RimWorld

RimWorld

Harvest Organs Post Mortem Continued
1,259 Comments
Jowi Nov 1 @ 4:30am 
to anyone who wants to remove this mod midgame but encounters the flashing bug, just load the save without it, save again (best to a new name), then load that new save. i had no error messages or flashing after this (also remove the table to be safe,...and get the steel back lol)
SinfulLilBean Oct 28 @ 10:28am 
Having the same issue as veoba. I don't have the bulk stone cutting mod, but it only stopped working after I unlocked Medically Extract Organs. Even if I go back to Butchering for Organs, it isn't working.
Sweaters Oct 27 @ 11:39am 
this is something on your end Veoba, works fine for me. do you have bulk stonecutting perhaps?
veoba Oct 27 @ 3:14am 
This mod dosent work for me - even with 100% chance nothing drops from corps but all extracble organs are removed at once. Devs as i see - just dropped the support. I know there was similar mod but cant remeber its name. Maybe its made by that "pof" mlie?
Sweaters Oct 19 @ 8:08pm 
make sure you have the correct type of medicine selected in the bill. pretty sure it selects only herbal for the basic autopsy, but you can tick off higher tier medicine if you wanna use that. higher level autopsies need better medicine tho.
FatCow Oct 19 @ 6:23pm 
It keeps saying I am missing medicine even though i have medicine?
Respect Oct 17 @ 12:24pm 
I was having the same issue, @EndZone. Thanks to your comment, I'm no longer wasting my precious medicine. lol
ligniantations Oct 17 @ 6:59am 
great mod but i strongly suggest throttling the number of organs you can collect per operation to prevent winter raids being pure money farming same with most raids organs are worth a lot, tldr bit too profitable at times tune it to your needs
Iopy Oct 15 @ 2:29am 
Have arms and legs been removed from the harvestable options? I get lungs, kidneys, hearts, etc.. But never arms or legs. Unsure whether its possibly a mod conflict or whether its just been removed.
Sweaters Oct 10 @ 4:50pm 
this has probably been asked before but why is it incompatible with bulk stonecutting mod? I want to use this mod but i also have bulk stonecutting so trying to decide which one to keep/disable
[Br] Nasid Oct 4 @ 2:20pm 
not all implants are removed from the mod - Expanded Prosthetics and
Organ Engineering - Forked
jetblade545 Sep 28 @ 9:24pm 
Do i put this before EPOE or after?
EndZone Sep 27 @ 7:15pm 
Was also getting the no corpses available issue. Try going into the mod options and changing the age per operation to 100. Went from not being able to harvest to going through the entire freezer of bodies. Seems like the aging isn't stopped by freezing.
Hurg404 Sep 27 @ 10:53am 
Same as another user. Not getting organs.
scs8383 Sep 26 @ 3:15am 
After intalling Odyssey - no organs from corpses longer than, like 1 hour. Tried mod option - no reaction.
AAA雾之湖冻青蛙批发 Sep 25 @ 8:00pm 
Why is mine showing like this:

Tried to SetFactionDirect on TableAutopsy738496 which cannot have a faction.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Thing:SetFactionDirect (RimWorld.Faction)
RimWorld.Frame:CompleteConstruction (Verse.Pawn)
(wrapper dynamic-method)
JayBird Sep 20 @ 3:53pm 
For some reason the bills are only allowing harvesting from hybrids or animals, it won't even acknowledge that I have perfectly good human corpses available.
GULÉ🏠 Sep 20 @ 7:06am 
Using "Medically preserve organs with medicine"
GULÉ🏠 Sep 20 @ 7:06am 
Anyone know why the table says missing corpse when everything is allowed, corpses aren't reserved and are fresh? (Human corpses)
ghost27m Sep 3 @ 3:52am 
Animal does not work for me and I have yet to try anything else
пустотный бро Sep 2 @ 5:36am 
@Attic Goblin man thank you, you are the real king
Inglix Aug 25 @ 6:34am 
@Vegex the Dead: The settings screen looks so different now because it previously used HugsLib, which was removed from the 1.6 update.
Proxy Aug 20 @ 10:43am 
Can we harvest organs from animals?
Vegex the Dead Aug 16 @ 1:39pm 
Did the Interface change in the settings? I don't really use it for organs so much as bionics. Which you should be able to harvest by default imo.. but anyways.

Escape/menu>options>Mod Options>Harvest Organs Post Mortem.
I could have sworn it had sliders, able to set the quality of medicine needed, organ/bionic chance, medical skill needed, etc. Or has it just been so long I've forgotten? For bionics is it now a 0.1(lowest chance) to 1(highest chance). Something feels so out of place I can't make sense of it.
Ronz Aug 16 @ 8:24am 
Any idea why I cant select the operation table?
Tatara Aug 13 @ 11:00am 
I can't get organs from animals. It strikes me that there are no animals in storage even though I have some.
Sithgrim Aug 12 @ 2:40pm 
What sort of local patch to this would I need to make to have it include parts added by another mod?
mark fisher Aug 12 @ 12:13am 
@Attic Goblin omg thank you, I was already looking at the settings and thought the Corpse Age meant the pawn's age at time of death, not the age of the corpse itself.
irilis Aug 6 @ 12:14pm 
@Tatara vanilla 1.6 does not even define organic arms, legs, hands and feet as items, so you can't get them from harvesting organs. EPOE mod defines organic arms and legs items (but not hands and feet), but does not add them to spawnThingOnRemoved of corresponding body part defs, so again you can't get them.
biomekanic Aug 5 @ 4:28pm 
Here's a weird one. Pawn keeps trying to autopsy a dead hunter drone.
Attic Goblin Aug 1 @ 10:12am 
FOR ANYONE HAVING ISSUES WITH ORGANS NOT SPAWNING: In the mod options is "Valid Corpse Age (Measured in HOURS (I think)))". If the corpse is older than the valid time limit, you get nothing, regardless of if it was frozen. You can modify the value to 9999 if desired. I just found this out after experiencing the same issue with corpses in my freezer that were a year old since death. Hope this helps! Also, mod is le epic.
karest.bedro Jul 30 @ 8:19am 
@ThAooZ The same problem occurs on 1.6, let's hope they can help solve this issue.
Krysis Jul 30 @ 12:12am 
@ThAooz It's the same for me. I am on 1.5
Commissar Jul 28 @ 6:27pm 
i increased the timer to liek a week lol.
ThAooZ Jul 28 @ 3:27pm 
I have tried to do the autopsy and have been successful on removing all organs but they do not spawn anywhere? please help
Turambar Jul 27 @ 11:47pm 
@Commissar [GSF] Do you respect the time limit? With basic autopsy it's 3 hours since death.
Commissar Jul 27 @ 3:10pm 
not working. i can do the autopsy, but my 20 medical never succeeds.
Turambar Jul 26 @ 5:06pm 
I would propose a formula such as retrieval_chance=base_chance*(organ_hit_points/base_organ_hit_points)²*(body_section_hit_points/base_body_section_hit_points)²
where:
- organ_hit_points are the actual body part hit points
- base_organ_hit_points are the standard hit points of the replaced body part (e.g. a normal spine for a bionic spine)
(organ_hit_points/base_organ_hit_points)² would exponentially decrease or increase the chance to retrieve the organ based on how sturdy it is, and should be 1 for implants or extra limbs. That will probably be the hardest values to handle or retrieve.
- body_section_hit_points are the hit points of the body section that is either the whole leg (including foot), arm (including hand), torso or head
- max_body_section_hit_points are the maximum hit points of the body section


The second "²" may be removed in order to make external damage less impactful if the internal organ is safe.

This may be too convoluted :D
Turambar Jul 26 @ 4:54pm 
Another possibility would be to change the probability according to the organ hit points. This would make advanced bionics, that are sturdier, more likely to be recovered, while eyes or lungs have else chance to survive an explosion.
Turambar Jul 26 @ 4:52pm 
I love the mod but it seems a bit too powerful. Maybe decrease the chance to get organs by the damage to the parent body part?

Also, maybe corpses with death acidifier should be treated differently.
Rey Jul 25 @ 1:52pm 
Still not working. Tried load order. Tried only loading this mod. It shows the organs as removed post autopsy but they don't spawn as items near the table.
Worst Player NA Jul 24 @ 2:39pm 
After working out some unrelated issues i've managed to do some testing, and all i can figure out is that for some reason, there are bodies in my freezer with more rot progress than others, and those bodies are allowed to be operated on for organ harvesting without giving any organs, but fresher bodies do give organs. Idk what's failing to prevent the harvesting attempt if they are beyond their allowed time but that's all i figured out so far lol. Way beyond my mental abilities as a mere player. Hopefully that helps someone get closer to the issue of what's going on :3 (And hopefully isn't singularly applicable to me) :alphys:
Worst Player NA Jul 24 @ 11:06am 
i've tried moving the order around, without immediate results, but messing around i tried resurrecting someone that didnt give me organs, killing them, then immediately harvesting, and i did get organs. My guess is that for some reason either it isnt pausing the viable timer while the bodies are frozen or they just took too long to get to the freezer, but I would have expected the operation to be invalid if the body had been 'left out' too long? Gonna keep messing around with it though.
SomethingSimple Jul 24 @ 2:34am 
changed the mod settings,changed bill settings. Mod need to be re worked. Also make sure you take all pawns clothes off if you get the chance to even harvest anything or else you will get nothing. 9/10 times you can't even harvest the pawn even right after the pawn has been killed.
Furyofdemon Jul 22 @ 6:30pm 
For some reason this mod has a problem with deep storage that causes the storage options of the respective mod to disappear.
Imagination Jul 20 @ 4:27pm 
for some reason the mod is conflicting with the anomaly, when I add it and go to play the DLC the pawns don't even appear
lydocia Jul 20 @ 11:51am 
I had hoped this would help me remove prosthetics from skeletons I find in ruins, is that something that can be added in the future?
Firescrat Jul 20 @ 11:11am 
If you have Odyssey installed, you have to load this mod BEFORE Odyssey then it will work. I don't know why.... Also i can't input decimal values in the mod options, i had to edit the config file in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config to set the values. And third if the corpse has gear equipped the pawn will perform the autopsy but only unequips some gear. Then the autopsy is started again... this repeats till no gear is equipped and then organs are harvested. Hope this helps iron out the bug and others to play
lock in Jul 20 @ 2:02am 
Okay, so I've been playing with Odyssey and for some reason when the autopsy bed is facing horizontally it wont harvest any organs, idk if its just me or anyone else havin this sorta problem, well that kinda fixed it for me. Also moved it to the top along with hugslib and didnt work until i flipped it vertically, so yeah.
Reave Nighthawk Jul 19 @ 7:43pm 
What Jano said helped me as well! BTW make sure to not misread the numbers if you encounter the "I get no organs" issue. In the settings the "Time" numbers correspond to *HOURS* not Days or anything. (I totally didnt spend half an hour due to that error in reading comprehension)

But yeah what fixed it for me was moving Hugslib all the way up and putting this mod right below it. The only one above them is Vanilla Backgrounds Expanded, seems to be working without issue now.