ARK: Survival Evolved

ARK: Survival Evolved

425 ratings
Dino Patrol V1.75
File Size
18.561 MB
Oct 29, 2017 @ 8:03am
Sep 26 @ 12:15pm
13 Change Notes ( view )

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Dino Patrol V1.75

MOD ID=1184763409
The ARK Waypoint System
This mod implements a waypoint system for patrolling tamed dinos.

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How this mod works:
First place the start waypoint.
From the waypoint you add one sub waypoint and place it everywhere you whish by pressing the USE key while looking at the waypoint. You can add only one waypoint at a time from each waypoint. You won't find the waypoint in your inventory, it is a virtual item while placing it in the world. Add and place more waypoints for a patrol route. By using the radial menu of a waypoint you can also insert a waypoint before the selected waypoint instead of adding it after this waypoint.
For flyers you can set the waypoint to a height waypoint from the radial menu and then you are able set a height for this waypoint from a new radial menu.
If you place the waypoint in water, you can choose any height you want in the water.

To add a dino to this route bring the dino near a node of the route.
Using the dinos radial menu, you will see two new menu entries:
"Start patrolling" and "Remove from Patrol".
Choose "Start patrolling" and the dino follows the next waypoint and continues his patrol endlessly.
If you want to set a "Start waypoint" and the dino is already set to another "Start waypoint", remove the old route using the radial menu on the dino.

There are a lot more radial menu entries for setting up a waypoint: see below and feel free to try it out

While placing the waypoint be sure that your patrolling dinos are able to reach the placed waypoints.

You can choose each tamed creature.
By removing the "START" waypoint (can be picked up) all connected waypoints are also removed.

The waypoints cannot be damaged by other players or dinos. The waypoints does not block any resource spawn.
The waypoints do not have any collision, they are only visual structures.

  1. Each waypoint can be switched to a height waypoint with 7 different heights.
  2. Stasis prevention: you need to enable this in ini (see below)
    Each tamed dino assigned to this route can be set to prevent stasis and gets a new radial menu option: Prevent stasis/Allow stasis.
    What does this mean? Dinos are patrolling without a player in range.
    To enable the stasis prevention add this to your GameUserSettings.ini
    [DinoPatrol] AllowNoStasis=True
  3. Radial menu:
    Submenus for behaviour, visuals and type.
    • Behaviour menu:
      1. Stop here: The dino will stop at this waypoint. Let the dino continue its patrolling by switching to Start on the dinos radial menu.
      2. Pause Time: 6 different pause times. The dino will stop at this waypoint as long as the pause is set.
      3. Enable wandering: Only available if a pause time 10 seconds or higher is set. The dino will be wandering as long as the pause time is set.
    • Visuals menu:
      1. The appearance of each waypoint can be set to one of five different meshes:
        Stone, flower, mushroom, shell and flag. The height waypoint is a nice red balloon or a box kite.
        Waypoint placed in water can only be set to the underwater meshes: the flag, a sea mine, a crate, or a dead piranha. This underwater waypoint can also be set as a height waypoint.
      2. Show/Hide waypoint: option to set the visibility of the waypoint. The HUD text is always be shown while standing near to the waypoint.
      3. Show/Hide route: the complete trailing route can be hidden or shown.
      4. Trail color: each trail part can be set to one of five colors.
      5. Visible to Tribe/All: the complete route can be hidden to non tribe players.
      6. Hide/Show all waypoints: All waypoints of this route can be hidden/shown at once (but the waypoints set individually hidden won't be shown)
        An assigned dino also has a radial menu entry to Show/Hide the complete route.
    • Type menu:
      1. Change to height waypoint: The waypoint visual changes to a red balloon with a initial height of 500.
      2. Change height: The height waypoint can be set to one of seven different heights.
Example scenario for a harvesting dino:
1. Place the START waypoint and set it to STOP and rename it to START or what ever you want.
2. Add a new waypoint near some rocks to harvest. On this waypoint set the PAUSE TIME to let's say 5 minutes and then set active ENABLE WANDERING (this option is only visible, if a pause time other than standard is chosen).
You may rename the waypoint to HARVEST POINT (example).
3. Move your tamed doedicurus to the START waypoint and on the dino choose START PATROLLING.
4. The doedicurus will walk to the first waypoint and then begin his harvesting while wandering around. After 5 minutes the doedicurus returns to the START waypoint and stops his patrol. Empty his inventory and choose again START PATROLLING on the dinos radial menu.

The waypoint engram costs are: Player Level 1 1 wood 1 fiber

Admin command:
cheat giveitem "Blueprint'/Game/Mods/DinoWaypoints/Item_Waypoint.Item_Waypoint'" 1 0 0
Hide Engram (Game.ini)


If you have any issues please write them down in the BUGS discussion.
I will delete and issues and error written in the mod comments section.

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This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[]

By Grebog
Popular Discussions View All (10)
Sep 26 @ 10:38am
PINNED: You found any BUGS?
Sep 2 @ 10:00pm
Aug 30 @ 11:34am
< >
Muffin_cat Nov 13 @ 8:55am 
does this work with titans?
ill look into it and tell if it doesnt
Grebog  [author] Nov 12 @ 11:24am 
@ALL next update will get:
a waypoint can be set to "run to me", so the dino will run to this wp.
the pause on reaching a wp will be removed (i found out how)
each dino who will be set to a route needs a new item, which you get from the wp using the radial menu. this item will be put in the dinos inventory and used. this links the dino to the route. no need to be a range of a wp to activate the dino to patrol.
Phantom Oct 16 @ 4:38pm 
Thanks Grebog, great mod! And I have to agree with cwaldie(discussion 18 Jun) and CoyodiSoul, stuck dinos can be a real problem. As a first attempt to address this I would go with cwaldie's suggestion and add and option for the dinos to return to last waypoint after their wandering cycle ends. Unless you have to better solutions in the works of course :) LOS over ~level~ ground to any path after a stuck timeout comes to mind.
OMG67 Oct 11 @ 8:37am 
You did good mods, could you make a mod of a public generator? (A generator that works for tribe, allies and hostiles)
Grebog  [author] Oct 8 @ 2:28am 
@CoyodiSoul thx for feedback!
CoyodiSoul Oct 7 @ 9:44pm 
Have some points. This mod has been so rewarding in making ARK more interesting/less grindy for me. Feels good when you get the route working well.
On that note: I think an option to "time out" the node would be neat if it's possible. I.E. if enabled, if the dino doesn't reach the next Waypoint within X seconds/minutes, cancel the follow and do X instead (wander, return to previous point and resume, etc).
This would be really useful in conjunction with the Prevent Stasis option which can sometimes get dinos stuck in terrain. :)
Grebog  [author] Oct 7 @ 5:28am 
My Dino Patrol 1.75 Mod has joined the OFFICIAL ARK MODDING CONTEST starting 10/6/2018
Please vote for my Dino Patrol 1.75 Mod! Thank you!
Ze Rubinator Oct 2 @ 11:42pm 
This is perfect for me! I hate my water dinos just floating there. In the words of MxR that's not immersive. Wandering sucks too since they just swim out of the walls all the time so this patrol mod is just so perfect.
CoyodiSoul Sep 27 @ 10:51am 
Hype! Love this mod
TheLozerPro Sep 27 @ 7:55am 
Thanks,will try it later :kag_tongue: