Arma 3
BWMod
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Update: Jan 26, 2023 @ 9:06am

# 2.6
- added: Mine Scattering System Skorpion
- changed: Tiger uses now dynamic loadout system
- changed: Turret limitation for RMK30
- fixed: MP7 material path
- fixed: Firing accuracy of the 120mm mortar when using ACE3
- fixed: NH90 door access
- fixed: Tiger HMD allignment
- fixed: NH90 can now land on objects
- fixed: Smoke and illum rounds of Carl Gustav could explode on player position
- fixed: Popup error caused by wrong texture path

Update: Oct 17, 2022 @ 11:46am

V2.5
- added: NH90 TTH by Roman Pichurin (https://www.artstation.com/mendicantes)
- added: MELLS Launcher by Utum (https://www.artstation.com/miguelngelgallardo)
- added: Crye G3 uniforms
- added: New OpsCore variants
- changed: Special forces loadout
- changed: Flecktarn units will now use brown scopes
- changed: Turret indicator redesigned
- fixed: Bunkerfaust description
- fixed: fillContainer now adding only BWMod stff, no vanilla stuff included any more
- removed: Old OpsCore variants (classname will lead to new variants)

Update: Feb 21, 2022 @ 9:48am

v2.4.1
- added: Reverse light for Multi
- added: Slingloading for Fuelcontainer 9m³
- changed: ZO4x30 glass texture
- changed: Multi Container are now destructable
- fixed: WLP 14 T-2 repair ACE3 interaction
- fixed: WLP 14 T-2 ammo ACE3 interaction
- fixed: Typo in Puma manual
- fixed: Missing ACE Interaction points

Update: Jan 24, 2022 @ 9:04am

v2.4
- added: Panzerhaubitze 2000
- added: Multi A4 FSA
- added: WLP 14 T-2 flatbed
- added: WLP 14 T-2 ammo
- added: WLP 14 T-2 repair
- added: Fuelcontainer 9m³
- added: RSAS with riser
- added: Snowcamo for vehicles
- added: 40-round magazines for MP7
- added: Small tent
- changed: MP7 model
- changed: Rotex II model
- changed: MP7 uses now the primary weapon slot
- changed: Glas textures
- changed: Tiger MFD vision modes
- changed: Replaced a few box models
- changed: Tactical signs textures
- changed: Tiger texture
- changed: Increased Puma armor
- changed: Reduced MP7 recoil
- fixed: Mirror material
- fixed: DM31 orientation
- fixed: Clipping bug CompM2
- fixed: G36 glass material
- fixed: JPC holster size
- fixed: RSAS shadow
- fixed: Dingo 2 licence plate
- fixed: Dingo 2 tactical signs
- fixed: Puma shadow
- fixed: Dingo 2 LOD
- removed: Need for optional ACE3 component

Update: Mar 3, 2021 @ 9:28am

v2.3
- added: Dingo 2 by Roman Pichurin (https://www.artstation.com/mendicantes)
- added: Mortar 120mm
- added: P12
- added: LLM-PI by Perfect Ace (https://www.artstation.com/perfectace)
- added: Impuls IIA
- changed: G28 model
- changed: P8 model
- changed: G82 model by Roman Pichurin (https://www.artstation.com/mendicantes)
- changed: Leopard 2 texture
- changed: G29 muzzle velocity unaffected by suppressor attachment
- changed: Improvised campuflage is now compatible with CUP, GM (except Weferlingen winter) and Livonia
- changed: G27 magazine and frontgrip model
- changed: Several weapons are using now vanilla sounds
- changed: G28 uses noch 20 round magazines
- changed: P8 uses now LLM-PI instead of LLM-01
- fixed: Some weapons missing in the container cargo and arsenal when using ACE
- fixed: Leopard 2 smoothing
- fixed: Decal material
- fixed: Eagle roofgunner animation bug
- fixed: ZO4x30 shadow
- fixed: G29 LOD issue
- fixed: Magazine naming consistency
- fixed: Camo net material
- fixed: Navipad will now disappear when unconscious (ACE3)
- removed: G28 E3 Patrol (class name leadt to G27)
- removed: 7.62x51mm 10 round magazines (class name lead to 20 round magazine)

Update: Aug 16, 2019 @ 2:18pm

v2.2
- added: Multitarn faction
- added: Green camo (G36, LLM01, Harris bipod, EoTech 552, RSAS, QDSS, Rotex IIIc)
- added: Compatibility with Enoch attachment classes
- changed: Tropentarn and Flecktarn texture
- changed: Inventory icons
- changed: IDZ Vest texture optimized
- changed: Leopard 2 texture
- changed: Eagle IV texture
- changed: Puma texture
- changed: Democracybox texture
- changed: MG4 material
- changed: MG5 texture
- changed: FLW100 new MG3 model
- fixed: Black Vario-Ray was missing daylight laser mode (requires ACE)
- fixed: Eagle IV alphabug
- fixed: Eagle IV shadow bug
- fixed: LLM-01 tan disappears when switching to daylight laser mode

Update: Jun 15, 2019 @ 12:42pm

v2.1.2
- added: Compatibility with CBA Scripted optics and Disposable Launchers
- added: M5Xi compatibility with NSV80
- changed: Spike and LAHAT effective range
- changed: Puma ABM effective range
- changed: Updated silencer configs
- changed: Buffed G36K accuracy
- changed: Eagle rear view camera pitch
- changed: Updated Vector IV optic
- changed: Canister textures
- changed: Normteile textures
- changed: Bounding Box for Eagle, Leopard 2 and Puma
- changed: G36 reload animations
- changed: G29 reload and repeat animations
- fixed: G36 with Carry Handle lose PIP capability when equipped with CQB sight
- fixed: PZF3 and RGW90 magazine mass when using ACE
- fixed: Crewman KSK helmet inheritance
- fixed: Knighthelm missing ACE goggles protection
- fixed: Bunkerfaust missing from NSA80 tooltip
- fixed: An optics alpha texture bug
- fixed: Camera position in gunner view of Leopard loader
- fixed: LLM-01 underbarrel disappears when switching to daylight laser mode

Update: Mar 19, 2019 @ 11:31am

v2.1.1
- changed: G36 reload animation
- changed: tiger texture
- changed: Leopard and Puma maximum zeroing ranges
- fixed: Bunkerfaust shadow lod bug
- fixed: mass of Dm32
- fixed: vanilla MRAAWS penetrator warhead
- fixed: NaviPad after Arma version 1.90
- fixed: A UBC error

Update: Dec 16, 2018 @ 12:30pm

- added: Bunkerfaust
- added: NSA80
- added: flag proxy for ground vehicles
- added: repeating for G29
- added: missing japanese translation
- changed: Panzerfaust 3
- changed: DM25 smoke grenade
- changed: DM32 smoke grenade inventory icons
- changed: NSA80 for Panzerfaust 3 is now night vision only
- changed: G36A2 optics are now compatible with virtual arsenal
- fixed: PMII 3-20X50 material-path
- fixed: missing G36 PiP-optic

Update: Aug 30, 2018 @ 10:21am

- added: G29 sniper rifle
- added: G36KA0 assault rifle
- added: G36A1 assault rifle
- added: G36A1 AG-40 assault rifle
- added: G36KA1 assault rifle
- added: G36A2 assault rifle
- added: G36A2 AG-40 assault rifle
- added: G36KA3 assault rifle
- added: G36KA4 assault rifle
- added: Rotex IIA silencer
- added: Rotex Monoblock silencer
- added: Rotex III Compact silencer
- added: KAC QDSS NT4 silencer
- added: BT10-LW17 ADM bipod
- added: 1A2 S-BRM bipod
- added: Aimpoint MicroT2 optic
- added: Aimpoint CompM2 optic (black, tan)
- added: EOTech 552 optic (black, tan)
- added: ZO4x30 MicroT2 optic (black, brown)
- added: ZO4x30i optic (black, sand)
- added: ZO4x30i RSAS optic (black, sand)
- added: ZO4x30i MicroT2 optic (black, sand)
- added: 3-20x50 PM II DMR MicroT1 rear optic
- added: 5-25x56 M5Xi Military (Tremor 3) optic
- added: 5-25x56 M5Xi Military (MSR) optic
- added: 5-25x56 M5Xi Military MicroT2 (Tremor 3) optic
- added: 5-25x56 M5Xi Military MicroT2 (MSR) optic
- added: 3-20x50 PM II DMR optic
- added: additional DM32 smoke grenade colors
- added: optic items for the editor
- added: attachments to editor
- added: 3den attribute to container to fill with bwa3 items
- changed: G36A3 assault rifle model
- changed: G36A3 AG40 assault rifle model
- changed: G36KA3 assault rifle model
- changed: LLM01 model
- changed: LLM Vario-Ray model
- changed: RSAS optic model
- changed: Aimpoint MicroT1 optic model
- changed: ZO4x30 optic model
- changed: ZO4x30 RSAS optic model
- changed: 1.1-8x24 PM II ShortDot Dual CC optic model
- changed: 3-20x50 PM II DMR MicroT1 front optic model
- changed: 5-25x56 M5Xi Military (Tremor 3) optic model
- changed: 5-25x56 M5Xi Military (MSR) optic model
- changed: 6-24x72 Hensoldt optic model
- changed: DM32 smoke grenade model
- changed: attachments classnames
- changed: optics classnames
- changed: some weapons classnames
- changed: added CBA option to set Puma gunner clocknumbers relativ to periscope dir
- changed: added CBA option to set Puma commander clocknumbers relativ to turret dir
- changed: added CBA option to set Leopard commander clocknumbers relativ to turret dir
- changed: Improvised camo position - better view for driver/gunner
- changed: license plate specular value
- changed: Eagle IV textures
- changed: turret numbers zero was not available - first vehicle in group will have zero per default now
- changed: MG3 textures and materials
- fixed: Tiger camolight was switchable
- fixed: Leopard/Puma damage effects were not visible on tracks
- fixed: Navipad pip effect was broken
- fixed: Navipad menu entry was broken
- fixed: Leopard MG3 was not visible in commander view
- fixed: missing japanese translation
- fixed: MG3 was not available in editor
- fixed: Incorrect texture selections
- removed: G36KA3 AG-40 assault rifle
- removed: G36 light machine gun