69 ratings
Mind control
Mod, 1.2, 1.3, 1.4
File Size
2.659 MB
Apr 5, 2020 @ 2:01pm
Oct 20, 2022 @ 2:42pm
10 Change Notes ( view )

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Mind control

In 1 collection by Gouda quiche
Lighter Than Fast Collection
15 items

A mind control bench meant to enslave, drive crazy, confuse sentient beings.

  • Temporary take control of a human-like
  • Drive a human-like crazy
  • Confuse a human-like to reduce some of his statistics
  • Make an animal go manhunter

To be a good mastermind, your colonist needs social, research and/or medical skills.

Each time you use the bench, thoughts are applied to both the victim and the mastermind. The mastermind may have a twisted enough mind to take proud of his crime, but there is still a chance that he will be empathetic towards his victim.
Sometimes, your crimes wont be witnessed by the victim faction, but most of the times, you will get a goodwill malus. The more wealthy your victim is, the more chances you will have to get caught.

How to
  • First, right click the bench with a colonist to register a victim.
  • Secondly, a warden assigned colonist will have to mind mine behind the bench until the green bar is filled, and the work is done. A green orb will appear on the right of the bench once it's done.
  • Finally, by left clicking the bench, you will see the available capacities that you can inflict upon the victim.

  • Slugs, they are immune to mind control and dont suffer from the bad thoughts that could occur when a mastermind operates.
  • If you are a race mod creator, tell me if you want yours guys to be immune to mind control.

Mod settings
  • Multiply the mind control duration (up to x20)
  • Lower/divide the chances to get caught by other factions (up to x5)

  • The bench is powerful and can really turn things around. Mind controlling a trader to make him leave his belongings on the floor or a raider with a rocket launcher can really impact your colony chances.
  • The research requirements imply you should have the bench late in the game. The ingredients of the bench are also quite specific and should prevent rushing to get it. At this point, your relations with the other factions should be important. If you waste them by overusing the bench, you will have problems getting traders.
  • Downsides may still be too low. Your feedback is appreciated.

Discussion thread

More Faster Than Light in RimWorld:

Popular Discussions View All (1)
Feb 1, 2023 @ 12:43am
Gouda quiche
Visari May 5 @ 12:43am 
"Be one, with Yuri."
ice-shadow Apr 20 @ 8:15am 
aducking*****wow Dec 5, 2023 @ 11:06pm 
"Be one with yuri."
TREE Aug 17, 2023 @ 11:27am 
That is so cool, i wish there was something like this but as a psycast. Finally, the social skill can be used in warfare directly.
pgames-food Oct 20, 2022 @ 7:06pm 
thanks for update and for also supporting 1.2 :)
Gouda quiche  [author] Oct 20, 2022 @ 2:43pm 
@MetabeeMDF 1.4!
MetabeeMDF Oct 9, 2022 @ 11:55am 
Thrice Jul 7, 2022 @ 1:30pm 
Probably Immune... Sorry for the late post.
Chrysippus Mar 31, 2022 @ 3:43am 
how come this doesnt work with alien races from other mods? i cannot mind control or mind flay etc
Shepherd Sean Jan 21, 2022 @ 6:48pm 
Ah ha! thank you for the grand mod, happy to be able to create my slug empire of one slug, and his enslaved humans.