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That said, you'll probably want to wait to grab my mod until later today, as I'm planning on pushing a patch out today overhauling some dialog from my mod.
Faction Caravans is fine, though I don't really suggest it, the system doesn't work well in vanilla which is why I've largely abandoned that mod.
Small convenience mods I also don't really mind being included, they often required like 10 minutes of changes that anyone could do.
If in doubt, it doesn't hurt to ask.
And while full integration may help your development in the short term (which is debatable, since it also makes it harder to separate your changes from the mods you integrated), it also increases your workload long term. Any time one of the mods updates, you'd have to figure out what exactly changed and merge it in carefully, or be left behind on old versions. The workshop is littered with old versions of mods that failed to stay up to date due to integrations like that, especially localization mods.
This is sad. :( But respect. Because we living the real world, lol.
Thanks for this mod Shidan!
https://kenshi.fandom.com/wiki/Main_Menu#Import
As for Deadcat reclaiming the area, that was something I was working on. Never got finished though, so it is not in the current live version.
With one exception, and that's changing out a bar squad in the HN with a new one, because the vanilla one with races added to its faction causes it to spawn non-humans. So I added a copy that is human only.