RimWorld

RimWorld

Alpha Animals
6,562 Comments
Sarg Bjornson  [author] 39 minutes ago 
@Hydro Master: Their hunger is much much higher. They'll only turn if starved

@ShadowX116: Chameleon yaks change pelts depending on the terrain. You need to keep them on ice for the winter pelt
ShadowX116 1 hour ago 
I'm playing an ice sheet mountain save and got a Chameleon Yak from the sky.
She started with winter fur, then switched to normal(?) fur, then switched back to winter even after putting her in a room with ducks, a heater and regular soil-covered flooring. She's now generating heatstroke constantly.

How does the Chameleon Yak wool mechanic work? How do I convince her to not give herself heatstroke? xP
Hydro Master 9 hours ago 
My colony ended due to a mime ending the lives of my bed-ridden colonists... is there any good way to differentiate mimes from humans?

Lovely mod by the way
PineappleOfDoom Jun 29 @ 1:55am 
Excellent mod, thank you for the updates!
Sarg Bjornson  [author] Jun 27 @ 10:01am 
Not really
Drapionkiller11 Jun 27 @ 10:00am 
Is there a way to see all of the animals outside of the game anymore?
Sarg Bjornson  [author] Jun 26 @ 2:34am 
Logs aren't generated there
Khaosius Jun 26 @ 1:48am 
Arctic lion crashed my game lol. I don't have an output file in my RimworldWin64 either.
Gerewoatle Jun 26 @ 1:19am 
@spooky foreskin: My fellow, 1.5 is the current stable version. 1.6 is in beta still. To play 1.5 you select "none" in the "Betas" tab.
spooky foreskin Jun 26 @ 12:37am 
i'd be playing 1.5 too if i had the DLC and a lot of fun mods or addons that look fun require anomaly. but i also found the problem that i cannot find the 1.5 version in the beta tab at all so im literally stuck on 1.6 or 1.4 until devs add 1.5 as an option.
Caustic Sarcasm Jun 26 @ 12:32am 
Do the ravager abilities scale with psychic sensitivity? Or are they flat values?
Sarg Bjornson  [author] Jun 25 @ 11:05pm 
@Linnun: I deleted its image folder, will restore

@Tree4Life: Didn't change anything
Tree4Life Jun 25 @ 10:15pm 
yesterday i was seeing alpha animals have abilities like invisibility splitting fire breath ect today i cannot find anything on that
Linnun Jun 25 @ 9:05pm 
I think there might be a texture bug with Slurrymaster right now (1.5)
https://i.imgur.com/IDiOwBw.png
Notice_Me_Senpai Jun 25 @ 12:40pm 
Hi, Sarg! I've been really enjoying your Alpha Animals mod, but have run into an issue where my terramorph is no longer producing any sky steel (for 2 in-game years, iirc). He's missing his beak, and bio regen isn't doing anything at all. Any guidance would be appreciated! Thank you so much!
Sarg Bjornson  [author] Jun 25 @ 3:35am 
v6.01:

Fixed some animals that are loaded via patch with Vanilla Psycasts Expanded and Vanilla Factions Expanded - Insectoids 2
Sarg Bjornson  [author] Jun 25 @ 3:15am 
1.4 has been frozen for more than a year. No one adds mod content to legacy versions...
spooky foreskin Jun 25 @ 3:14am 
so until someone continues the 1.4 version themselves i wont have any cool animals in my colony? sad times we live in.
Sarg Bjornson  [author] Jun 24 @ 10:43pm 
Correct!
Andros Jun 24 @ 12:56pm 
ALso, tnx for that update. I dunnow if our thankfulness is expressed enough times on how dedicated and expedite this community is.
Those changes you indicated on the comment shouldn't appear on the 1.5 version of the game, if I didn't misnderstand, correct?
Tnx nonetheless.
Andros Jun 24 @ 12:20pm 
Oh, didn't know you dislike that mod. Thankfully, I think the clutchmother is from Alpha Animals and not that other one. May you p+lease elaborate,? Doesn't seem to be doing anything, so I'm considering removing it, specially since you dislike it.
Bummer for the 1.5 version, but aalas, will eventually get to 1.6.
Is the behavior I described intended?
Pheace Jun 24 @ 7:17am 
Thanks for the update!

> - Tweak: Acanthomoeba Gigantea will eat trash from VE Recycling

Wooooo, I already loved having these around, now even more so :D
Renzor Jun 24 @ 6:50am 
huzzah! thanks Sarg
Sarg Bjornson  [author] Jun 24 @ 6:36am 
v6.0:

- Updated to RimWorld 1.6
- Added: Mod no longer uses MVCF for ranged animal attacks, instead swapping to base game AbilityDefs
- Added: Added unfertilized variations of most eggs, as the game requires it now
- Added: Retextured the Ocular trees produced by Ocular Jellies
- Tweak: Behemoth now has ten times its old cost (50000 from 5000)
- Tweak: Gallatross price increased (10000 from 4000)
- Tweak: Clutchmothers are now always female
- Tweak: Dendrovore animals from this mod won't consume ANY DLC trees
- Tweak: Brought red wood from this mod in line with Alpha Biomes' red wood
- Tweak: Acanthomoeba Gigantea will eat trash from VE Recycling
- Future: Added Small butterflies and locusts, which will be added to the new Odyssey biomes in the future
- Future: Pre-emptively added animals from this mod to the new Odyssey biomes, though obviously this might need some changes and tweaks once they are released
Sarg Bjornson  [author] Jun 23 @ 10:36pm 
No, no changes planned for 1.5, it will forever stay as it is now.

Also, no idea about that submod, I despise it.
Andros Jun 23 @ 4:53pm 
Yo.

Just read your comment on your plan to change the system in the update to 1.6.
However, since I won't be updating to that one for a while (I'm assming you will bring those changes to 1.5, correct me if I'm wrong), I got a question.
I have the bigger betters so on mod, that gives big versions of sme of the creatures. I tamed a dunealisk cluth mother, which I suppose is just an upscaled version of the regular dunealisk.
She has guard trained, and she is set to follow the amster (and I selected the correct amster) when drafted. At first, she seemd lackdasical, requiring the pawn to ride her. After that, she started following, but whens et to atttack, I only saw her attacking at a distance with the web thing. Is this the intended behaviour for the dunealisk when domesticated?

Tnx
Tulipalo Jun 21 @ 2:52am 
bugs added with VE INSECTOIDS 2 are not counted correctly when playing with the wave bug storyteller (the queen of the black hive for week 5, which even the empire's caravan couldn't handle) and also, instead of black chitin , they have ordinary , black chitin , which for some reason has protection from penetrating damage , whereas , by analogy with ordinary chitin , it should have protection from impact .
Sarg Bjornson  [author] Jun 20 @ 2:44am 
Doesn't matter, changing the whole system in 1.6 to use vanilla abilities
Mr.Moo Jun 20 @ 2:32am 
I was fighting a feralisk clutch mother and it would shoot webs at a colonist even if it was stunned, it would charge eventually but after 2-3 volleys, even if the 1st connected. Is this intended? I have alot of mods installed so was wondering if something was bugging out.
Sarg Bjornson  [author] Jun 13 @ 2:11pm 
Logs
Cooperal1 Jun 13 @ 1:36pm 
My main menu UI disappears when i enable any Alpha mods, Any ideas?
Ferric7.62 Jun 12 @ 11:51am 
Good mod. You will hate the snow though.
Xean Jun 11 @ 9:29am 
Can I expect to encounter any Forsaken if I don't start with one? and if so, where/when?
FierceStatue12 Jun 11 @ 8:22am 
Royal Aves are adorable. I literally just made a colony of Ave owners. They work especially well when you configure the Giddy-Up mod to let you ride them. A true masterpiece.
Nicobay le pokemon Jun 9 @ 5:00am 
got a bug on my game , there was a blob thing that clean floor , outside my base , that was dead , but still there , i could shoot at him forever
Engineer Gaming Part 3 Jun 1 @ 8:06pm 
Can you get black queens from the black hive psycast
Sarg Bjornson  [author] May 30 @ 9:46am 
She is a clever girl
Silly May 30 @ 9:39am 
Quick question, bumbledrone queen seems to be unable to be put into the pen just like normal drones, is she considered a pet? Cause that feels REALLY silly for bees lol
Reidlos May 24 @ 6:48pm 
ok seems eventhough Info panel says all the normal animal stuff, its coded to only eat anima willingly. which is fine, just didnt know till i deved in some grass. must be why it has such a long and slow food bar.
Reidlos May 24 @ 6:40pm 
Anyone having animalisk not eat? i know it says eats animagrass but its diet consistence of normal things like hay, of which is the only animal wandering round my colony that wont eat anything including the very available hay. It eats it when downed from malnutrition as well just not on its own. No errors or anything to go off of.
Aimiya May 24 @ 1:03pm 
Nice mod. I think it would be fitting for Shadow Charger to be a pack animal, and for Groundrunners to be profitable since it's a working animal with an average gestation time
SkimmingDawg May 23 @ 12:20am 
thanks :beeped::cactusrum:
Sarg Bjornson  [author] May 22 @ 10:04am 
Yeah, I will make it so only clutchmothers stun, while the rest apply a slowdown
SkimmingDawg May 22 @ 9:47am 
i feel like feralisk/lisks stun webs are too op, and not accurate, they should slow down people rather then just stop them entirely
Xean May 22 @ 9:07am 
So, how can I tell which animals are pen animals?
Violence May 19 @ 11:58pm 
Can we add back the interaction between Groundrunners from alpha animals and the quarry mod for 1.5 by chance?
Braveman May 17 @ 6:09am 
Do the Ravager Psycast abilities use your weapon damage or have their own damage?
Sarg Bjornson  [author] May 14 @ 2:48am 
Just drop me a PM through Discord. Majority of the code is in the VE Framework, though, which has a more strict license!
SepphorisVT May 14 @ 2:32am 
Heya. What is the license or stance on code for this mod being used elsewhere, or is it alright to just contact you directly about using different classes (and the context/what for)?

Your license only mentions textures, and I couldn't find anything on your git or in your mod files, so I'd like to check with you directly.
Sarg Bjornson  [author] May 13 @ 7:39am 
Cryogenic gun is a mechanoid gun, that doesn't drop and isn't possible to acquire in any way for players (the mod doesn't even include mechs anymore). You have another mod that is willy nilly adding that weapon to either merchants or something else, messing things up. If you can pinpoint the mod I'll mark it as incompatible. It will also cause problems with VFE - Mechanoids and Alpha Mechs.