235 ratings
Lighter Than Fast
Mod, 1.0, 1.1
File Size
63.504 MB
Dec 23, 2017 @ 5:08am
Mar 19 @ 6:24am
72 Change Notes ( view )

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Lighter Than Fast

Adds 5 playable races from the game Faster Than Light

Other FTL inspired mods
Be sure to check these mods that are also inspired by Faster Than Light, enjoy :)

Stand alone versions
I recommend using them since they are more up to date than LTF.
They are incompatible with the Lighter than fast mod : they use the same definitions.

5 Races
  • Engis, poor at combat, yet skilled builders.
  • Mantis, fast, feared fighter, poor builder.
  • Rockman, slow, lot of hp, fireproof.
  • Slug, xenophobe, high psychic resistance.
  • Zoltan, glows, generates power, explodes upon death.

  • Mind control bench.
  • Engie bench to craft roms / claws / shieldmet.
  • Rockman bench to use chemfuel as temperature source.
  • Slug yarn maker to create a tailorable ressource from slug dew.
  • Shield bench helps synthethize shield layers for Shieldmet : prevents melee attacks.

Raw ressources
  • Slug dew and kraptyl (2 new raw ressources and related walls/floors)
  • Eggs + new ressources = magic. Equipable too.
  • Synt claws for Mantis.
  • Roms cpus coolers for Engis.

Background, Lore
  • 70+ Backstories, village names, colonist names.
  • Many faces for Engi, Mantis.
  • Corpses.
  • Races playable from regular tribal start.
  • Unbalanced drugs (unfinished)
  • Boarding drones (reskin for now :/)

  • Crystals
  • Clone bay
  • Teleporter
  • Lanius
  • Drones (next)
  • Crashlanding vessels
  • Kestrel scenario aka 1 colonist per LTF race, with some advanced research unlocked, maybe a big crash to begin with.
  • Imagine finishing a rimworld game to start with a ftl game with the same crew and a vessel you have actually built :madness:
  • Balance.

  • Humanoïd Alien races 2.0 needed.
  • Requires new game for the factions to spawn unless you have Faction Discovery by Orion.

  • ClodFish, Backstory teller, FTL races life destroyer.
  • Canute, Transcendent, for his feedbacks.
  • Erdelf, Humanoid framework creator.
  • Ludeon Forums for the feedback and discussions.
  • Mehni, Rimworld modder for releasing Pick Up and Haul and exposing my mod flaws.
  • Roski, Callistan race modder, for helping me patching pirates and outlanders.
  • Sentient_Worm, RimWorld veteran, for all the feedback.
  • Sera, Apini mod creator, for allowing me to use her sprites.
  • Wyvern, Mantis lover, for his feedbacks and errors hunting skills.

  • If by any means you can help me make this mod better, i will be thankfull. Any comment is appreciated.
  • If you find a bug, please provide a log.
Popular Discussions View All (6)
May 27 @ 9:51pm
PINNED: Bugs Ants typos
Gouda quiche
May 13 @ 7:08am
PINNED: Suggestions topic
Gouda quiche
Jan 15, 2018 @ 3:09pm
28/12/17 update v0.25
Gouda quiche
< >
RavenousEye Jun 17 @ 12:46pm 
Can slug dew that has been ruined by temperature still be used to craft silk?
Mr. Brightside Jun 15 @ 11:37am 
That name tho
oz May 27 @ 9:49pm 
Is this compatible with Combet Extended? I'm getting this error "CE returning BodyType Undefined for pawn"
Cactorum Rex May 14 @ 1:22am 
@cerrendel Wait, the art bug is from this mod? I have been going to extreme measures to prevent my colonists from looking at art. You are the first person I have met with the exact same bug I have right now.
Spark7979 Apr 3 @ 6:28pm 
@cerrendel I experienced the exact same error and I had to remove the mod because of it. I posted the logs to discord and no one could narrow it down to a specific error message. A friend of mine (with a completely different mod list) also experienced the exact same issue.
Gouda quiche  [author] Apr 2 @ 12:57pm 
@cerrendel Posting the error message would help. I have no definition in this mod that changes anything about viewing art. That's suspicious.
Cerrendel Apr 2 @ 11:58am 
I was playing with this mod installed, and found that whenever a colonist went to view a piece of art the whole game would lock up and i'd lose my HUD. I tracked it down to this mod by trial-and-error of uninstalling mods. The odd thing is, I don't even have one of the races in this mod as a colonist. The debug log shows the same 3 error messages cycling over and over in a loop until it tells me it can't log anymore errors, at which point it freezes up.
Vegut Mar 24 @ 6:27am 
Hi Gouda! thanks for this mod, looks awesome! but I'm having the exact same issue @Rizzy is commenting. I have CloneBay but not this mod. Bests! Will post details on your suggestions topic

Elon Musk Mar 22 @ 12:54pm 
>>Imagine finishing a rimworld game to start with a ftl game with the same crew and a vessel you have actually built :madness: , where do i sign up
wooaa Mar 20 @ 5:30pm 
Thank you so much for updating this!