Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Edit the file and change the -5 and -1 to 0 (or whatever you want) and that fixed the issue for me. Not a perfect solution, because my pawns that have a different ideology (until I knock some sense into them) don't get the debuff, and if I ever want to play a "nice people" play through I will have to edit this file again, but it's a temporary fix.
Hope this helps someone!
But yes if we could find a way to make this work with the ideology precept "organs harvesting acceptable" it would be sweet! =D
Thanks for this amazing mod though! It's a must have on most runs!
Had a similar issue. I wasn't getting an exception.
I fucked around with the autopsy table until it worked again. The table had a Butcher for Organs bill that was set to Do Forever and set to only a specific colonist (my doctor). I switched the bill to a different random colonist and let them complete an autopsy, which seemed to have fixed the issue. After this, I could switch the bill back to my original doctor without issue.
The only thing I can think of that may have caused this was that I had recently appointed my doctor to be leader of my ideoligion. Idk. Kinda hard to figure out why when I'm not getting a stack trace.
Regardless, thank you for a very cool mod :)
imma just refrain from doing that