Arma 3
831 ratings
BWMod
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2,317.889 MB
Nov 13, 2017 @ 5:02am
Aug 16, 2019 @ 2:18pm
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BWMod

Description
Version 2.2



Einführung

Die Bundeswehr - Modifikation ist eine Interessengemeinschaft für die Computerspielserie Armed Assault, deren Ziel es ist Material der Bundeswehr auch in Arma 3 zugänglich zu machen.
Hauptaugenmerk liegt dabei auf Fahrzeugen, Waffen und Ausrüstung, die durch die Bundeswehr in einem Zeitraum von 2005-2020 beschafft wurden bzw. werden sollen, wie dem IdZ-System oder dem SPz Puma.


Inhalt

Fahrzeuge

KPz Leopard 2A6M
SPz Puma
Eagle IV
UH Tiger

Waffen

P8
P2A1 Leuchtpistole
MP7
G36KA0
G36A1
G36A1 AG40
G36KA1
G36A2
G36A2 AG40
G36KA2
G36A3
G36A3 AG40
G36KA3
G36KA4
G27 (G27 12", G27 12" AG40-2)
G28 E2
G28 E3
G29
G38
G82
MG3
MG4
MG5
RGW90 HH
Panzerfaust 3-IT
Panzerfaust 3 Bunkerfaust
Carl Gustaf
Fliegerfaust II Stinger
DM51A1
DM25
DM32 (blau, grün, orange, lila, rot, gelb)
DM31AT

Aufsätze

RSA-S Reflexvisier
ZO 4x30 (w/ RSA-S)
Aimpoint Micro-T1
EoTech CQB /w Verstärker
Schmidt&Bender 1-8x24 PM ShortDot
Schmidt&Bender 3-20x50 (w/ Aimpoint Micro-T1)
Zeiss Optronics 6-24x72
Nachtsichtaufsatz 80
Nachtsichtvorsatz 80
Nachtsichtvorsatz 600
Wärmebildgerät IRV 600
Laser-Licht-Modul 01
Laser-Licht-Modul Vario Ray
Rotex-Schalldämpfer (5,56mm & 7,62mm)

Ausrüstung

Taktische Brillen
Barett
Boonie-Mütze
Gefechtshelm Crewman Helmet KSK (w/ Headset)
Gefechtshelm M92
Gefechtshelm Ops-Core
Knighthelm BAE
Schutzweste IdZ-ES
Crewman-Uniform
Helipilot-Uniform
Helmkamera
Kestrel 4500
Navipad
Vector IV
Kampfrucksack

Besucht unsere Homepage für eine detailiertere Übersicht des aktuellen Inhaltes


Download

Ältere Versionen der Mod könnt Ihr hier herunterladen:
http://www.bwmod.de/index.php/inhalt/download


Quellcode / Bugtracker

Der Quellcode der BWMod ist öffentlich, mit Ausnahmen der Modelle, der Texturen und der Sounds. Hier könnt Ihr auch selbst mithelfen und zur Entwicklung der BWMod beitragen:
https://git.koffeinflummi.de/bwmod-team/bwa3-public


Lizenz

https://www.bistudio.com/community/licenses/arma-public-license-share-alike


Anmerkung

Um die BWMod unter ACE3 nutzen zu können wird die "ACE3 - BWMod Compatibility"-Modifikation benötigt. Diese könnt Ihr ebenfalls im Steam Workshop herunterladen.
Popular Discussions View All (4)
4
Feb 15, 2019 @ 8:41am
Monetization
Adam Kadmon
0
Nov 13, 2017 @ 6:02am
PINNED: How to report a bug!
marc_book
0
May 20 @ 11:17pm
Global Mobilization - BWMod Compatibility
Yakhin
< >
450 Comments
☆ ILuxx ツ © ☆ May 28 @ 3:32am 
I dont know if it helps, but Im also going to mention, that Im using both CUP and RHS RPG7s.
However it barely ever survives hits to the front, and if it does, theres is for some reason no damage on any components.
Aggr0  [author] May 27 @ 4:21pm 
@Battlecator
No, that's not possible.
Battlecator May 27 @ 3:47pm 
is it possible to have a release with the assets separated by type? for instance bw-vehicles, bw-uniforms, bw-weapons etc.
☆ ILuxx ツ © ☆ May 27 @ 2:41pm 
Thats sounds great. By the way I just now read on Wikipedia that it is supposed to survive RPG7s from the front without any Modular armor on. You definetly might want to check up on that. But then again its just a suggestion, everything you do is up to you and your team. Kind regards M.
Aggr0  [author] May 27 @ 2:04pm 
I will do some more test in the next days and check if it needs some adjustments.
☆ ILuxx ツ © ☆ May 27 @ 1:12pm 
Yeah I realized it can survive quite a bit of sideshots, however the front seems kinda weak. I mean that makes sense, theres no additional armor afaik. I really like the sofkill system btw, never knew it had one.
Aggr0  [author] May 27 @ 11:06am 
@☆ ILuxx ツ © ☆
I can understand your opinion about that. Our Puma uses the softkill system MUSS to deflect enemy missiles. It's not working with ACE3 at the moment, but we are investigating the problem. I tested it today in the editor and it was able to survive multiple RPG hits. Of course it depends where you hit it.
The Puma model from us is based on a preproduction vehicle which is one of the reasons why we don't want to put too much work on it right now. If there will ever be a new model for it (no promise here) we would include features such as reactive armor and cage armor. But it's nor really feasible with the current one.

We are not taking any kinds of donations as we don't want to include money as factor in a hobby project. The work on the mod is still continuing, so don't be afraid about that. Our development can be tracked on our public git repo.

Arma 4 is for us no topic at the moment as there are no real information available.
☆ ILuxx ツ © ☆ May 27 @ 7:29am 
I totally understand your decision, but lets not forget that Vanilla IFVs can survive multiple Missiles/Rockets. (And the RHS T14 literally has a hardkill system that defeats any known missile/rocketlaunchers). Personally I prefer things being just like in reallife. But thats just my own opinion. Is there any way to donate? Because I would really like to see this continued, improved and (maybe, if it ever comes out) add this to Arma 4.
Aggr0  [author] May 27 @ 6:20am 
@☆ ILuxx ツ © ☆
Our Puma is balanced towards the standard A3 IFVs. They behave roughly the same when hitted with a RPG. So it's more a design decision from our side then replicating the reality (real armor values are classified anyway).
☆ ILuxx ツ © ☆ May 27 @ 3:19am 
*Protection*. Other than that I love the mod, it adds some nice things.