Age of Wonders III

Age of Wonders III

35 ratings
Regiments + Racial Unit Reskin
File Size
5.162 MB
Feb 3, 2016 @ 3:02pm
Mar 4, 2016 @ 10:14am
3 Change Notes ( view )

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Regiments + Racial Unit Reskin

A compatibility patch for Racial Unit Reskins and Regiments mods

**********************Will require both mods and this patch to work.***********************

A huge thank you to Tibbles for letting me make this!

More compatibility patches will be coming out soon!

FPS drop may be more so than the original due to the detailed textures and increase unit count so please be aware of that.

Please report any issues you have and I'll get a new version out soon!

Other Mods:
Regiments -
Bigger Regiments -
Epic Creatures Regiments -
Epic Creatures Bigger Regiments - Coming Soon!
Lore Accurate Mods - Coming Soon!
Legions - Coming Soon!
Battalions - Coming Soon!

Compatibility Patches for Regiments
Racial Unit Reskin by Tibbles -
Racial Heritage by Eomolch -
Racial Reinforcements -
Army Mod -
Deluxe Specialization -
Archon's Return -

Compatibility Patches For Bigger Regiments
Big Reg + Racial Heritage -
Big Reg + Racial Unit Reskin
Big Reg + Racial Reinforcements -
Big Reg + Army Mod -

How to make Regiments-Like Mods -
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vampire3229 Aug 28 @ 4:24am 
sadly seems like it dose not work. the normal size works tho so that is fine i guise....
hiliadan May 11, 2019 @ 6:00am 
Hi Inviktys! Could you please redo this patch for the PBEM & SP balance mod? It contains the assets of the Racial Unit Reskin mod (and is authorized by Tibbles) so you would need to copy/paste the compatibility changes you made here. We have at least Markliuz below and another user who are interested in it, but I'm sure many more are! Many thanks!
Markliuz Da Jesterly Jul 22, 2016 @ 7:28pm 
For some reason this conflicts with the unofficial balance mod from vasyan666. :(
Inviktys  [author] Mar 4, 2016 @ 10:22am 
This Patch has been updated for the new goblin formations, please let me know of any problems, all goblin units are 36 disorderly or orderly, draconian hatchlings and kobolds also use these formations
Maff Feb 14, 2016 @ 2:46pm 
Seems to be working fine now. Cheers!
Inviktys  [author] Feb 14, 2016 @ 2:27pm 
@Maff, the problem should be solved now. Heritage patch was at a priority of 0 so I bumped it up to ten and that should solve everything. But please let me know if anything else is awry
Maff Feb 14, 2016 @ 1:35pm 
I just tested it and the Longswordsmen still appear to have 8 men (rather than my mistake of saying 6 before, sorry!).
Inviktys  [author] Feb 14, 2016 @ 1:32pm 
No worries. The mod owner sets the priority, I set patches at 10 so they would would be over the mods, I may need to set them higher. I was actually wondering if you could run Regiments, Heritage, Reskin and their patches and if it would all work together. What it may need then is a patch for Reg +Reskin + Heritage
Maff Feb 14, 2016 @ 1:12pm 
I do, yep!

Also, I noticed you ask about mod priority earlier. Is there a way to change mod's priority (similar to load order of other games)? I tried in the package manager but no success!

Also, I will test it out very quickly tonight to see if your new upload works. Apologies for the delay, but I've been busy all day today with other stuff