Arma 3
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CUP Weapons
 
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
1,938.608 MB
Aug 10, 2015 @ 2:43pm
Apr 10 @ 2:50am
14 Change Notes ( view )

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CUP Weapons

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In 1 collection by CUP Team
Community Upgrade Project - CUP
7 items
Description
The Community Upgrade Project is a cooperative effort to bring the content of Bohemia Interactive's
earlier games (Arma 2 and Arma 2: Operation Arrowhead and DLC's in particular) into Arma 3, updated
to the functionality and standards of the next generation game.

For more information on the project, check our webpage at http://cup-arma3.org/

This is the WEAPONS pack. It contains all the weapons, assault rifles, machine guns, shotguns,
grenade launchers, pistols, sniper rifles, and whatever else goes "boom" in Arma 2 and the expansion
and DLC's. All weapons are stripped of their attachments were possible, and these have been turned
into attachable scopes, lasers, flashlights, and bipods interchangeable with the vanilla content.

Some of the weapons are new or derived from the original ones.

For credits and other information, see our web page.

Please post bugs at http://bugs.cup-arma3.org

This pack requires
- CBA_A3


Edit:

******************************
IMPORTANT!
To get the CUP Weapons to work with the ACE3 Mod you also need
CUP ACE3 Compatibility Addon
http://steamcommunity.com/sharedfiles/filedetails/?id=549676314
******************************
Popular Discussions View All (23)
5
Apr 10 @ 9:50am
Cant play Battle Royale
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7
Jan 3 @ 8:25am
battle royal servers locked?
coops
6
May 21 @ 3:47am
No Entry bin\config.bin/CFG....
AzazelWho
< >
590 Comments
ricardotrut May 23 @ 10:55am 
Why that Bolt action animation :(
xLuboex May 22 @ 11:20am 
The ArmA 3 launcher states that this mod is corrupted, presumably because when downloaded via steam the mod folder has a size of 0 Bytes. I already tried redownloading the mod without any success.
Deathwalker May 22 @ 5:39am 
Hi, great work with the mod. I do have one issue in regards to the bolt action rifles however and that is when you pull of a round you are instantly pulled out of sight to watch the bolt reload. Making it impossible to watch the fall of shot, is there a setting somewhere i am missing but if not i though i would bring this to you're attention. Perhaps trying a similar system that the RHS guys use which is first mouse click to shoot, second mouse click to reload. Yes or no either way would be fine just wanna know. Thanks.
Capt. Mandrake May 14 @ 9:55pm 
Some CUP mods loading without ammo
Mr_Fox87 May 12 @ 5:46pm 
I am currently experiencing a issue where while reloading weapons like the Ak-47 and M4 the magazine vanishes and reappears after the reloading animation ends, is this a known issue?
Killer199089 May 11 @ 7:44pm 
Seriously what is wrong with this mod?????
The_Alchemist318 May 11 @ 7:40pm 
For some reason This mod doesnt install properly. When ever i select like the g17 or m136 my game crashes. I am constantly reinstalling this mod and it works like every other time/////????
Foopster May 10 @ 7:47pm 
why do all the guns sound the same? Its impossible to differentiate AK and M16 fire with this mod, while in arma 2 proper i could easily tell which is where.
Killer199089 May 4 @ 7:58am 
How come with certain weapons my game crashes with Access violation?? Like the g17 for example
Legendkiller456 Apr 25 @ 9:02pm 
Just a quick question: are all the guns supposed to sound the same? I tried the Takistani FAL, AK47, and M4A1 and they all sound the same.