Kenshi
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Reactive World
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3.257 MB
2018年4月10日 14時10分
3月7日 15時53分
89 項目の変更履歴 ( 表示 )

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Reactive World

解説
This mod is dedicated to filling out the areas left lacking by the dev's world reaction systems. Be it adding effects to locations and factions that got none, or adding more detail to certain vanilla ones.

Now includes a world state checking character in Waystations to help with debugging issues with world states triggering. As well as a character spawner to find those bugged NPCS, map to it also at Waystation bars.

Now uses Rustled's Unique Settlement Placements at its base. This will significantly improve compatibility with other mods that do the same, and should barely affect the user gameplay wise. This is directly merged into the mod (with permission of course), so it is not needed to download the original, though it hurts nothing if you do. Make sure to go give him some love for his work on it! :)

Notable effects include:

-Dust Bandits having a civil war over leadership if the Dust King is taken down. Occupying nearby ruins for their HQs, and starting to have fights in the wilderness with each other. Taking down all the upstart leaders will cause the Dust Bandits to disband entirely.

-Mongrel and other locations falling to the Fogmen in certain conditions. Your actions have consequences, and sometimes the innocent will suffer due to them regardless of your intentions.

-The Western Hive going crazy if their Queen is kidnapped. They will be pushed forward by the sole drive of rescuing her, and will not have any mercy if anyone should stand in their way.

-Rebuilding The Hub under the Shek Kingdom if their forces take either Bad Teeth or Stack from the Holy Nation. Including some dialog to help guide the player on how exactly to advance from stage to stage of the repairs. Plans for rebuilding under the Holy Nation as well, once I get their conquest of the Shek in.

-Cannibals have been separated into up to 17 warring tribes. As each tribal leader is defeated they are absorbed into one of two larger more powerful tribes. If both large tribes reach full power they will launch a massive war against each other. If all chiefs are defeated, only scattered remnants will be left.

-The HN's last struggles for survival. After taking out their leaders you will be met regualr raids from the remnants of the HN, who have gathered around some new leaders of their own in hidden locations. There are bread crumbs out in the world to help you track down these new leaders, and until you do the raids will continue to strike you, no matter where you live. Once you wipe out the High Priest and his men though, the Holy Nation will be gone for good.

-The Shek rebuilding their empire in the event of success in their conflicts. Towns, villages, and outposts sprouting from the ruins in their area, as long as nobody else is around to hinder their work.

If those sound like the kinds of things you'd be interested in, then welcome aboard. Make sure you import when adding to an existing save. Hope you enjoy! :)

It IS save game compatible, but requires an import for existing savegames.

Note: You should probably put this mod as low as possible in the load order, near the bottom of the list to ensure it loads last or close to it. Bugs have been known to occur when loaded before other mods that edit world data, due to the nature of how town locations are stored in the files. The main bug has now been fixed by the devs, though it's still wise to keep it low in the load order.


Compatibility patches:
Recruitable Prisoners
Universal Wasteland Expansion
Distant Towns
Recruit Prisoners with Cats

This mod is NOT compatible with Living World. It touches enough of the same things to break several things, and has been known to trigger some of my overrides when they normally shouldn't. Use both at your own risk!

It is also not compatible with Project Genesis, for reasons described in this topic.
https://steamcommunity.com/workshop/filedetails/discussion/1358096888/1751275426754338654/

Russian Translations:
https://steamcommunity.com/sharedfiles/filedetails/?id=1671699248
https://steamcommunity.com/sharedfiles/filedetails/?id=3147046168

Spanish Translations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2916232645
https://steamcommunity.com/sharedfiles/filedetails/?id=3024492726

Ukrainian Translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=2903819770

Image courtesy of Taragoth

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
人気スレッド 全て表示 (54)
3
5月18日 13時10分
cant find inqusitor Cullen help pls
Читаю книги Озона
3
4月30日 15時34分
Help with Changing NPC's Status
Nyx35
3
3月6日 5時03分
Driving Fogmen out of fallen HN?
DarthQuell
3,304 件のコメント
Shidan  [作成者] 5月16日 7時01分 
Hives Expanded yes, as far as I know. I expect more issues from the Diplomacy addon. But nothing like crashes or anything. Just might be lacking the diplomacy dialog and squads in certain locations.
Rizencraft 5月16日 4時36分 
Is this compatiable with Hives Expanded and Diplomacy for Hives Expanded ?
Shidan  [作成者] 5月6日 15時54分 
The details of how it works are covered here:
https://kenshi.fandom.com/wiki/Main_Menu#Import
Aggressor 5月6日 13時53分 
Shidan how exacly work import ? What that option do ? Genesis is ahuge mod and im afraid so I loose many stuff builded around.
Shidan  [作成者] 5月5日 15時06分 
No, he is not from this mod.
ztm0713 5月5日 14時49分 
does this mod have fog king??? i
heathGCF 5月4日 3時58分 
Cool, thanks for the clarification, Shidan. :steamthumbsup:
Shidan  [作成者] 5月3日 21時16分 
Cannibals cannot be completely wiped out, as imo it doesn't make sense to completely destroy such a numerous faction. Much like how the UC and HN still leave stragglers, there will still be some small weaker groups running around and living in camps.

As for Deadcat reclaiming the area, that was something I was working on. Never got finished though, so it is not in the current live version.
heathGCF 5月3日 19時58分 
Hi Shidan. Just wondering if it's possible to completely wipe out the cannibals, and/or for Deadcat to reclaim locations in that part of the map within the town overrides? If not, will the cannibal places become ruins with just roaming squads?
Ajmankawits 4月30日 16時26分 
Ok, thank you.