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I agree, a few of the animals should be re-looked at and changed to pack animals, but it is ultimately Sarg's decision or if you want to make a patch I am sure he'd be fine with it.
They have always been mountable. They even show as mountable in the caravan screen, but I can't mount them in a caravan, and they're not mountable in gameplay. Any idea what might be causing it.
I like mounts like ave's because they're fast and they're like chocobo's
Multiplayer: no idea. I don't use it
Also, will there be any problems if I use it in multiplayer?
Is it just weird code-wise to implement Vac-resistant critters?
This mod https://steamcommunity.com/sharedfiles/filedetails/?id=2255432128 is a wonderful mod that makes many animals be pack animals.
I believe many animals in this mod should be pack animals personally, and that main caravan packs mod supports many other mods, but I think the mod author is no longer working on it or willing to continue, so he probably will not patch it for Alpha Animals too nowadays. If you would be willing, my suggestion is to make some animals from Alpha Animals pack animals like the Thunderrox just for one example. But just an idea for an extension or add-on to this mod. I really could use some animals from this mod to be pack animals too reasonably. Thanks and all love. Again I absolutely love this mod thank you.
When I first loaded the mod I'm 99% sure that I said yes to this:
Q: Will this work on an existing save?
A: Yes, except the black hive raids, you'll NEED to add the Black Hive faction when Vanilla Expanded Framework prompts you to do so.
But the black Hive are not showing up as a faction and when I tried to spawn a raid using the dev tools I get: "Faction black hive of def AA_BlackHive has no PawnGroupMakers."
Is there any way to fix this?
Get the option on first load to fire again, in case I accidentally answered incorrectly