RimWorld

RimWorld

Harvest Organs Post Mortem Continued
1,214 Comments
Gagamaru Anão 5 hours ago 
for some reason the mod is conflicting with the anomaly, when I add it and go to play the DLC the pawns don't even appear
lydocia 10 hours ago 
I had hoped this would help me remove prosthetics from skeletons I find in ruins, is that something that can be added in the future?
Firescrat 11 hours ago 
If you have Odyssey installed, you have to load this mod BEFORE Odyssey then it will work. I don't know why.... Also i can't input decimal values in the mod options, i had to edit the config file in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config to set the values. And third if the corpse has gear equipped the pawn will perform the autopsy but only unequips some gear. Then the autopsy is started again... this repeats till no gear is equipped and then organs are harvested. Hope this helps iron out the bug and others to play
lock in 20 hours ago 
Okay, so I've been playing with Odyssey and for some reason when the autopsy bed is facing horizontally it wont harvest any organs, idk if its just me or anyone else havin this sorta problem, well that kinda fixed it for me. Also moved it to the top along with hugslib and didnt work until i flipped it vertically, so yeah.
Reave Nighthawk Jul 19 @ 7:43pm 
What Jano said helped me as well! BTW make sure to not misread the numbers if you encounter the "I get no organs" issue. In the settings the "Time" numbers correspond to *HOURS* not Days or anything. (I totally didnt spend half an hour due to that error in reading comprehension)

But yeah what fixed it for me was moving Hugslib all the way up and putting this mod right below it. The only one above them is Vanilla Backgrounds Expanded, seems to be working without issue now.
Finn Jul 19 @ 2:48pm 
Realized i got no organs at all from surgery, went to mod options and changed organ harvest chance to 1 (it was 0.95), this corrected the error
Jano Jul 19 @ 12:10pm 
Had the same issue with no organs being harvested. Loads of mods installed, including bunch of VE.
Moved this mod at the very top of the list (first one below HugsLib, and HugsLib is first one below DLCs) and it fixed the issue for me.
OMGSplat  [author] Jul 19 @ 11:06am 
No organs could be due to a few things:

Corpses have been left out too long and organs are no longer viable. (You can adjust this duration in the options.)
Doctor skill along with random chance for the operation you have picked isn't being kind to you. (You can adjust the random chance roll in the options too.)

You have a mod conflict. (You'll have to do what the rest of us do and remove groups of mods until it works. Then add mods back in slowly until it doesn't work to narrow down which one is conflicting and causing problems.)
no Organs for me
Zombiexm Jul 19 @ 5:51am 
Doesn't fulfill the Mad surgeon trait , and then sticks you with a "I harvested organ debuff" ontop of the "hasnt harvested organs" debuff Lol.
Mat Jul 18 @ 11:31pm 
Also getting no organs even while they appear as "removed." Also looks like every time I do it, every possible organ is remove, as long as they're not damaged or missing (no head so no brain)
Heckerpecker Jul 18 @ 10:50am 
no Organs for me :winter2019sadyul:
Worst Player NA Jul 17 @ 8:22pm 
I stopped harvesting for organs and only harvesting for bionics, and I think that's at least working, but I also suddenly have a couple random organs floating around my storage now xD I didnt change my mods at all, just was going to accept not having a thriving black market organ redistribution franchise. This is both amusing and confusing lol
Rey Jul 17 @ 3:50pm 
No organs. Removed the VE mods. Changed load order. Nothing.
Deboisi Jul 17 @ 7:21am 
No organs for me, too. Just like others have already described it.
Worst Player NA Jul 17 @ 1:30am 
I do not have those three mods though I do have a few other VE, and I am still also not getting organs, but it's not throwing any errors for me either about it lol :torielsad:
Deadeye Jul 16 @ 1:11pm 
I don't have any of those VE installed Vork listed and I'm not getting any organs even though they're saying "removed"
Vorkosigan Jul 16 @ 10:28am 
So, it looks like one of three mods: VE - Genetics, VE - Android, or VE - Perry Persistent. After removing those, I spawned in a new pirate, murdered him, and when using 'Medically Extract Organs' with .99 chance it extracted organs.
OMGSplat  [author] Jul 16 @ 10:04am 
That one is odd. I also have VE mods installed including Vanilla Expanded Apparel and I'm not seeing that happen.

I have Harvest Organs early in my list of around 200 mods and the VE mods about halfway through, so possibly load order matters?

It might also be another mod that is trying to change something about jobs in general. I also have While You Are Nearby and While You're Up and they're working fine as well. So I'm not sure what it might actually be offhand. (But there are likely to be dozens of mods that tweak jobs in various ways)

It might just come down to the debugging and removing large groups of mods until it works and then put them back slowly until it breaks again to narrow it down.
Vorkosigan Jul 16 @ 9:45am 
It _looks_ like it might be some odd interaction with one of the VE mods blocking the dropping of organs? I'm doing some re-verify and un/reinstalls to see if I can narrow things down.


https://pastebin.com/3rEDmLws for the full text of the error I was able to get.
Rey Jul 16 @ 12:30am 
Getting the same error
Worst Player NA Jul 15 @ 9:16pm 
I had something similar @Subita but no harvest loop, it just said the body had all the organs harvested, but there were 0 organs that showed up. I haven't figured out if its this mod or some other random thing, but it does explain why i've had so few this time around xD
Subita Jul 15 @ 1:54pm 
Hmm. I'm on a new save, and harvesting organs results in the corpse being stripped, and lying beside the table - med consumed - but no organs and it is still harvestable, so the colonist attempts to harvest the same corpse over in a loop. Any ideas?
Mooncake月饼 Jul 15 @ 9:59am 
this mod is single handedly carrying my Cannibal colony's economy.
DephtCore Jul 14 @ 3:45am 
I have an issue that i cant harvet organs from other races, for example the Wolfein race even so I allowed it in the autopsy table, it always says that corpses are missing despite me having corpses laying around
_KC_ Jul 13 @ 3:24am 
Немного больше конкретики - при запуске игры (в главном меню) после включения мода. Возникшие ошибки приводят к автоматическому отключению мода. Hugslib не устанавливал, т.к. ранее ты указывал, что он не требуется
_KC_ Jul 13 @ 3:23am 
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OMGSplat  [author] Jul 13 @ 12:58am 
1.6 No longer needs hugslib. Might not have updated the required list in the about.txt but it runs fine.
Akkarin Jul 12 @ 11:55am 
Does this still need hugslib?
just curious cos you said you were working on a version that doesn't need it.

hubslib seems to be a real bottleneck atm, lots of mods waiting on it.
OMGSplat  [author] Jul 10 @ 8:01pm 
@GoobenMiser
I just tested with both 1.5 and 1.6 and had no problems extracting organs from a 'volunteer' pirate spawned in. Butchering and zones were fine.

My guess right now would be another mod may be adjusting a file that this mod also changes. As to what mod that is though, I have no idea.

Something else I noticed. With the release of 1.6 there are thousands of mods that have been updated recently. When I tried to load up an older 1.5 save just now (Maybe two months old with close to 300 mods) I couldn't interact with any pawns at all. I also have no idea what the problem was there but as 1.6 is out tomorrow I'm just going to wipe it all and start clean anyway.
GoobenMiser Jul 10 @ 12:51pm 
Wanted to add as a warning for this mod, I got back into the game and my last 3 new playthroughs to be stopped at a halt when butchering and zones were useless (couldn't be interacted with)

I went through and saw some error logs in debug for the Autopsy function in this mod, so after 2 days of trying to fix the broken UI, uninstalling this mod was the fix to it. Butchering and zones, (maybe more issues I couldn't get to find) are perfectly fine now.

Just a heads up if this issue presides or is asked about, Thanks!
Halo Jun 29 @ 3:24pm 
I'm on 1.5. I've used this mod with several playthroughs in the past without issue. It feels like I've always gotten an unbalanced number of organs, so this time I tweak the advanced autopsy droprate down a bit to 65%. Does tweaking these numbers break something? Tried a few autopsies with the 65% rate and none of them dropped anything. If I move back up to 80% then I get the max possible 6 organs. I've only tested it 5 or 6 times so far though. Does anyone else mess with these numbers?
JFK is AFK Jun 28 @ 2:00pm 
Hey, I just found out that the Stoneskin Glands are not removed from the body after harvesting. I guess this would be the same effect for other skin implants, but I'm not sure about whether it's a error from other mod or not.
OMGSplat  [author] Jun 27 @ 12:14pm 
Test version for 1.6 uploaded to:
https://steamcommunity.com/sharedfiles/filedetails/?id=3221422134
1.6 no longer requires Hugslib. (1.5 and earlier versions still do. They're unchanged.)

If there are no problems I'll message Smuffle to have him update the main version here.
Chaosllama Jun 26 @ 11:53am 
Howdy, OMGSplat! I just wanted to give my thanks that you're diligently working on this exceptional mod!
OMGSplat  [author] Jun 25 @ 8:44pm 
And some worse news. I have the options more or less working. But the mod itself no longer seems to deliver organs when harvesting. I am not sure why...

Investigating further but I can't promise anything at this point.
OMGSplat  [author] Jun 25 @ 6:59pm 
I've been testing removing the hugslib dependency from the mod. Right now it's only used for the mod options and they can still be created (less easily) without hugslib.

We still have time before release. Will wait and see what happens.
Tyrant Jun 25 @ 4:59pm 
@OMGSplat Not to be a Debbie Downer, but I don't think HugsLib is going to be getting a 1.6 update. Hugs has been increasingly inactive and had just been merging people's PRs that usually only did the bare minimum to get things functional, and has since disappeared.
Bee Jun 21 @ 5:06pm 
thank you!
OMGSplat  [author] Jun 21 @ 3:33pm 
Ideally, yes. Just waiting on hugslib.
C0lin2000 Jun 20 @ 1:41pm 
will this mod be updatet as soon as hugslip is up to date?
233 Apr 26 @ 7:57pm 
When using this Harvest Organs Post Mortem Mod, I kept getting 'Insufficient Medicine' alerts. By analyzing the mod files with DeepSeek, I discovered conflicting condition checks in the settings—it required different medicines at different stages. Despite having all three medicines stocked, the error persisted. To resolve this, I used DeepSeek to remove the medicine requirement entirely. Now the corpse harvesting works perfectly!

Here's my modified file:
Recipes_HarvestOrgans.xml ({LINK REMOVED}
Location: Harvest Organs Post Mortem\Defs\RecipeDefs

Hope this helps if you encounter the same issue!
GULÉ🏠 Mar 22 @ 8:56am 
Oh i misunderstood how the mod works with times, my bad.
GULÉ🏠 Mar 22 @ 5:03am 
I use the autopsy table -> butcher for organs.
The fresh corpse is butchered, limbs go missing but no organs on the floor anywhere. wtf this just destroys the corpses basically. is it bugged?
decorum est Mar 2 @ 1:16pm 
Can we get a filter for empty Sleeves from the Altered Carbon mod? I think something changed recently because now my pawns are happily taking empty sleeves from their caskets and putting them on the table for dissection which wastes the work I put in growing them. Luckily most of them can be salvaged as long as they still have their heads. Waste of neutroamine though.
[CNVT] Reimus Feb 28 @ 1:11am 
While this allowed me to harvest a very fresh corpse, no combination of settings or posted solutions seem to allow me to harvest a rotting corpse or skeleton for bionics.

As I understood it, corpse freshness should only prevent harvesting organs.

Tested to verify that it was not just corpses from before I installed the mod. A valid corpse that hits rot stage is not considered a valid corpse despite setting valid age to 100 or 1000. Rotting or skeleton corpses with bionics are not considered valid corpses regardless of valid corpse age.
[CNVT] Reimus Feb 28 @ 12:31am 
Valid corpse age of 7 or 8 digits (less is fine, more is fine) seem to cause no corpse to be found.

Turns out a lot of people spam 6666666 for a valid corpse age.
ReadsByLamplight Jan 30 @ 8:34am 
I know you've said it's incompatible with Bulk Stonecutting but does that extend to Stonecutting Extended?
Crow_Lane Jan 24 @ 10:09pm 
Can use this to harvest geneseed with astartes mod?
Coral Sea CV-43 Jan 24 @ 8:01pm 
How to obtain animal organs?