Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@ShadowX116: Chameleon yaks change pelts depending on the terrain. You need to keep them on ice for the winter pelt
She started with winter fur, then switched to normal(?) fur, then switched back to winter even after putting her in a room with ducks, a heater and regular soil-covered flooring. She's now generating heatstroke constantly.
How does the Chameleon Yak wool mechanic work? How do I convince her to not give herself heatstroke? xP
Lovely mod by the way
@Tree4Life: Didn't change anything
https://i.imgur.com/IDiOwBw.png
Fixed some animals that are loaded via patch with Vanilla Psycasts Expanded and Vanilla Factions Expanded - Insectoids 2
Those changes you indicated on the comment shouldn't appear on the 1.5 version of the game, if I didn't misnderstand, correct?
Tnx nonetheless.
Bummer for the 1.5 version, but aalas, will eventually get to 1.6.
Is the behavior I described intended?
> - Tweak: Acanthomoeba Gigantea will eat trash from VE Recycling
Wooooo, I already loved having these around, now even more so :D
- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attacks, instead swapping to base game AbilityDefs
- Added: Added unfertilized variations of most eggs, as the game requires it now
- Added: Retextured the Ocular trees produced by Ocular Jellies
- Tweak: Behemoth now has ten times its old cost (50000 from 5000)
- Tweak: Gallatross price increased (10000 from 4000)
- Tweak: Clutchmothers are now always female
- Tweak: Dendrovore animals from this mod won't consume ANY DLC trees
- Tweak: Brought red wood from this mod in line with Alpha Biomes' red wood
- Tweak: Acanthomoeba Gigantea will eat trash from VE Recycling
- Future: Added Small butterflies and locusts, which will be added to the new Odyssey biomes in the future
- Future: Pre-emptively added animals from this mod to the new Odyssey biomes, though obviously this might need some changes and tweaks once they are released
Also, no idea about that submod, I despise it.
Just read your comment on your plan to change the system in the update to 1.6.
However, since I won't be updating to that one for a while (I'm assming you will bring those changes to 1.5, correct me if I'm wrong), I got a question.
I have the bigger betters so on mod, that gives big versions of sme of the creatures. I tamed a dunealisk cluth mother, which I suppose is just an upscaled version of the regular dunealisk.
She has guard trained, and she is set to follow the amster (and I selected the correct amster) when drafted. At first, she seemd lackdasical, requiring the pawn to ride her. After that, she started following, but whens et to atttack, I only saw her attacking at a distance with the web thing. Is this the intended behaviour for the dunealisk when domesticated?
Tnx
Your license only mentions textures, and I couldn't find anything on your git or in your mod files, so I'd like to check with you directly.