Kenshi
Reactive World
3,295 Comments
Ajmankawits Apr 30 @ 4:26pm 
Ok, thank you.
Shidan  [author] Apr 30 @ 4:42am 
No. As Esata states in her vanilla dialog, she has no interest in it. So imo it would not be very lore friendly for her to take it.
Ajmankawits Apr 29 @ 11:47pm 
Are there conditions for the Shek to take Blister Hill?
Hodge Apr 29 @ 5:26pm 
yeah i think i overwrote with cities and towns rework and it seemed very scuffed.
Shidan  [author] Apr 28 @ 7:12pm 
Probably pretty bad. The original towns would probably work fine. Any overrides would probably have wildly wrong populations, expect pretty barren towns.
Hodge Apr 28 @ 4:47pm 
hows the compatibility with Cities and Towns rework?
Shidan  [author] Apr 26 @ 10:01am 
As long as you import the save.
Puggly the Grey Apr 26 @ 9:58am 
If I already killed le dust king, will le civil war still trigger? :PugLevi:
Shidan  [author] Apr 24 @ 1:51pm 
This mod only messes with races, it doesn't touch anything else.

With one exception, and that's changing out a bar squad in the HN with a new one, because the vanilla one with races added to its faction causes it to spawn non-humans. So I added a copy that is human only.
Noizeknight Apr 24 @ 1:45pm 
dose this mod mess with vanilla bounties....seem gone now...starvig bandits/dust bandits...none
Usefulbutton0 Apr 21 @ 7:50pm 
If I kill fog princes will that help Mongrel and clear out the fog islands of fog men? also I love your work, thank you for such an awesome mod!
Shidan  [author] Apr 21 @ 5:54pm 
As long as you import.
Five Apr 21 @ 5:32pm 
can this mod me added mid save?
Shidan  [author] Apr 21 @ 8:00am 
Sort of? Obviously all overrides in the Hub from my mod will cease to function if you buy it. And you will not be able to buy the Hub if you trigger any of my overrides first. But beyond that I doubt they would conflict in any major way.
BUSHIDO Apr 20 @ 7:02pm 
can I use this with buying Hub mod?
mino Apr 16 @ 6:54am 
The living world and reactive world mods are great but not compatible, which is a shame. Can't anyone make a mod that brings the two mods together or makes them compatible?
Amroth Apr 15 @ 6:12am 
Never mind, seems to be a game bug and not mod related
Amroth Apr 15 @ 6:07am 
Probably :) But loading after solved the issue. But now the pathfinding inside of The Hub is broken, and all residents are kicked out of the walls xD

I don't know which mod it's caused by, but I'll keep fiddling to find out.
Shidan  [author] Apr 15 @ 5:18am 
My guess would be it happens with particularly old mods. Only mods created after the change to how world data is saved would avoid the issue. Which was enoigh years ago that's gonna be virtually all mods, but there are a few old ones out there.
Amroth Apr 15 @ 1:11am 
If anybody has problems with hive villages or some other towns spawning as duplicates (both on the map and on location), move this mod further down in your modlist to fix it.

It seems it still causes duplicate town issues if it's loaded before some other mods (I don't know which ones). I was using the mod loader to sort, but it doesn't take this into consideration.
Shidan  [author] Apr 12 @ 4:54pm 
As long as you import.
Ligmatic Apr 12 @ 12:30pm 
Is it safe to remove it mid-save?
Shidan  [author] Apr 9 @ 8:08am 
@Tomalion - Honestly, I wasn't even aware of a patch. It depends on when it was made. But most likely it would work fine, the mod hasn't changed that much in years, mostly little changes here and there.
Tomalion Apr 9 @ 7:05am 
@Shidan does the RW LW patch still work with the current version of RW or will it cause issues?
Devodex Apr 8 @ 11:34am 
Thanks for the quick response, love the fact that you're still updating this mod. Will always consider including it when playing this game.
Shidan  [author] Apr 8 @ 8:26am 
@Gerda - No, I didn't add a rebuild of the conquered locations. I was just explaining my reasoning, it would take time to rebuild after a war.
Gerda Apr 8 @ 8:15am 
" It would take time to rebuild". So Is It enought wait much time for a rebuild?
Shidan  [author] Apr 8 @ 6:44am 
@Devodex - Very unlikely, but you also wouldn't want to use them together anyway, since you're after the HN overrides triggering anyway.
Shidan  [author] Apr 8 @ 6:43am 
@Aggressor - No, they are not compatible. But you can add or remove any mod with an import to avoid starting over.
Devodex Apr 8 @ 4:48am 
Can i play the holy nation crusade mod with this if i place this mod above it?
Aggressor Apr 8 @ 1:12am 
Works with Genesis ? Btw Genesis is a crap mod but I start playing many days ago and didnt knew so I still have that mod installed. I just dont want to start over again.
Shidan  [author] Apr 7 @ 4:55pm 
@Art Vandelay - If it's a town they can take, simply kill or capture the leader of the town. The towns switch automatically as you defeat leaders.
Shidan  [author] Apr 7 @ 4:54pm 
@PepeJaba - Nope, not really. They're not a nation lorewise interested in conquest, so there are not many additions to make and still be lore friendly.
Shidan  [author] Apr 7 @ 4:53pm 
@0rgan Farmer - Almost certainly not. Never tested it though.
Shidan  [author] Apr 7 @ 4:52pm 
@The Salty Sandvich - As long as you import, yes.
The Salty Sandvich Apr 7 @ 3:52pm 
Is it safe to put this mod in during a ongoing save?
0rgan Farmer Apr 4 @ 3:11pm 
I'm going to assume this does not play nicely with the Kathun mod?
PepeJaba Apr 4 @ 6:02am 
Is there still nothing here for a holy nation?
Art Vandelay Apr 3 @ 6:19pm 
How do I get the shek to take over a town?
Shidan  [author] Apr 3 @ 9:27am 
If you want detailed changes lists, you can open the mod in the FCS. It has a built in change list function that will tell you everything the mod does exactly.
TheyCallMeVincenzo Apr 3 @ 9:08am 
A changelog?
TheyCallMeVincenzo Apr 3 @ 9:08am 
Is there a list of changes anywhere?
MiAh The King Apr 1 @ 3:33pm 
@Shidan Hey thanks again! That worked! Really appreciate it. Love the mod btw :D
Shidan  [author] Apr 1 @ 6:21am 
@MiAh The King - Are they Bughouses for you? If so, might try this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2600663487
MiAh The King Mar 31 @ 7:53pm 
@Shidan hey that worked! Thanks so much! But for some reason my guys can no longer enter the armor shops. The one in squigs or the new one in the hub. Is this a bug?
Shidan  [author] Mar 31 @ 4:22pm 
@Big D OG - Not really, no. The HN have never been a nation interested in conquest. They are isolationists, and will steadfastly defend their lands, and zealously hunt their enemies, but they do not conquer.
Shidan  [author] Mar 31 @ 4:20pm 
@Gerda - Their places aren't fully ruined, but it is a violent conquest after all, having no ruins at all just doesn't feel right to me. It would take time to rebuild.
Shidan  [author] Mar 31 @ 4:19pm 
@schizobitterman - Far as I know it works fine. At worst some cannibals won't be clothed the same.
Shidan  [author] Mar 31 @ 4:19pm 
@MiAh The King - If they've taken Stack they should have taken the Hub. Have you left the area with all characters? An override cannot trigger while you are nearby.
MiAh The King Mar 31 @ 2:32pm 
I got the Shek to take over Stack but I kidnapped the inquisitor and turned him into the UC. Will the Shek still take over the hub? Cuz so far it's been weeks and they haven't done it yet. Is there something i'm missing? Thanks in advance