Age of Wonders III

Age of Wonders III

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Items (23)
Actual Scythe Mod
Created by Wind
Make the scythe hero items to actually have a scythe model when wielded. Without this mod, the model used for scythe items is an axe....
Age of Wardrobe Extended
Created by FranStar
REQUIRES GOLDEN REALMS AND ETERNAL LORDS DLCS! Add more content to leader creation: -64 new backgrounds to select for leaders. Now in total there are 89 unique backgrounds. -Enables all outfits for all classes. -9 new hairstyles for Goblin females. -4 new ...
Better Dwellings - Archon
Created by tesb
I want to add synergies to certain dwelling units, to give a bigger incentive to capture certain dwellings and use their armies: 1) Archons: The Archon Titan has a buff "Ancient Paragon" which grants the following benefits to the following units in the sam...
Chinese language pack
Created by 孤独者
This is a Chinese language pack....
Compatibility Patch for Racial Heritage and Regiments
Created by Inviktys
A compatibility patch for Racial Heritage and Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Eomolch for letting me make this! More compatibility patches will be coming out soo...
Decodence - Leader Customizations
Created by Charlatan
Decodence Mod: Leader Customizations This part of Decodence contains a collection of new Leader Customization Options! = BASE DECODENCE MOD - LARGE COLLECTION OF MAP EDITOR FEATURES = http://steamcommunity.com/sharedfiles/filedetails/?id=520692430 = OPTION...
Decodence - Map Editor Content
Created by Charlatan
Decodence Mod: Various Editor Upgrades! Decodence Mod wants to satisfy your decadence - create decorated decadent maps - decorative decals now included! = LEADER CUSTOMIZATION ADDITIONS = http://steamcommunity.com/sharedfiles/filedetails/?id=605046990 = OP...
Deluxe Specialization Combination Selection
Created by Samurai190
This mod adds various combinations of existing Specializations, even three No Specialization Specializations and Class Specializations for many, many possibilities! Bug fixes and optimization update to 1.3: Fixed Draconian Succubi being Dwarven Succubi. Le...
Epic Mounts V1.5
Created by Musashi
Adds big variants of existing mounts to the game. Golden realms and eternal lords DLC needed. The mounts have powerfull abilities. They are added to item sets, so they can be found as rewards although very rare. Mounts added: Giant Dire Panther Giant Tiger...
Extended Settings - More Game and Map Setting Options
Created by Samurai190
UPDATE 1.3 adds: Added a new Map Type - Single Continent (quite chaotic) Added Starting Expenses options Added various new Game Speed options in RC:x% CGR:x% format Increased the max number of minutes for Turn Timer to 255 Seals of Power - Increased Seals ...
Frost Specialization
Created by Nolan Kotulan
Inspired by the White Walkers of Game of Thrones and the Frostlings of Age of Wonders III, this mod adds the Frost specialization which is a mix of the cold and ice related skills found in the Air and Water specializations, without including unrelated ones...
More Colors for Coat of Arms
Created by Nolan Kotulan
This mod adds 1 grey and 20 carefully selected vanilla friendly colors for coat of arms. Colors remain different enough from each other as well as from vanilla ones to avoid any confusion. These colors have also been chosen to perfectly fit the vanilla gam...
Neutralize Mana Node
Created by Gloweye
Adds an Avatar spell that will neutralize mana nodes to the default kind. This will allow them to be converted with the elemental specialization convert node spells. Avatar, T5 Spell 400 Knowledge 80 Casting Points The AI will ignore this spell, to prevent...
Racial Class Unit Reskin
This mod reskins the Racial Class units in the game, to give them more character, and make them easier to distinguish. Direct download can be found in the OP of this thread: Official Forums Link Units reskinned in this version: Arch Druid's Hunters & Shama...
Racial Heritage Mod
Created by Eomolch
This mod aims to add subfactions to each race, one for good and one for evil alignment (production isn't tied to alignment though). This includes 4 new units (2 per subfaction) which are unlocked in separate and mutual exclusive building chains that give s...
Racial Reinforcements
Created by Axios
Forward Note Now when called for I am always ready to get 'stuck' in with the men, feel their pain as if it were my own. This is an important trait of leadership as I'm sure you have gathered already from this tome. Why on my last campaign I had to make do...
Racial Watchtowers
Created by iHunterKiller
New watchtower graphics for each faction. Deployable by your faction specific builder and also placed by the RMG on thematically appropriate terrain. Please test it out and see if towers are placed logically. See change notes for more info....
Regiments
Created by Inviktys
An aesthetics mod to increase the number of troops per unit. New Formation Types Regiments - 20 ordered troops Hordes - 20 disorderly troops Wedge - 7, 5, and 3 orderly troops Monsters - 5 disorderly troops Pack - 12 disorderly troops Goblin - 36 disorderl...
Regiments + Racial Unit Reskin
Created by Inviktys
A compatibility patch for Racial Unit Reskins and Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Tibbles for letting me make this! More compatibility patches will be coming out...
Regiments + Racial Reinforcements
Created by Inviktys
A compatibility patch for Racial Reinforcements and Regiments mods **********************Will require both mods and this patch to work.*********************** A huge thank you to Axios for letting me make this! More compatibility patches will be coming out...
Summon Spell Tweaks
Created by Blacksheep Khan
This mod splits out the generic summon spells (e.g. "Summon Wild Animal") into more specific subsets (e.g. "Summon Beast", "Summon Spider", etc.) to enable greater specialisation within your Archdruid's army. Have you ever wanted an Arctic-themed army, or ...
The Old Throne
Created by Brown-Cracker
The grand & beautiful elf capital of Marth, ruled by High King Lethra, was cursed by a horrifying blight by the goblin necromancer Gorong' Thai. The blight is over now and the numbers of bodies pile among the old High Elf city's now ruled by goblin captor....
Travel Stones
Created by Lord Cameron
--This mod is 100% compatible with everything-- You know how when you have a massive empire it takes the rest of the game to get that awesome new Juggernaut from one side to the other? Well no more! This mod adds all new walking technology, the Travel Ston...