RimWorld
3,305 คะแนน
Harvest Organs Post Mortem
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
413.803 KB
18 พ.ย. 2017 @ 8: 51am
23 ก.ค. 2024 @ 11: 11pm
29 หมายเหตุการเปลี่ยนแปลง ( ดู )
คำอธิบาย
Harvest Organs Post Mortem (HOPM) is now available in 1.5.

NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
กระดานสนทนายอดนิยม ดูทั้งหมด (16)
197
21 เม.ย. @ 8: 51am
Bugs and Troubleshooting
Smuffle
6
1
18 ต.ค. 2024 @ 6: 42am
Option to Remove all Bionics
Vencallium
10
5 ม.ค. @ 3: 25pm
The How?
Gun_Shy
1,173 ความเห็น
杂鱼 26 เม.ย. @ 7: 57pm 
When using this Harvest Organs Post Mortem Mod, I kept getting 'Insufficient Medicine' alerts. By analyzing the mod files with DeepSeek, I discovered conflicting condition checks in the settings—it required different medicines at different stages. Despite having all three medicines stocked, the error persisted. To resolve this, I used DeepSeek to remove the medicine requirement entirely. Now the corpse harvesting works perfectly!

Here's my modified file:
Recipes_HarvestOrgans.xml ( https://wwls.lanzoup.com/i9jOR2umt83a)
Location: Harvest Organs Post Mortem\Defs\RecipeDefs

Hope this helps if you encounter the same issue!
GULÉ🏠 22 มี.ค. @ 8: 56am 
Oh i misunderstood how the mod works with times, my bad.
GULÉ🏠 22 มี.ค. @ 5: 03am 
I use the autopsy table -> butcher for organs.
The fresh corpse is butchered, limbs go missing but no organs on the floor anywhere. wtf this just destroys the corpses basically. is it bugged?
decorum est 2 มี.ค. @ 1: 16pm 
Can we get a filter for empty Sleeves from the Altered Carbon mod? I think something changed recently because now my pawns are happily taking empty sleeves from their caskets and putting them on the table for dissection which wastes the work I put in growing them. Luckily most of them can be salvaged as long as they still have their heads. Waste of neutroamine though.
[CNVT] Reimus 28 ก.พ. @ 1: 11am 
While this allowed me to harvest a very fresh corpse, no combination of settings or posted solutions seem to allow me to harvest a rotting corpse or skeleton for bionics.

As I understood it, corpse freshness should only prevent harvesting organs.

Tested to verify that it was not just corpses from before I installed the mod. A valid corpse that hits rot stage is not considered a valid corpse despite setting valid age to 100 or 1000. Rotting or skeleton corpses with bionics are not considered valid corpses regardless of valid corpse age.
[CNVT] Reimus 28 ก.พ. @ 12: 31am 
Valid corpse age of 7 or 8 digits (less is fine, more is fine) seem to cause no corpse to be found.

Turns out a lot of people spam 6666666 for a valid corpse age.
ReadsByLamplight 30 ม.ค. @ 8: 34am 
I know you've said it's incompatible with Bulk Stonecutting but does that extend to Stonecutting Extended?
Crow_Lane 24 ม.ค. @ 10: 09pm 
Can use this to harvest geneseed with astartes mod?
Coral Sea CV-43 24 ม.ค. @ 8: 01pm 
How to obtain animal organs?
Galahael 24 ม.ค. @ 12: 28pm 
Something about removing this mod from an existing save has prevented my pawns from eating of their own volition. Likely an external mod conflict on my end (what isn't in RImworld?), curious to see if anyone has had a similar issue?