RimWorld

RimWorld

Alpha Animals
6,840 Comments
Sarg Bjornson  [author] 11 hours ago 
Unavoidable
SWBuids 12 hours ago 
the arctic lion appears on the wildlife tab even when it's stalking, which lets you target and track it easily (probably not intended but idk)
Iceshard Dec 19 @ 8:49pm 
I can't actually access the bug reports pin because Steam has been throwing an error for two days, but it seems like Ironhusk Beatles have trainability, but require a pen anyway.
NobodyATL Dec 13 @ 2:37pm 
sorry if im wrong but i dont think the insectoids are properly adjusted for insectoids 2. such as mammoth worm getting slowed by royal insect jelly floor and giving animal filth message on regular jelly floor. (which other insects from insectoids 2 and base game dont do)
Stratos Dec 13 @ 6:54am 
Ah, no. I assumed it would work on stony soil, but if its sand only, then never mind.
Sarg Bjornson  [author] Dec 13 @ 6:16am 
Is he on base game sand?
Stratos Dec 13 @ 6:15am 
Hi, question about the sand squid. It mentions being able to give fertility to soil when tamed, but that doesn't appear to be the case. It also doesn't appear to be abled to be trained to "distribute its slime around the fields to increase terrain fertility even more". Is that part flavour only or...?
kiilerking8426 Dec 11 @ 1:23pm 
Ok thanks!
Sarg Bjornson  [author] Dec 10 @ 10:46pm 
Random
kiilerking8426 Dec 10 @ 6:32pm 
Hey I was wondering if the gigantalope carrying capacity trait is randomly chosen at birth or if it is based off of the parents/grandparents? Thanks.
Sargalis Dec 9 @ 10:29am 
I've had a strange interaction with Herald of the Black Hive psycast.
During Archon Raid (from VE Ancients I think), I've had a raider with a weapon granting them Spawn Black Spider psycast. Upon casting it enemy spawned a black spider allied with my faction that attacked them.
I haven't seen it happen outside of it cause I get psycaster enemies very rarely, but hopefully this information can be of use.
Alavar Dec 9 @ 3:36am 
Hello, I noticed that when an arctic lion turns invisible during a stalking event, I'm still able to see it in the wildlife tab, thus showing its position despite the invisibility.
Is this a game limitation or a bug?
Sarg Bjornson  [author] Nov 28 @ 5:06am 
It uses base game (Odyssey) code, so not much I can change there
filipfrantz Nov 28 @ 4:30am 
For some reason i can use animal abilities without actually training them, like controlled detonation on the aerofleet without having actually trained it to do that.
Sarg Bjornson  [author] Nov 26 @ 11:34pm 
What
Onyx Nov 15 @ 11:53am 
I was hoping it'd be something known or something, I got it killed and its fine now, I'm attributing that problem to this one feralisk clutch mother reskin mod I was using and will ignore my problems until they show up again.
Sarg Bjornson  [author] Nov 15 @ 11:40am 
Without an error log, it's caused by leprechauns
Onyx Nov 15 @ 11:20am 
Hey so for some reason a feralisk clutch mother showed up to my colony, and it literally CAN'T hit its cobweb, which I'm all for, however, my TPS has dropped to 10, while previously I could get to 360 / 360 on triple speed?
Korvon Nov 11 @ 2:41pm 
ok i'm trying to figure out if i have my spawn settings right... a check mark means it will spawn and an X means it will not spawn correct? or is that backwards? i used to have this figured out. i think i have it right because i went and checked in the xml settings in app data but i just want to double check
Sarg Bjornson  [author] Nov 9 @ 3:39am 
You'd have to ask Oskar!
Wolfette Nov 9 @ 3:22am 
Hey Sarg, curious why have you never updated the Boombat's corpse to have missing sacks like the Boomrat and Boomalope did?
Sarg Bjornson  [author] Nov 8 @ 10:54pm 
From Alpha Implants? Yeah, that's a solution :)
Hugalafutro Nov 8 @ 10:41pm 
I can have everything! I installed the Animal Control or w/e it's called implant and I can now draft the Behemoth at will :D
Hugalafutro Nov 6 @ 3:25am 
I just also realized the Attack icon is not a kiwi bird but a warg lol
Hugalafutro Nov 6 @ 3:24am 
Oh I see. Guess I can't have everything :D
Sarg Bjornson  [author] Nov 6 @ 3:14am 
That's the base game trainable, not the Odyssey one
Hugalafutro Nov 6 @ 3:07am 
I tried just with Harmony, VEF and AA and it has the trainable https://steamcommunity.com/sharedfiles/filedetails/?id=3600631399
Sarg Bjornson  [author] Nov 5 @ 10:59pm 
I don't think I gave AttackTarget trainable to the Behemoth
Hugalafutro Nov 5 @ 7:54pm 
That's fair. Another issue with the Forsaken Behemoth I have it cannot be directed to attack despite being trained in Attack, there is 2 icons for Fire Breath on its action bar, but regardless of which of the two icons I use they both go on cd once he breathes fire. The icon with the little kiwi bird and target reticle to send animal to attack a target manually is missing greatly reducing the Behemoth's combat utility. I also have a Ripper Hound and Razorjack which can be trained in Attack, both of them are and they have the icon to attack manually. Thanks for any ideas.
Sarg Bjornson  [author] Nov 5 @ 12:35am 
Nah, it's intended. I could make a separate achievement, or modify the tracker to detect a list of hediffs instead of just one, but it's too much work for a single achievement
Hugalafutro Nov 5 @ 12:06am 
Wouldn't that be a bug then that the Butterfly triggers achievement mentioning squid? I never had a Sand Squid, but I got the achievement. Though at the end of the day it's just a cosmetic small thing.
Sarg Bjornson  [author] Nov 4 @ 10:46pm 
That hediff is there just to track achievements in VE Achievements. It does nothing
Hugalafutro Nov 4 @ 10:15pm 
Hi, the Empress Butterfly shows the hediff from Sand Squid after fertilizing sand, is it the same hediff? I haven't got no sand and the Butterfly usually fertilizes soil and gives the tile 110% fertility. Just wondering if they're supposed to share the hediff or if the Empress Butterfly is supposed to have it's own. https://steamcommunity.com/sharedfiles/filedetails/?id=3600017204

Thanks for the mod, having a lots of fun with all the cool animals. A Forsaken Behemoth selftamed and remembering my experience from last colony when I "tried" to kill 2 of them I reckon next raid is going to have a bad time.
Sarg Bjornson  [author] Nov 3 @ 10:56pm 
lol no
FartBalls69 Nov 3 @ 7:19pm 
shock goats might be causing a lot of frame stutter, hm
Margie Nov 2 @ 7:04pm 
When a mime wanderer joins there no info about his best stat like all the normal wanderers, wich makes him stand out.
megaman24779 Nov 1 @ 4:40pm 
it also happened to samuel streamer which was cathartic to see.
Gerewoatle Nov 1 @ 3:13pm 
If only we could all have such a glorious death as the mighty Wind Beast.
Sarg Bjornson  [author] Nov 1 @ 2:56pm 
I would formally like to laugh in an evil way
megaman24779 Nov 1 @ 2:49pm 
I would formally like to request the removal or reworking of the wind beast.

I keep losing bases to them dying
Sarg Bjornson  [author] Oct 31 @ 10:20am 
You can dislike anything, no matter how popular it is
Reestock Oct 31 @ 9:28am 
I'm sorry! It's just that they're so popular but I don't like to use them, it's completely irrational.
Sarg Bjornson  [author] Oct 31 @ 9:01am 
Everything that was logical to put on the Framework is on the Framework, but we take suggestions in the VE testing server on Discord.

Also, stop giving flak to something I do on my spare time for free, you weirdo!
Reestock Oct 31 @ 8:37am 
You know what? I personally give a lot of flak to these Alpha mods usually, but thanks for putting all the good code for these mods in VE framework.
Main series VE has all sorts of features, like comps for needing to place something under a roof, all exclusive to the mod they come from, so people can't use them in just XML.
Thanks, chef! :rwlizard:
Sarg Bjornson  [author] Oct 30 @ 12:10am 
Yeah, you can assume they are working as I intended at the moment. I revised most of the mod last week when redoing the wiki
NinjaBeest Oct 30 @ 12:01am 
@ExplorerRowan

I agree, a few of the animals should be re-looked at and changed to pack animals, but it is ultimately Sarg's decision or if you want to make a patch I am sure he'd be fine with it.
Sarg Bjornson  [author] Oct 29 @ 11:50pm 
Those that are pack animals, are pack animals
ExplorerRowan Oct 29 @ 9:55pm 
Given that the descriptions of several of the old Forsakens animals say that Forsakens and tribals use them as working animals, could some of them be pack animals, too? The shadow charger seems like it ought to be able to be a pack animal at the very least.
Sarg Bjornson  [author] Oct 26 @ 11:50pm 
This mod doesn't touch map sizes at all
Sarg Bjornson  [author] Oct 25 @ 3:07am 
I have mostly given up on Giddy-Up, it has changed hands way too many times