RimWorld

RimWorld

Alpha Animals
6,507 Comments
Sarg Bjornson  [author] May 5 @ 11:37am 
If you are annoyed by unexpected things happening, boy, this mod sure isn't for you
Kindl3 May 5 @ 11:29am 
Is there a concise description listing traits for new creatures? I found tons of red bushes and trees with eyeball around the area and they keep expanding. It was really annoying. In-game wiki cant tell how should I deal with this expansion.
Mobile Meow Machine May 5 @ 1:07am 
It was? Dang. Still sad that there's nothing like it anymore but it's understandable why.
Sarg Bjornson  [author] May 4 @ 11:48pm 
The wiki was almost 5 years behind, most of its info was wrong...
Mobile Meow Machine May 4 @ 11:41pm 
The wiki had things like spawn rates for each biome, all animals certain added materials are tied to, etc that are either unavailable ingame or very clunky to find at a glance. The wiki was quick and easy, with everything in once place. So not really a proper replacement sadly.
Sarg Bjornson  [author] May 4 @ 11:08pm 
Yes... ingame
Mobile Meow Machine May 4 @ 10:36pm 
Anyone know an alternative place to view all the animals added by this mod since the rimworld bestiary wiki shut down?
Aleron Apr 25 @ 9:56pm 
@Dunedain Basically a mimic for colonists. There isn't a thing that lets you outright expose them, though the one thing that does stand out if you're willing to observe them is watching their hunger need. They drain much faster than a regular pawn's hunger need, more so than a gourmand quirk pawn, so if you happen to see such a thing, isolate them, let them starve, then open season.
Dunedain Apr 25 @ 3:46pm 
gotta ask. Wtf is the mime, was a colonist of mine, got raided he died and transformed into a mime??
FocussedNut5 Apr 24 @ 12:28pm 
well thanks for you time
Sarg Bjornson  [author] Apr 23 @ 10:57pm 
Ah, no idea, then... Almost haven't touched Anomaly
FocussedNut5 Apr 23 @ 3:01pm 
i guess you could also consider it a tamable devourer
FocussedNut5 Apr 23 @ 2:43pm 
its basically an anomaly add-on animal that you need to sacrifice a pawn to tame
Sarg Bjornson  [author] Apr 23 @ 2:08pm 
What is that?
FocussedNut5 Apr 23 @ 2:00pm 
would this mod work for stuff like ebon rise? i've been looking for stuff that can and haven't found anything so far
Ostrich Apr 19 @ 6:43am 
oh man thank you so much man, really
Sarg Bjornson  [author] Apr 19 @ 4:19am 
Search for "juanosarg"
Ostrich Apr 19 @ 3:27am 
could i get a link? Ive searched for it but cant find it, I really appreciate the reply by the way.
Sarg Bjornson  [author] Apr 18 @ 11:16pm 
No, RadYaks just produce Uranium
estrogenesys Apr 18 @ 4:51pm 
great mod, i won't play without it. is there a list of animals and their mechanics somewhere? the bestiary wiki is closed. is the radyak meant to clean up pollution? it does not seem to be eating waste packs and i'm not sure how to grow grass on polluted tiles for it to eat
Sarg Bjornson  [author] Apr 18 @ 6:52am 
It's all in GitHub
Ostrich Apr 18 @ 4:00am 
wish there was a 1.3 legacy version
Hound Apr 16 @ 12:55pm 
@Sarg Bjornson: I have Giddyup 2 Forked. Meadow Ave is not mountable, but other alpha animals are. It says not mountable species.
StockSounds Apr 16 @ 6:51am 
Well, I looked at it from the Calendar mod's menu, and then I saw it was also present in the tab for completed quests.
Sarg Bjornson  [author] Apr 15 @ 11:04pm 
Defnames shouldn't ever be shown to the player, ever, by any mod
StockSounds Apr 15 @ 6:51pm 
Is it supposed to tell me when a mime encounter happens right after it does by showing the defname? I knew it was weird that I just started and I already got a new colonist...
Smokestack Jones Apr 15 @ 4:50pm 
I've had this mod installed for the past 1000 hours or so of my Rimworld games. Yesterday I had my first manhunting pack of Skip Hounds. That was just unfair, entire hotel of guests slaughtered (they came in on that side of the map). Was definitely exciting but probably the most brutal raid I've ever had. Love this mod.
-Uchū- Apr 15 @ 12:14am 
thank you!
Sarg Bjornson  [author] Apr 15 @ 12:05am 
Will change description to reflect it more accurately
-Uchū- Apr 14 @ 11:45pm 
it says in the description they can eat raw meat so i thought they could do that
Sarg Bjornson  [author] Apr 14 @ 11:39pm 
Drakes eat fermented vegetation. They need to be zoned in green areas
-Uchū- Apr 14 @ 1:41pm 
just to add, i also have a ray hound, hes eating perfectly fine
-Uchū- Apr 14 @ 1:37pm 
So i had 2 decay drakes, i had to kill em cus i believe they are bugged or something not too sure, i had plenty of raw meat lying around but they wouldnt eat any of it, even drafted them and moved them next to the meat they just preferred to starve and die, my colonists can feed them the raw meat perfectly fine when they are starving to death
GAY WORLD ORDER Apr 14 @ 12:29pm 
is there a 1.3 version still floating around?
Sarg Bjornson  [author] Apr 12 @ 11:09pm 
ANY mod that adds animals willy nilly to orbital traders will breaks things.
ThelianTech Apr 12 @ 1:00pm 
Okay, I will do that, May I ask why it is incompatible? and possibly suggest to add a short description for why under the incompatibility section of your mod description as I know there are other that would love to understand they are.
Sarg Bjornson  [author] Apr 12 @ 5:40am 
Get rid of that orbital trader mod. It is not compatible.
ThelianTech Apr 11 @ 5:03pm 
Hi, I was told to disable the ground runner and another animal I cannot find to make the orbital animal trader mod work, i found the ground runner, but i cant find the Wayward Mobile assembler animal. Does that animal go by a different name now or removed? just checking to clear up any confusion.
Educated Manatee Apr 11 @ 3:31pm 
Is the overgrown drop pod (the one that spawns the cactipines) supposed to start spawning insect jelly if you ignore it long enough? Wondering if its some weird mod interaction on my end
Sarg Bjornson  [author] Apr 10 @ 11:04pm 
No, I nuked the old one. It is an unreasonable amount of work for the little good it provides. All info is ingame
Zamphox Apr 10 @ 10:32pm 
is there a working wiki somewhere?
Hex: Thicc grass Apr 9 @ 6:38am 
How do i tend to barn animals in the forsaken biome? do the forsaken crag pen animals eat fungus? radagast maybe?
Sarg Bjornson  [author] Apr 8 @ 11:44am 
Waiting on Fandom to see if they delete it, just asked today.

If they refuse to delete it, I'll start posting porn there to see if breaking the ToS makes them delete it lol
Maple38 Apr 8 @ 11:28am 
Description still has a link to a dead wiki, just thought I'd let you know
Sarg Bjornson  [author] Apr 5 @ 4:16am 
Sorry, I don't do CE
Egamerx Apr 5 @ 3:50am 
found a confusing things with some mods compatibility from alpha animals & Combat extended. The projectile (in this case ocular nightling), with gunsplays it works perfectly fine, but with combat extended the projectile seems like it won't spawn and reduce my game to 1 fps, the only fix i found is toggle off animal projectile & independent fire in multiple verb combat framework
Ostrich-Hungry Apr 1 @ 6:34pm 
this mod is so gooooooodd
Sarg Bjornson  [author] Apr 1 @ 12:47pm 
Animal Behaviours