RimWorld
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Harvest Organs Post Mortem
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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413.294 KB
18 NOV 2017 a las 8:51 a. m.
13 ABR a las 11:20 p. m.
26 notas sobre cambios ( ver )

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Harvest Organs Post Mortem

Descripción
Harvest Organs Post Mortem (HOPM) is now available in 1.5.

NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
Discusiones populares Ver todo (15)
186
13 MAR a las 8:06 p. m.
Bugs and Troubleshooting
Smuffle
1
3 FEB a las 7:49 p. m.
Option to Remove all Bionics
Music Cunt
9
15 MAR 2021 a las 2:00 a. m.
The How?
Gun_Shy
1,102 comentarios
WDLKD 25 MAY a las 8:42 a. m. 
When using the autopsy table my colonist doesn't get the "harvested organs" hediff.
Crazy Jewels 25 MAY a las 2:21 a. m. 
If anyone's interested I found the file that needs manual change to not have the mood debuff anymore, its in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1204502413\Defs\ThoughtDefs

Edit the file and change the -5 and -1 to 0 (or whatever you want) and that fixed the issue for me. Not a perfect solution, because my pawns that have a different ideology (until I knock some sense into them) don't get the debuff, and if I ever want to play a "nice people" play through I will have to edit this file again, but it's a temporary fix.

Hope this helps someone!
Crazy Jewels 25 MAY a las 2:04 a. m. 
@LaSchuii <3 I also have this problem. I believe on an earlier version of the mod I had to manually change the values to get it fixed.
But yes if we could find a way to make this work with the ideology precept "organs harvesting acceptable" it would be sweet! =D
Thanks for this amazing mod though! It's a must have on most runs!
GibbleJams27 13 MAY a las 1:01 p. m. 
Thanks for the responses and suggestions. I finally have time again so now I can see if I can get the mod to work for me again.
Kaje 9 MAY a las 9:34 a. m. 
Any known incompatibilities with this? For some reason, despite having bodies store in a fridge which are definitely fresh, there are no available 'bills' for the autopsy table.
Frig 8 MAY a las 1:59 a. m. 
@GibbleJams27 @76561198022277442

Had a similar issue. I wasn't getting an exception.

I fucked around with the autopsy table until it worked again. The table had a Butcher for Organs bill that was set to Do Forever and set to only a specific colonist (my doctor). I switched the bill to a different random colonist and let them complete an autopsy, which seemed to have fixed the issue. After this, I could switch the bill back to my original doctor without issue.

The only thing I can think of that may have caused this was that I had recently appointed my doctor to be leader of my ideoligion. Idk. Kinda hard to figure out why when I'm not getting a stack trace.
LaSchuii <3 7 MAY a las 9:04 a. m. 
The ideology of my colony accepts organ use but whenever a pawn uses the autopsy table to harvest organs from a corpse they still get the "I harvested organs" debuff. :BEgloomy: Am I missing something or how can I get it to be in line with ideology precepts?

Regardless, thank you for a very cool mod :) :BEjoyful:
Cretz 7 MAY a las 3:36 a. m. 
Organ harvesting appears to only work on baseliner xenotypes
Alexander The Great 4 MAY a las 4:03 p. m. 
ye anomaly entities can be butchered for human organs with infinite exploitability lmao

imma just refrain from doing that
Hayooo 3 MAY a las 9:22 p. m. 
it has an oversight with Anomaly expansion. anomaly creatures seemed to be counted as "Humans" despite its appearance and without an option like "possible or possible harvest" it will keep doing surgery on anomaly creatures endlessly