RimWorld

RimWorld

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Alpha Animals
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Mod, 1.4, 1.5
File Size
Posted
Updated
30.275 MB
Oct 18, 2018 @ 12:21am
Mar 23 @ 7:54am
214 Change Notes ( view )

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Alpha Animals

In 1 collection by Sarg Bjornson
Mods with Vanilla Achievements Expanded support
30 items
Description
Getting an error that bricks your game at the start? The latest update needed the load order to change, and Alpha Animals needs to load AFTER both VFE Insectoids 2 and VRE Insectors

[www.patreon.com]

Adds multiple unique new animals to Rimworld.

Features

Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring some new mechanic into the game, whether it be walking tanks, living resource farm, indestructible plant monsters, night time stalkers, or plain speedy giant spiders. Some of the mechanics are simple, others much more complex.

These animals will spawn in certain biomes, some others will only be available via traders. You'll have to explore to find them all! The Alpha Biomes is a companion mod that adds several new alien biomes to house these weird creatures.

Bear in mind that spawn probabilities have been calculated with no other animal mods installed. If you have, for example, Vanilla Animals Expanded, less animals from this mod will appear, obviously.

The mod will also add new insects in a new faction, the Black Hive. Raids from that faction can be disabled via Mod Options.



Issues

There shouldn't be any. Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

Questions so common I'm putting them here

Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.

Q: Can I remove this mod from an existing save?
A: No. Nor any other mod. Don't do that. Your save WILL break.

Q: Giddy-Up compatible?
A: All mods are giddy-up compatible, since Roolo is a genius. Some creatures (Meadow Ave and Mammoth Worm) even have *improved* stats when used as mounts, since Roolo is an awesome guy and wrote me an special hook.

Q: Combat Extended compatible?
A: Compatibility for CE is handled on their end

Q: Multiplayer compatible?
A: No compatibility offered for multiplayer

Q: Can I toggle each individual animal to decide whether it spawns or not?
A: YES, just open the mod's settings in Options.

Q: I'm getting some red errors on the log that I wasn't getting yesterday! Removing Alpha Animals seems to fix them!
A: Good news! Submerging your computer in acid fixes them too! No, but seriously, 9 times out of 10 this is caused by Steam being a pile of excrement and not updating your Vanilla Expanded Framework, so force it to do so.

Q: The mod is COMPLETELY BROKEN and UNPLAYABLE because X!
A: The problem with hyperbole is it kills trillions of people every year! Now stop being such a drama queen and report any errors in the open discussion down below. For balance concerns, there is a suggestions discussion too.

Plans for the future

Obviously, more animals!

Compatibility

Compatible with Vanilla Factions Expanded - Insectoids 2 (adds the Black HIve as a geneline), plus Insectors
Compatible with Vanilla Achievements Expanded (35 achievements)
Compatible with Vanilla Psycasts Expanded (35 psycasts)
Compatible with Alpha Implants
Compatible with the implants from Vanilla Genetics Expanded
Compatible with Alpha Biomes (duh)

Incompatibilities

- Soft incompatibility with Wild Animal Sex: mod options to disable animals won't work, since Wild Animal Sex just grabs animals from the biome's list
- Decore modifies the game's XML bases, making it incompatible with almost everything
- Priority Treatment Ressurected makes animals with a custom think tree such as Groundrunners spam the log with errors
- ANY mod that adds animals willy nilly to orbital traders will breaks things.

Credit

Original creature graphics: A_Friend, aka SentientLine
Alternate "cute" animal textures by Roidgy
Original implementation and programming: milon, Skullywag and kaptain_kavern
Some sounds by Mike Koenig at http://soundbible.com
Some sounds by Stephan Schutze at http://soundbible.com

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

Full changelog at GitHub: https://github.com/juanosarg/AlphaAnimals

Use Alpha Implants to improve your animals!


Popular Discussions View All (2)
2,040
Apr 29 @ 10:14pm
PINNED: Bug reports
Sarg Bjornson
392
Apr 29 @ 12:01pm
PINNED: Suggestions
Sarg Bjornson
6,507 Comments
Sarg Bjornson  [author] 20 hours ago 
If you are annoyed by unexpected things happening, boy, this mod sure isn't for you
Kindl3 20 hours ago 
Is there a concise description listing traits for new creatures? I found tons of red bushes and trees with eyeball around the area and they keep expanding. It was really annoying. In-game wiki cant tell how should I deal with this expansion.
Mobile Meow Machine May 5 @ 1:07am 
It was? Dang. Still sad that there's nothing like it anymore but it's understandable why.
Sarg Bjornson  [author] May 4 @ 11:48pm 
The wiki was almost 5 years behind, most of its info was wrong...
Mobile Meow Machine May 4 @ 11:41pm 
The wiki had things like spawn rates for each biome, all animals certain added materials are tied to, etc that are either unavailable ingame or very clunky to find at a glance. The wiki was quick and easy, with everything in once place. So not really a proper replacement sadly.
Sarg Bjornson  [author] May 4 @ 11:08pm 
Yes... ingame
Mobile Meow Machine May 4 @ 10:36pm 
Anyone know an alternative place to view all the animals added by this mod since the rimworld bestiary wiki shut down?
Aleron Apr 25 @ 9:56pm 
@Dunedain Basically a mimic for colonists. There isn't a thing that lets you outright expose them, though the one thing that does stand out if you're willing to observe them is watching their hunger need. They drain much faster than a regular pawn's hunger need, more so than a gourmand quirk pawn, so if you happen to see such a thing, isolate them, let them starve, then open season.