RimWorld

RimWorld

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Crystal race
   
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Mod, 1.2, 1.3
File Size
Posted
Updated
2.990 MB
Mar 22, 2018 @ 9:44am
Sep 8, 2021 @ 12:41pm
35 Change Notes ( view )

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Crystal race

In 1 collection by Gouda quiche
Lighter Than Fast Collection
15 items
Description



Descended from a splinter group of Rockmen who rejected their species violent ways long ago, Crystals are almost completely unknown in the galaxy, having hidden from all other sentient life.


Special
  • Lockdown ability : Coats the room they're in with crystal blocks, preventing anyone from entering or leaving. The crystals wear off over time, when attacked, deconstructed or mined. Their ability also works outside, creating a crystal circle.
  • Toxic sensitivity reduced by 20% human-wise, thanks to their crystalline epidermis.
  • Strengthened body by 25% compared to a weak human, through their space emptiness and thousand millenniums travels.
  • -10% speed. It's their secular burden, the price of their invaluable experience through ages of time.


How does lockdown work?
  • Indoors : Lockdown will spawn crystal blocks to shut doors.
  • Outdoors : Lockdown will spawn an age dependant radius circle of crystal blocks.
  • Lockdown ability requires time to recharge after being used, and is only usable when drafted.
  • Crystal blocks wont spawn on walls, buildings, pawns.
  • Living organic beings and mature trees prevent the block from spawning.
  • Outdoors, the Lockdown radius is weighted by the ability user age chronological age. 50 tiles radius Lockdowns can be easily achieved by hundred years elders.
  • Watch out where the blocks spawn. Any of the following will end up destroyed : food, plant matters, drugs, organs, stone/wood weapons, rotten bodies.
  • Anyone under 20, wont be able to lockdown outdoors.
  • In their chest, Crystals have a unique to their race heart. It will trigger Lockdown when harvested, then used.


  • Allet [Cat Poleece] for his criticisms and crystal lore discussions
  • Call me Arty, Colonist, for his support
  • Erdelf, Alien race framework Lead dev
  • Harry_Dycks, Planetologist, for his support
  • Jecrell, JecTools Lead dev (used for ability)
  • Mlie for the 1.3. update
  • Mehni for freeing me when I was locked
  • RandyCambell for his invaluable supportive feedback
  • You for reading this. *Blush*

More Faster than light in Rimworld

This is part of my Faster Than Light for RimWorld collection : Lighter Than Fast.

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Popular Discussions View All (3)
5
Jun 21, 2020 @ 11:40am
PINNED: Suggestions
Gouda quiche
0
Apr 3, 2018 @ 7:32pm
PINNED: Want your backstory in the mod ?
Gouda quiche
0
May 7, 2021 @ 1:04am
Bug reports
Solarius Scorch
78 Comments
Mr_Awesome88 Mar 24, 2024 @ 5:59pm 
update?
HexTheMoaf Dec 16, 2023 @ 4:24pm 
1.4???
Balthazad Jan 16, 2023 @ 4:19am 
1.4...? :(
Balthazad Nov 3, 2022 @ 1:49am 
RW 1.4 won't load without this, i can't play, seems you'll have to update the crystalmen :O
不笑の猫 Oct 30, 2022 @ 12:18am 
1.4 pls. If I can get it I will be grateful!!!
PearificPear Sep 13, 2021 @ 11:01am 
It's happening. It's happening! Thank you so much! Looking forward to when the complete Lighter Than Fast collection is updated! :D
凉妖兮月 Aug 15, 2021 @ 3:27am 
I need 1.3
Gold5716 Jul 27, 2021 @ 1:45am 
update!
5katz Jun 9, 2021 @ 5:43am 
hey there, on startup it says "The following HairDefs have misconfigured texPaths or missing textures: CrystalHair1 (from Crystal race)"

its nothing big, and doesnt cause issues, but the only red error in 600 mods im getting on startup, so it would be nice to have it fixed :)
Gouda quiche  [author] Mar 22, 2021 @ 9:16am 
@dinhkhiem199833
Thank you for the report. This is quite embarassing since if we change our defname, it will break saves. I contacted Crystalloid author to figure out what to do.