XCOM 2
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[WOTC] Pharmacist Class
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Oct 24, 2018 @ 4:04pm
Feb 26, 2020 @ 1:37pm
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[WOTC] Pharmacist Class

Description
[WOTC] Pharmacist Class
The Pharmacist is a support class tasked with healing allies and inflicting status effects on foes. They are armed with an Assault Rifle and a unique secondary weapon called the Stim Gun. The Stim Gun can be used to fire Recovery Stims at allies and Venom Stims at enemies. As one can probably guess, the Recovery Stim acts as a ranged medikit heal, while the Venom Stims are guaranteed to hit their target and inflict Poison. The per-mission charges for these abilities can be increased by equipping more medikits. Pharmacists also start with the Stimulate ability, letting them remove mental status effects from an adjacent ally once per turn. Think of them as being half way between a Specialist and a Medic, with some powerful crowd control abilities.

Unfortunately my artistic skills are lacking, so the Stim Gun model and effects are just those of the default Pistol. I know it's a bummer, but hopefully you can enjoy this class despite that.

Skill Tree
Doctor - Focus on staying mentally fit and alive, while applying heals to allies.
Assistant - Focus on flanking, taking down aliens, and buffing allies.
Dealer - Focus on applying poison and other status effects.

Squaddie
Recovery Stim - Fire a dart at an allythat applies a medikit heal. Also grants Stabilize Stim, allowing you to stabilize an ally who is bleeding out. Does not end the turn when used as a first action.
Venom Stim - Fire a dart that poisons the target. Deals no damage but is guaranteed to hit. Does not end the turn when used as a first action.
Stimulate - Once per turn, you may remove mental impairments from a nearby ally.

Corporal
Survivor - Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time.
Dedication - Free action. Activate to ignore reaction fire and gain a mobility bonus.
Pins and Needles - Venom Stims do some guaranteed damage, which increases with Stim Gun tier.

Sergeant
Steadfast - Grants immunity to disorientation, mind control, and panic.
Maim - Fire a shot with your Assault Rifle that immobilizes the target for a turn.
Bloodlet - Standard shots with your primary weapon now cause Bleeding.

Lieutenant
Over the Counter - Gain 2 additional Recovery Stim uses.
Nitro Stimulant - Fire a dart at an ally granting them bonus critical chance and mobility.
Under the Counter - Gain 2 additional Venom Stim uses.

Captain
Quick Stims - Activate this before using a Stim, and your next Stim will not cost an action.
Predator - Grants an aim and critical chance bonus against flanked targets.
Neurotoxin - Venom Stims now also disorient the target.

Major
Savior - All healing abilities (including Recovery Stims and Combat Clinic) heal 4 additional hit points.
Focus Stimulant - Fire a dart at an ally that grants them a large aim bonus.
Increased Dosage - Poison applied by you deals more tick damage.

Colonel
Lingering Effects - Recovery Stims also grant health regeneration for a few turns.
Flatline - Fire a shot with your primary weapon, dealing increased damage and applying rupture.
Warning Shot - Fire your primary weapon just over the target's head, causing them to panic. This attack deals no damage.

Brigadier
Combat Clinic - Fire a Recovery Stim at all allies that you can see.
Cold Blooded - The first primary weapon shot you take against an enemy suffering from bleeding, poison, burning, or acid burning does not cost an action.
Toxic Cloud - Grants a special dart that functions as a normal Venom Stim against the target, but also releases a large poison cloud in an area around them. Enemies in the area of effect take damage as if they were shot by a Venom Stim.

Credits
Design and implementation: Favid
XModBase: Xylthixlm
Ability icons: .vhs, Xylthixlm, Favid
Preview image: bstar, Favid
Popular Discussions View All (3)
3
Feb 5, 2023 @ 4:37pm
Spanish Translation
Kanario97
2
Jun 29, 2023 @ 7:18am
Simplified Chinese Translation(汉化文本)
冬景瞳
0
Jul 6, 2019 @ 12:00am
korean translation
󰀀Wilson
88 Comments
blasterscope May 16 @ 12:34pm 
dose this mod have any problems i should know before i subscribe
Snipe Feb 12, 2024 @ 3:48am 
Been using this mod for such a long time and still love it. Thank you.
「ai q sonim」 Jan 5, 2024 @ 2:23pm 
Is there a way to disable the Brigadier promotion? I'm not playing LWotC, so it would be weird to have a single class reach that level.
hottt3 Sep 4, 2023 @ 10:40am 
Thanks for the mod! Is it LWotC compatible?
Kirkmaximus Jun 26, 2023 @ 6:41pm 
Downloaded this mod and all of it's dependencies.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?
Atmus81 Jun 14, 2023 @ 9:25am 
I ABSOLUTELY love this mod
mine65 May 5, 2023 @ 7:23pm 
Survivor perk doesn't work at all, I don't have anything that should conflict but my soldiers always die upon the first "bleedout"
MaCC165 Mar 22, 2023 @ 5:16am 
i think f_surviver(first perk on 2.rank) doesnt work(with alternate bleedout mechanics mod)
⦃Sค†คn⦄ Jan 15, 2023 @ 3:58pm 
for some reason this class has no weapons when creating in character pool
Rigante Oct 18, 2022 @ 2:43am 
This class is so much fun... great job!