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at infinitespire.patches.AbstractDungeonPatch$GenerateMap.Insert(AbstractDungeonPatch.java:205)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateMap(AbstractDungeon.java:657)
at com.megacrit.cardcrawl.dungeons.TheBeyond.<init>(TheBeyond.java:55)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1351)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
- infinitespire (0.23.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.55.3)
- stslib (2.11.0)
- SaveStateMod (1.3.0)
- RunResumer (0.0.3)
- timemazedefuse (1.0)
- infinitespire (0.23.0)
- theleaguerelics (0.0.1)
- mintyspire (2.5.8)
- anniv6 (1.4.9)
- BlueLaboratory (1.0.45)
hi a couple of things i did which can make the regular enemies a bit tougher, including some bosses, was to add the shadowverse mod into the mix, as well as i think it was hollow night mod, but im not sure how to remove the 15 card per turn limit. another modder kindly help me by making a mod which removes the max hp gain limit, so that you can still get more max hp as the big bosses get into the millions or billions of hp :)
Is there a way to unlock it permanently?
hi as far as i have seen, you need to always defeat the purple monster by act 3, to be able to have the option to click to "go infinite".
Is there a way to unlock it permanently?
(if you do, i think making a backup of the saves folder, and then renaming the same filename ending in .autosave.backup (into .autosave) might be able to roll you back to the previous save (but you would have to rename the existing .autosave into something else first)
https://steamcommunity.com/profiles/76561198047650167/images/?appid=646570&sort=newestfirst&browsefilter=myfiles&view=grid
Exception in thread "LWJGL Application" java.lang.NullPointerException
at infinitespire.avhari.AvhariRoom$1$1.run(AvhariRoom.java:74)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.executeRunnables(LwjglApplication.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:210)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
(in my current olderversion run i think i mixed up a bunch of mods and now cant actually get the lord of fortification or his counterpart to appear :) but what could be cool is to allow bosses from mods, + alternating between them + the lord bosses) :)
im not an expert, (and i certainly wish there was a way to play more than 15 cards in a turn - mana permitting), for sure, but in almost all my games in infinite mode i dont run out of gold, maybe 3 games out of 100 or something - and ive played infinite mode a lot
https://steamcommunity.com/sharedfiles/filedetails/?id=2818388011
& https://steamcommunity.com/sharedfiles/filedetails/?id=2631769014
(i 'think' i did reach a huge i think 300+ million boss or something but cant find a screenshot, but most of my infinite runs end up running slow with tons of combo effects from relics bouncing off each other some almost infinitely, that 1 turn can take 7 minutes lol)
AppData\Local\ModTheSpire\
and then try editing or deleting the content in here:
\InfiniteSpire
i think thats what i had to do last time, but make a backup of your saves from the game folder too just in case