RimWorld
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Harvest Organs Post Mortem
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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413.294 KB
18 nov. 2017 à 8h51
13 avr. à 23h20
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Harvest Organs Post Mortem

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.5.

NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
Discussions populaires Tout voir (15)
186
13 mars à 20h06
Bugs and Troubleshooting
Smuffle
1
3 févr. à 19h49
Option to Remove all Bionics
Music Cunt
9
15 mars 2021 à 2h00
The How?
Gun_Shy
1 108 commentaires
Dave Il y a 22 heures 
erm butcher them as soon as they are dead, not after 12 hours youll get organs
FriendlyAssassin 1 juin à 0h11 
I found that having setting too far from default will screw up yields and all sorts of other stuff
FriendlyAssassin 31 mai à 14h35 
Not yielding any organs on my end.
ThcGM 31 mai à 12h48 
it says im missing a corpse yet i have like 5 fresh human corpses tf
L. Velociraptor 30 mai à 13h26 
I'm using Vanilla Ideology Expanded - Memes and Structures with this mod and with their "Organ Harvest Post Mortem" precept my pawns get the debuff, but it is at "0", meaning it does not affect their mood.

The debuff will still be present, but with the precept the mood hit is removed. This is how it's supposed to work, as far as I am aware, as it makes it very compatible with mods that allow you to actually harvest post-mortem.
Maxbombe 30 mai à 8h53 
Using the autopsy table doesn't yield any organs at all. The cadavre just gets mutilated but no body parts spawn. I used to play with this mod in 1.4 and it was working fine then, so I don't know what I'm doing wrong.
WDLKD 25 mai à 8h42 
When using the autopsy table my colonist doesn't get the "harvested organs" hediff.
Crazy Jewels 25 mai à 2h21 
If anyone's interested I found the file that needs manual change to not have the mood debuff anymore, its in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1204502413\Defs\ThoughtDefs

Edit the file and change the -5 and -1 to 0 (or whatever you want) and that fixed the issue for me. Not a perfect solution, because my pawns that have a different ideology (until I knock some sense into them) don't get the debuff, and if I ever want to play a "nice people" play through I will have to edit this file again, but it's a temporary fix.

Hope this helps someone!
Crazy Jewels 25 mai à 2h04 
@LaSchuii <3 I also have this problem. I believe on an earlier version of the mod I had to manually change the values to get it fixed.
But yes if we could find a way to make this work with the ideology precept "organs harvesting acceptable" it would be sweet! =D
Thanks for this amazing mod though! It's a must have on most runs!
GibbleJams27 13 mai à 13h01 
Thanks for the responses and suggestions. I finally have time again so now I can see if I can get the mod to work for me again.