Arma 3
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BWMod
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File Size
Posted
Updated
4.812 GB
Nov 13, 2017 @ 5:02am
Jan 26, 2023 @ 9:06am
14 Change Notes ( view )

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BWMod

Description
Version 2.6



Introduction

The Bundeswehr - Modifikation is a community of interest for the computer game series Armed Assault, whose goal is to make material of the Bundeswehr accessible in Arma 3.
The main focus is on vehicles, weapons and equipment that were or will be acquired by the Bundeswehr in a period of 2005-2020, such as the IdZ system or the SPz Puma.


Download

You can download older versions of the mod here:
http://www.bwmod.de/index.php/download


Source code / Bugtracker

The source code of the BWMod is public, with the exception of the models, the textures and the sounds. Here you can also help yourself and contribute to the development of BWMod:
https://git.koffeinflummi.de/bwmod-team/bwa3-public


Licence

https://www.bohemia.net/community/licenses/arma-public-license-nd


Credits

Blackwatch
Christian1987
Colditz
Fabi
Feldhobel
Frankyman
Hawkins
Helifreak
Herr_KaLeun
Jan
Kimi
KrisSnyder
PerfectAce
Pleasure
RHS-Team
Roman
Schmung
Sören
Utum
Xovolovo
Popular Discussions View All (32)
3
Jan 14 @ 3:28am
Neuer Helikopter
Boby
6
Mar 22, 2023 @ 5:24pm
Puma Spike
[LOS]Timmer123
5
Apr 7, 2023 @ 12:18am
Skoprion
aBlaze -iwnl-
1,449 Comments
Aggr0  [author] Apr 22 @ 7:20am 
@新西伯利亚
Please keep in mind that the minimum firing range of the PzH2000 is roughly 3000 meters.
新西伯利亚 Apr 22 @ 4:28am 
Why does the PZH2000 fleet not execute a firepower task when players assign it to the team in the editor
Aggr0  [author] Apr 19 @ 12:49pm 
@Grave
We are not sharing any of our assets.
В. В. Путин Apr 19 @ 11:30am 
очень крутой и проработанный:steamthumbsup: мод
Grave Apr 14 @ 10:23am 
Hi, sorry to bother I was told some of you guys are quite active in the comment section and some fellas in the development discord wanted me to ask about certain assets and if you would be up for perhaps sharing them. I understand if you don't but i felt like i should ask since a few people brought it up.
Aggr0  [author] Apr 2 @ 4:43am 
@Master Cheeky
While we have the A7V on our to do list I don't think it will make it to Arma 3.
Master Cheeky Apr 1 @ 8:33am 
hello author are you going to add the 2a7v and the 2a7v+ in the future? juts asking
Juan Sanchez Mar 20 @ 12:45pm 
Okay, thanks for the quick reply!
Aggr0  [author] Mar 20 @ 7:09am 
@Juan Sanchez
We do not allow any extractions of assets from our mod.
Juan Sanchez Mar 19 @ 7:54am 
hello, just a quick question, the Puma from your mod looks and plays really good, would it be possible if we can extract it and use it standalone in a separate mod?
It would be for in-group mod use, not to share it as our own work or something. It's just our modset is pretty big as is, and we do mechanized gameplay, where the PUMA would be very nice.