Arma 3
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B.R.S.E. Community Edition
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Malden 2035
DLC: Malden
Meta: Dependency
File Size
Posted
Updated
2.558 MB
Nov 17, 2017 @ 10:40am
Feb 24, 2018 @ 7:33am
6 Change Notes ( view )
You need DLC to use this item.

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B.R.S.E. Community Edition

Description
Current state of development

Just wanted to update that I have finished the official support for this scenario. There won't be any updates in the future
Thank you for your support.

Overview

BRSE was designed as a singleplayer scenario that allows you to play Battle royale game genre with AI.
B.R.S.E. Community Edition is the same scenario but with mods support and with some new features.

New Features

+ Changed player position at start. Added small start area
+ Drop planes changed. It's now up to 180 players at start
+ New weapons added
+ New vehicles added
+ New AI characters added
+ New uniform/backpacks/bulletproof vests/helmets, etc.
+ Added AI based safe zone spawn as an option to configurator
+ Added ability to choose time between zone shrinkage ("Game Time" option)

List of the mods

-CUP Weapons
-RHSAFRF
-RHSUSAF
-CUP Units
-CUP Vehicles
-ASR AI
-CBA_A3

TL;DR; New gameplay video

Features

Randomized gameplay

From AI appearance to the play area coordinates - everything in the map is based on randomization. Every game is unique.

Custom User Interface



There is a custom user interface that shows your HP and how many players alive. You can always turn it off and use "Use Action 2" to see you HP. There is a game chat that informs you about all kills in the game. There are also notifications about current status of the play area/danger zones/loot drop.

Ability to configure your game at start

Main options:
1. AI Number (180/120/100/60/45/30 players)
2. AI Skill (Super AI/Expert/Veteran/Recruit/Mixed)
3. Time (Day/Night/Morning/Evening/Random/Variable*)
4. Weather (Sunny/Fog/Rain/Overcast/Random/Variable*)
*Variable time/weather randomly changes every round.
5. Game Time (Average(30 min)/Extended(45 min)/Long(60 min)/Overlong(90 min))


Additional options:
1. Extended time
Extends time between safe zones

2. Add GPS at start
Adds GPS in player's inventory at start

3. Enable fatigue
Enables/Disables fatigue

4. Custom HUD
Enables/Disabled custom HUD

5. Enable Danger Zones
Enables/Disabled Danger Zones

6. Add Day/Night Cycle
Adds day/night Cycles. (1 game hour = 1 real minute)
Note!
"Day/Night Cycle" option only works with clear(sunny) weather.
It will ignore your weather settings in configurator.

7. AI Based Zone Placement
First safe zone will be generated based on AI position.

Installation

1. Click on the "Subscribe" button(make sure that you have all required mods);
2. Start Arma 3 and wait for the game to load;
3. Click "SINGLEPLAYER" in the Main Menu;
4. In the dropdown list choose "Scenarios";
5. Click on the "[BRSE] Battle Royale Singleplayer Experience" scenario;
6. Click on the "Play" button;

How to play

Here are some game rules that help you start easier

Blue maker


Blue maker is the next stage play area. An area where you need to get before the end of the current stage.

Grey marker


Grey marker is the current stage play area. An area where you are not getting damage. If you are outside of the grey area you get damage every 2 sec.
Keep in mind that the play area decreases immediately when current stage time is over.

Yellow marker


Yellow marker is a drop zone area. Possible area where an lootbox with rare loot is going to be dropped.

Red marker "Danger zone"


Danger Zone is an artillery strike area. Danger zone starts with 2nd game round. It randomly spawns in the grey area on the map(grey area marker)
Once zone shows on the map you will have ~ 30 seconds to leave the zone.
Artillery vehicles have 3 types of ammo(random for each round):
1. White smoke;
2. 155mm shells;
3. Mines (infantry mines);

Lootboxes


All items(weapons, clothes, etc.) are stored in lootboxes. Most of them are randomly placed inside buildings. Every item has equal change to spawn in all lootboxes around Malden.

Bot AI

At the start of the map bots have no weapons. After landing they will get to the nearest random point to pick weapon/armor/clothes/other items from a loot box.
Keep in mind that AI can use cars to get to the play area. They can also hide in buildings, check every building nearby, patrol random area or even find and remove nearest loot boxes.

Why I created this map

When you playing online shooters you have to be really concentrated. You also need to play a lot to have an average skill. And of course you need to have a good internet connection.

I created this map for myself. I think there are still people like me who don't have enough time/skill/internet connection or they just want to practice with AI at first.

I never had any plans making it coop/online, etc. I just wanted to help people like me to know about this amazing Battle royale game genre.

Thank you

Brendan 'Playerunknown' Greene – you was the one who inspired me to create this mode. Thank you!

I would also like to thank Bohemia Interactive and Bohemia community for your amazing wiki – https://community.bistudio.com/wiki/.

When I didn't know something I used google so I wanted to thank all guys, whose questions/answers helped me:

mantls
Hcpookie
kylania
Killzone_Kid
Beerkan
Rothwell
cuel
braker
armalearner
Pierre MGI
and others

Copyright

Battle Royale in this case means battle royale game genre. This map has no connection with any other form of intellectual property.
“BRSE“ is an acronym for “Battle Royale Singeplayer Experience” – it has no connection with others intellectual properties using this acronym.
If you still think that this map may harm your(your company) reputation please contact me by email.

"Public User Comments" rules

1. Comment the scenario only;
2. Respect other people;
3. English only please;
4. If you have a specific problem please report your problem in the "Report your bugs here" discussion.
Popular Discussions View All (2)
18
Dec 9, 2018 @ 11:50pm
PINNED: Report your bugs here
gtaboncer
17
Nov 14, 2018 @ 11:19am
PINNED: Plans for the future/mod request
gtaboncer
46 Comments
InnocentDeadly Jul 29, 2023 @ 12:09pm 
the battle royale settings wont show up :(
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Mar 25, 2021 @ 11:44pm 
I've re-uploaded the mission to remove the ASR AI mod dependency. Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2435937131

@gtaboncer, if you object to this action then I will remove it from the workshop.
scameronde Mar 4, 2021 @ 10:01pm 
Man, I am having a blast!
Freedomlander_101 Nov 13, 2020 @ 3:13am 
The best of the best!
Raldo Jul 30, 2020 @ 4:32pm 
How come the AI don't die to the zone?
spcusarmy May 29, 2020 @ 5:34pm 
This is probably the most fun I've had in ARMA 3 in a long time!! Thanks for making this scenario!
moonracer Apr 22, 2020 @ 6:54pm 
This is a lot of fun and very well made! Thank you.
G~SHOCK Apr 22, 2020 @ 7:46am 
2 questions today:
1) Is there any way I can add sounds to this? Alert sound when the zone is closing etc?
2) Can I change the opacity of the Blue zone?
TacShooter Apr 5, 2020 @ 6:35pm 
Currently working on a port of the Coop version to Namalsk. Not as easy to port over as Quick Battle Royale. QBR works very well and is quite easy to port over. I've already done so to about 10 terrains. @InfoSota
TacShooter Apr 5, 2020 @ 6:32pm 
Currently working on a port of the Coop version to Namalsk.