me by making a mod which removes the max hp gain limit, so that you can still get more max hp as the big bosses get into the millions or billions of hp :)
BrassicaVT Feb 23 @ 11:20pm 
Is there a way to edit the difficulty modifiers after climbing the first series of floors? I'd like to make the enemies tougher in exchange for getting rid of the Time Labyrinth "only fifteen cards a turn" thing.
pgames-food Feb 19 @ 4:09pm 
"Aliass 13 hours ago -Hello Hello, I have a small problem with the infinite, and modded characters. Even if I unlock infinite mode, I lose it if I turn the game off.
Is there a way to unlock it permanently?

hi as far as i have seen, you need to always defeat the purple monster by act 3, to be able to have the option to click to "go infinite".
Aliass Feb 19 @ 2:28am 
Hello Hello, I have a small problem with the infinite, and modded characters. Even if I unlock infinite mode, I lose it if I turn the game off.
Is there a way to unlock it permanently?